source: trunk/source/visualization/OpenGL/include/G4OpenGLSceneHandler.hh@ 1288

Last change on this file since 1288 was 1287, checked in by garnier, 15 years ago

update from CVS

  • Property svn:mime-type set to text/cpp
File size: 4.4 KB
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[529]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
[1286]27// $Id: G4OpenGLSceneHandler.hh,v 1.30 2010/05/30 09:53:05 allison Exp $
[915]28// GEANT4 tag $Name: $
[529]29//
30//
31// Andrew Walkden 27th March 1996
32// OpenGL scene handler - base for immediate mode and stored mode classes to
33// inherit from.
34
35#ifdef G4VIS_BUILD_OPENGL_DRIVER
36
37#ifndef G4OPENGLSCENEHANDLER_HH
38#define G4OPENGLSCENEHANDLER_HH
39
40#include "globals.hh"
41
[914]42#include "G4VSceneHandler.hh"
[1008]43#include "G4OpenGLBitMapStore.hh"
[1287]44#include "G4VDigi.hh"
[914]45#include <GL/gl.h>
46#include <GL/glu.h>
[529]47
[593]48#include <map>
[529]49
[593]50class G4AttHolder;
51
52// Base class for various OpenGLSceneHandler classes.
[529]53class G4OpenGLSceneHandler: public G4VSceneHandler {
54
[593]55 friend class G4OpenGLViewer;
56
[529]57public:
[593]58 virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
59 virtual void EndPrimitives ();
[688]60 virtual void BeginPrimitives2D (const G4Transform3D& objectTransformation);
[593]61 virtual void EndPrimitives2D ();
[529]62 void AddPrimitive (const G4Polyline&);
[593]63 void AddPrimitive (const G4Polymarker&);
[529]64 void AddPrimitive (const G4Text&);
65 void AddPrimitive (const G4Circle&);
66 void AddPrimitive (const G4Square&);
[1242]67 void AddPrimitives (std::vector <G4VMarker>);
[593]68 void AddPrimitive (const G4Scale&);
[529]69 void AddPrimitive (const G4Polyhedron&);
70 void AddPrimitive (const G4NURBS&);
71
[593]72 void PreAddSolid (const G4Transform3D& objectTransformation,
73 const G4VisAttributes&);
[529]74 void AddSolid (const G4Box&);
75 void AddSolid (const G4Cons&);
76 void AddSolid (const G4Tubs&);
77 void AddSolid (const G4Trd&);
78 void AddSolid (const G4Trap&);
79 void AddSolid (const G4Sphere&);
80 void AddSolid (const G4Para&);
81 void AddSolid (const G4Torus&);
82 void AddSolid (const G4Polycone&);
83 void AddSolid (const G4Polyhedra&);
84 void AddSolid (const G4VSolid&);
85 void AddCompound (const G4VTrajectory&);
86 void AddCompound (const G4VHit&);
[1286]87 void AddCompound (const G4VDigi&);
[1140]88 void AddCompound (const G4THitsMap<G4double>&);
[529]89
90protected:
91
92 G4OpenGLSceneHandler (G4VGraphicsSystem& system,
93 G4int id,
94 const G4String& name = "");
95 virtual ~G4OpenGLSceneHandler ();
96
[1274]97 G4VSolid* CreateSectionSolid ();
98 G4VSolid* CreateCutawaySolid ();
[529]99
[688]100 void ClearAndDestroyAtts(); // Destroys att holders and clears pick map.
101
[593]102 GLuint fPickName;
103 std::map<GLuint, G4AttHolder*> fPickMap; // For picking.
104
[688]105 G4bool fProcessing2D;
106
[529]107private:
108
[593]109 void AddCircleSquare (const G4VMarker&, G4OpenGLBitMapStore::Shape);
[1253]110 void AddCircleSquareVector (std::vector <G4VMarker>, G4OpenGLBitMapStore::Shape);
[529]111
[593]112 void DrawXYPolygon
113 (G4OpenGLBitMapStore::Shape,
114 G4double size,
115 const G4Point3D& centre,
116 const G4VisAttributes* pApplicableVisAtts);
[529]117 // Draws in world coordinates a polygon in the screen plane knowing
118 // viewpoint direction and up vector.
119
120 static const GLubyte fStippleMaskHashed [128];
[593]121
122 G4bool fProcessingPolymarker;
[529]123};
124
125#include "G4OpenGLSceneHandler.icc"
126
127#endif
128
129#endif
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