source: trunk/source/visualization/OpenGL/include/G4OpenGLSceneHandler.hh @ 1290

Last change on this file since 1290 was 1287, checked in by garnier, 14 years ago

update from CVS

  • Property svn:mime-type set to text/cpp
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[529]1//
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25//
26//
[1286]27// $Id: G4OpenGLSceneHandler.hh,v 1.30 2010/05/30 09:53:05 allison Exp $
[915]28// GEANT4 tag $Name:  $
[529]29//
30//
31// Andrew Walkden  27th March 1996
32// OpenGL scene handler - base for immediate mode and stored mode classes to
33//                        inherit from.
34
35#ifdef G4VIS_BUILD_OPENGL_DRIVER
36
37#ifndef G4OPENGLSCENEHANDLER_HH
38#define G4OPENGLSCENEHANDLER_HH
39
40#include "globals.hh"
41
[914]42#include "G4VSceneHandler.hh"
[1008]43#include "G4OpenGLBitMapStore.hh"
[1287]44#include "G4VDigi.hh"
[914]45#include <GL/gl.h>
46#include <GL/glu.h>
[529]47
[593]48#include <map>
[529]49
[593]50class G4AttHolder;
51
52// Base class for various OpenGLSceneHandler classes.
[529]53class G4OpenGLSceneHandler: public G4VSceneHandler {
54
[593]55  friend class G4OpenGLViewer;
56
[529]57public:
[593]58  virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
59  virtual void EndPrimitives ();
[688]60  virtual void BeginPrimitives2D (const G4Transform3D& objectTransformation);
[593]61  virtual void EndPrimitives2D ();
[529]62  void AddPrimitive (const G4Polyline&);
[593]63  void AddPrimitive (const G4Polymarker&);
[529]64  void AddPrimitive (const G4Text&);
65  void AddPrimitive (const G4Circle&);
66  void AddPrimitive (const G4Square&);
[1242]67  void AddPrimitives (std::vector <G4VMarker>);
[593]68  void AddPrimitive (const G4Scale&);
[529]69  void AddPrimitive (const G4Polyhedron&);
70  void AddPrimitive (const G4NURBS&);
71
[593]72  void PreAddSolid (const G4Transform3D& objectTransformation,
73                    const G4VisAttributes&);
[529]74  void AddSolid (const G4Box&);
75  void AddSolid (const G4Cons&);
76  void AddSolid (const G4Tubs&);
77  void AddSolid (const G4Trd&);
78  void AddSolid (const G4Trap&);
79  void AddSolid (const G4Sphere&);
80  void AddSolid (const G4Para&);
81  void AddSolid (const G4Torus&);
82  void AddSolid (const G4Polycone&);
83  void AddSolid (const G4Polyhedra&);
84  void AddSolid (const G4VSolid&);
85  void AddCompound (const G4VTrajectory&);
86  void AddCompound (const G4VHit&);
[1286]87  void AddCompound (const G4VDigi&);
[1140]88  void AddCompound (const G4THitsMap<G4double>&);
[529]89
90protected:
91
92  G4OpenGLSceneHandler (G4VGraphicsSystem& system,
93                        G4int id,
94                        const G4String& name = "");
95  virtual ~G4OpenGLSceneHandler ();
96
[1274]97  G4VSolid* CreateSectionSolid ();
98  G4VSolid* CreateCutawaySolid ();
[529]99
[688]100  void ClearAndDestroyAtts();  // Destroys att holders and clears pick map.
101
[593]102  GLuint fPickName;
103  std::map<GLuint, G4AttHolder*> fPickMap;  // For picking.
104
[688]105  G4bool fProcessing2D;
106
[529]107private:
108
[593]109  void AddCircleSquare (const G4VMarker&, G4OpenGLBitMapStore::Shape);
[1253]110  void AddCircleSquareVector (std::vector <G4VMarker>, G4OpenGLBitMapStore::Shape);
[529]111
[593]112  void DrawXYPolygon
113  (G4OpenGLBitMapStore::Shape,
114   G4double size,
115   const G4Point3D& centre,
116   const G4VisAttributes* pApplicableVisAtts);
[529]117  // Draws in world coordinates a polygon in the screen plane knowing
118  // viewpoint direction and up vector.
119
120  static const GLubyte fStippleMaskHashed [128];
[593]121
122  G4bool fProcessingPolymarker;
[529]123};
124
125#include "G4OpenGLSceneHandler.icc"
126
127#endif
128
129#endif
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