// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: G4HepRepViewer.cc,v 1.27 2009/11/23 05:42:28 perl Exp $ // GEANT4 tag $Name: geant4-09-04-ref-00 $ // /** * @author Mark Donszelmann */ //HepRep #include "HEPREP/HepRep.h" //G4 #include "G4Types.hh" //#include "G4VInteractorManager.hh" #include "G4Scene.hh" #include "G4HepRep.hh" #include "G4HepRepMessenger.hh" #include "G4HepRepSceneHandler.hh" //This #include "G4HepRepViewer.hh" using namespace HEPREP; using namespace std; G4HepRepViewer::G4HepRepViewer (G4VSceneHandler& sceneHandler, const G4String& name) : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount(), name), geometryIncluded(false) { #ifdef SDEBUG cout << "G4HepRepViewer::G4HepRepViewer " << name << endl; #endif // Make changes to view parameters for HepRep... fVP.SetCulling(false); fDefaultVP.SetCulling(false); } G4HepRepViewer::~G4HepRepViewer () { #ifdef SDEBUG cout << "G4HepRepViewer::~G4HepRepViewer" << endl; #endif dynamic_cast(GetSceneHandler()->GetGraphicsSystem())->removeViewer(); } void G4HepRepViewer::ClearView () { #ifdef SDEBUG cout << "G4HepRepViewer::ClearView" << endl; #endif } void G4HepRepViewer::SetView () { #ifdef SDEBUG cout << "G4HepRepViewer::SetView" << endl; #endif } /* NOTE: /run/beamOn calls ShowView for every event (unless accumulate is set) /vis/viewer/flush calls /vis/viewer/refresh followed by /vis/viewer/update /vis/viewer/refresh calls SetView, ClearView, DrawView /vis/viewer/update calls ShowView */ void G4HepRepViewer::DrawView () { #ifdef SDEBUG cout << "G4HepRepViewer::DrawView" << endl; #endif if (!geometryIncluded) { // draws the geometry NeedKernelVisit(); ProcessView(); geometryIncluded = true; } } void G4HepRepViewer::ShowView () { #ifdef SDEBUG cout << "G4HepRepViewer::ShowView" << endl; #endif G4VViewer::ShowView(); G4HepRepSceneHandler* sceneHandler = dynamic_cast(GetSceneHandler()); if (sceneHandler->closeHepRep()) { sceneHandler->openHepRep(); G4HepRepMessenger* messenger = G4HepRepMessenger::GetInstance(); if (messenger->appendGeometry()) geometryIncluded = false; } } void G4HepRepViewer::FinishView () { #ifdef SDEBUG cout << "G4HepRepViewer::FinishView" << endl; #endif G4VViewer::FinishView(); } void G4HepRepViewer::reset() { geometryIncluded = false; }