source: trunk/source/visualization/HepRep/include/G4HepRepFileSceneHandler.hh@ 1176

Last change on this file since 1176 was 1140, checked in by garnier, 16 years ago

update to CVS

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
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12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4HepRepFileSceneHandler.hh,v 1.31 2009/10/21 15:08:35 allison Exp $
28// GEANT4 tag $Name: $
29//
30//
31// Joseph Perl 27th January 2002
32// A base class for a scene handler to export geometry and trajectories
33// to the HepRep xml file format.
34
35#ifndef G4HepRepFileSCENEHANDLER_HH
36#define G4HepRepFileSCENEHANDLER_HH
37
38//#define G4HEPREPFILEDEBUG // Comment this out to suppress debug code.
39
40#include "G4VSceneHandler.hh"
41#include "G4Box.hh"
42#include "G4Cons.hh"
43#include "G4Tubs.hh"
44#include "G4Trd.hh"
45#include "G4Trap.hh"
46#include "G4Sphere.hh"
47#include "G4Para.hh"
48#include "G4Torus.hh"
49#include "G4Polycone.hh"
50#include "G4Polyhedra.hh"
51
52// HepRep
53#include "G4HepRepFileXMLWriter.hh"
54
55class G4VPhysicalVolume;
56class G4LogicalVolume;
57class G4ModelingParameters;
58class G4VisTrajContext;
59
60class G4HepRepFileSceneHandler: public G4VSceneHandler {
61
62public:
63 G4HepRepFileSceneHandler(G4VGraphicsSystem& system,
64 const G4String& name);
65 virtual ~G4HepRepFileSceneHandler();
66
67 ////////////////////////////////////////////////////////////////
68 // No need to implement these, but if you do...
69 void AddSolid(const G4Box&);
70 void AddSolid(const G4Cons&);
71 void AddSolid(const G4Tubs&);
72 void AddSolid(const G4Trd&);
73 void AddSolid(const G4Trap&);
74 void AddSolid(const G4Sphere&);
75 void AddSolid(const G4Para&);
76 void AddSolid(const G4Torus&);
77 void AddSolid(const G4Polycone&);
78 void AddSolid(const G4Polyhedra&);
79 void AddSolid(const G4VSolid&);
80 void AddCompound (const G4VTrajectory&);
81 void InitTrajectory();
82 void AddCompound (const G4VHit&);
83 void InitHit();
84 void AddCompound (const G4THitsMap<G4double>& hits) {
85 G4VSceneHandler::AddCompound(hits);
86 }
87 // void PreAddSolid(const G4Transform3D& objectTransformation,
88 // const G4VisAttributes&);
89 // void PostAddSolid();
90
91 ////////////////////////////////////////////////////////////////
92 // Required implementation of pure virtual functions...
93
94 void AddPrimitive(const G4Polyline&);
95 void AddPrimitive(const G4Text&);
96 void AddPrimitive(const G4Circle&);
97 void AddPrimitive(const G4Square&);
98 void AddPrimitive(const G4Polyhedron&);
99 void AddPrimitive(const G4NURBS&);
100
101 ////////////////////////////////////////////////////////////////
102 ////////////////////////////////////////////////////////////////
103 // Further optional AddPrimtive methods. Explicitly invoke base
104 // class methods if not otherwise defined to avoid warnings about
105 // hiding of base class methods.
106 void AddPrimitive(const G4Polymarker&);
107 void AddPrimitive(const G4Scale& scale) {
108 G4VSceneHandler::AddPrimitive (scale);
109 }
110
111 ////////////////////////////////////////////////////////////////
112 // Further optional virtual functions...
113
114 // void BeginPrimitives(const G4Transform3D& objectTransformation);
115 // void EndPrimitives();
116
117 void BeginModeling();
118 void EndModeling();
119
120 void BeginPrimitives2D(const G4Transform3D& objectTransformation);
121 void EndPrimitives2D();
122
123 //////////////////////////////////////////////////////////////
124 // Administration functions.
125
126 //void ClearStore ();
127 void ClearTransientStore ();
128
129 ////////////////////////////////////////////////////////////////
130 // Required...
131
132 G4HepRepFileXMLWriter *GetHepRepXMLWriter();
133
134protected:
135 static G4int fSceneIdCount; // Counter for HepRep scene handlers.
136
137private:
138 G4HepRepFileXMLWriter *hepRepXMLWriter;
139 void AddHepRepInstance(const char* primName,
140 const G4Visible visible);
141 void CheckFileOpen();
142 int fileCounter;
143 char fileDir[256];
144 char fileName[256];
145 G4bool fileOverwrite;
146 G4bool cullInvisibleObjects;
147 G4bool haveVisible;
148 G4bool inPrimitives2D;
149 G4bool warnedAbout3DText;
150 G4bool warnedAbout2DMarkers;
151 G4bool drawingTraj;
152 G4bool doneInitTraj;
153 G4bool drawTrajPts;
154 G4bool drawingHit;
155 G4bool doneInitHit;
156
157 const G4VisTrajContext* trajContext;
158
159 std::vector<G4AttValue>* trajAttValues;
160 std::map<G4String,G4AttDef>* trajAttDefs;
161 std::vector<G4AttValue>* hitAttValues;
162 std::map<G4String,G4AttDef>* hitAttDefs;
163
164#ifdef G4HEPREPFILEDEBUG
165 void PrintThings();
166#endif
167
168};
169
170#endif
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