// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4HepRepFileSceneHandler.hh,v 1.33 2010/11/07 22:29:30 perl Exp $ // GEANT4 tag $Name: geant4-09-04-ref-00 $ // // // Joseph Perl 27th January 2002 // A base class for a scene handler to export geometry and trajectories // to the HepRep xml file format. #ifndef G4HepRepFileSCENEHANDLER_HH #define G4HepRepFileSCENEHANDLER_HH //#define G4HEPREPFILEDEBUG // Comment this out to suppress debug code. #include "G4VSceneHandler.hh" #include "G4Box.hh" #include "G4Cons.hh" #include "G4Tubs.hh" #include "G4Trd.hh" #include "G4Trap.hh" #include "G4Sphere.hh" #include "G4Para.hh" #include "G4Torus.hh" #include "G4Polycone.hh" #include "G4Polyhedra.hh" // HepRep #include "G4HepRepFileXMLWriter.hh" class G4VPhysicalVolume; class G4LogicalVolume; class G4ModelingParameters; class G4VisTrajContext; class G4HepRepFileSceneHandler: public G4VSceneHandler { public: G4HepRepFileSceneHandler(G4VGraphicsSystem& system, const G4String& name); virtual ~G4HepRepFileSceneHandler(); //////////////////////////////////////////////////////////////// // No need to implement these, but if you do... void AddSolid(const G4Box&); void AddSolid(const G4Cons&); void AddSolid(const G4Tubs&); void AddSolid(const G4Trd&); void AddSolid(const G4Trap&); void AddSolid(const G4Sphere&); void AddSolid(const G4Para&); void AddSolid(const G4Torus&); void AddSolid(const G4Polycone&); void AddSolid(const G4Polyhedra&); void AddSolid(const G4VSolid&); void AddCompound (const G4VTrajectory&); void InitTrajectory(); void AddCompound (const G4VHit&); void InitHit(); void AddCompound (const G4THitsMap& hits) { G4VSceneHandler::AddCompound(hits); } void AddCompound (const G4VDigi& digi) { G4VSceneHandler::AddCompound(digi); } // void PreAddSolid(const G4Transform3D& objectTransformation, // const G4VisAttributes&); // void PostAddSolid(); //////////////////////////////////////////////////////////////// // Required implementation of pure virtual functions... void AddPrimitive(const G4Polyline&); void AddPrimitive(const G4Text&); void AddPrimitive(const G4Circle&); void AddPrimitive(const G4Square&); void AddPrimitive(const G4Polyhedron&); void AddPrimitive(const G4NURBS&); //////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////// // Further optional AddPrimtive methods. Explicitly invoke base // class methods if not otherwise defined to avoid warnings about // hiding of base class methods. void AddPrimitive(const G4Polymarker&); void AddPrimitive(const G4Scale& scale) { G4VSceneHandler::AddPrimitive (scale); } //////////////////////////////////////////////////////////////// // Further optional virtual functions... // void BeginPrimitives(const G4Transform3D& objectTransformation); // void EndPrimitives(); void BeginModeling(); void EndModeling(); void BeginPrimitives2D(const G4Transform3D& objectTransformation); void EndPrimitives2D(); ////////////////////////////////////////////////////////////// // Administration functions. //void ClearStore (); void ClearTransientStore (); //////////////////////////////////////////////////////////////// // Required... G4HepRepFileXMLWriter *GetHepRepXMLWriter(); protected: static G4int fSceneIdCount; // Counter for HepRep scene handlers. private: G4HepRepFileXMLWriter *hepRepXMLWriter; void AddHepRepInstance(const char* primName, const G4Visible visible); void CheckFileOpen(); int fileCounter; G4bool haveVisible; G4bool inPrimitives2D; G4bool warnedAbout3DText; G4bool warnedAbout2DMarkers; G4bool drawingTraj; G4bool doneInitTraj; G4bool drawingHit; G4bool doneInitHit; const G4VisTrajContext* trajContext; std::vector* trajAttValues; std::map* trajAttDefs; std::vector* hitAttValues; std::map* hitAttDefs; #ifdef G4HEPREPFILEDEBUG void PrintThings(); #endif }; #endif