// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4OpenGLImmediateSceneHandler.hh,v 1.15 2009/02/04 16:48:40 lgarnier Exp $ // GEANT4 tag $Name: geant4-09-04-beta-01 $ // // // Andrew Walkden 10th February 1997 // G4OpenGLImmediateSceneHandler - no Display lists. #ifdef G4VIS_BUILD_OPENGL_DRIVER #ifndef G4OPENGLIMMEDIATESCENEHANDLER_HH #define G4OPENGLIMMEDIATESCENEHANDLER_HH #include "G4OpenGLSceneHandler.hh" #include "globals.hh" class G4OpenGLImmediate; class G4OpenGLImmediateSceneHandler: public G4OpenGLSceneHandler { public: G4OpenGLImmediateSceneHandler (G4VGraphicsSystem& system, const G4String& name); virtual ~G4OpenGLImmediateSceneHandler (); void BeginPrimitives (const G4Transform3D& objectTransformation); void EndPrimitives (); void BeginPrimitives2D (const G4Transform3D& objectTransformation); void EndPrimitives2D (); void BeginModeling (); void EndModeling (); void AddPrimitive (const G4Polyline&); void AddPrimitive (const G4Polymarker&); void AddPrimitive (const G4Text& text); void AddPrimitive (const G4Circle&); void AddPrimitive (const G4Square&); void AddPrimitive (const G4Scale& scale); void AddPrimitive (const G4Polyhedron&); void AddPrimitive (const G4NURBS&); void ClearTransientStore (); protected: void RequestPrimitives (const G4VSolid& solid); void AddPrimitivePreamble(const G4Visible& visible); static G4int fSceneIdCount; // static counter for OpenGLImmediate scenes. }; #endif #endif