source: trunk/source/visualization/OpenGL/include/G4OpenGLImmediateWin32.hh@ 941

Last change on this file since 941 was 915, checked in by garnier, 17 years ago

print improvments begin, see History file

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[529]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
[915]27// $Id: G4OpenGLImmediateWin32.hh,v 1.8 2009/02/04 16:48:40 lgarnier Exp $
28// GEANT4 tag $Name: $
[529]29//
30//
31// OpenGLImmediateWin32 graphics system factory.
32
33#if defined (G4VIS_BUILD_OPENGLWIN32_DRIVER) || defined (G4VIS_USE_OPENGLWIN32)
34
35#ifndef G4OPENGLIMMEDIATEWIN32_HH
36#define G4OPENGLIMMEDIATEWIN32_HH
37
38#include "G4VGraphicsSystem.hh"
39
40class G4OpenGLImmediateWin32: public G4VGraphicsSystem {
41public:
42 G4OpenGLImmediateWin32 ();
43 G4VSceneHandler* CreateSceneHandler (const G4String& name = "");
44 G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name = "");
45};
46
47#endif
48
49#endif
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