source: trunk/source/visualization/OpenGL/include/G4OpenGLSceneHandler.hh @ 1316

Last change on this file since 1316 was 1291, checked in by garnier, 14 years ago

update from CVS

  • Property svn:mime-type set to text/cpp
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[529]1//
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24// ********************************************************************
25//
26//
[1286]27// $Id: G4OpenGLSceneHandler.hh,v 1.30 2010/05/30 09:53:05 allison Exp $
[915]28// GEANT4 tag $Name:  $
[529]29//
30//
31// Andrew Walkden  27th March 1996
32// OpenGL scene handler - base for immediate mode and stored mode classes to
33//                        inherit from.
34
35#ifdef G4VIS_BUILD_OPENGL_DRIVER
36
37#ifndef G4OPENGLSCENEHANDLER_HH
38#define G4OPENGLSCENEHANDLER_HH
39
40#include "globals.hh"
41
[914]42#include "G4VSceneHandler.hh"
[1008]43#include "G4OpenGLBitMapStore.hh"
[914]44#include <GL/gl.h>
45#include <GL/glu.h>
[529]46
[593]47#include <map>
[529]48
[593]49class G4AttHolder;
50
51// Base class for various OpenGLSceneHandler classes.
[529]52class G4OpenGLSceneHandler: public G4VSceneHandler {
53
[593]54  friend class G4OpenGLViewer;
55
[529]56public:
[593]57  virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
58  virtual void EndPrimitives ();
[688]59  virtual void BeginPrimitives2D (const G4Transform3D& objectTransformation);
[593]60  virtual void EndPrimitives2D ();
[529]61  void AddPrimitive (const G4Polyline&);
[593]62  void AddPrimitive (const G4Polymarker&);
[529]63  void AddPrimitive (const G4Text&);
64  void AddPrimitive (const G4Circle&);
65  void AddPrimitive (const G4Square&);
[1242]66  void AddPrimitives (std::vector <G4VMarker>);
[593]67  void AddPrimitive (const G4Scale&);
[529]68  void AddPrimitive (const G4Polyhedron&);
69  void AddPrimitive (const G4NURBS&);
70
[593]71  void PreAddSolid (const G4Transform3D& objectTransformation,
72                    const G4VisAttributes&);
[529]73  void AddSolid (const G4Box&);
74  void AddSolid (const G4Cons&);
75  void AddSolid (const G4Tubs&);
76  void AddSolid (const G4Trd&);
77  void AddSolid (const G4Trap&);
78  void AddSolid (const G4Sphere&);
79  void AddSolid (const G4Para&);
80  void AddSolid (const G4Torus&);
81  void AddSolid (const G4Polycone&);
82  void AddSolid (const G4Polyhedra&);
83  void AddSolid (const G4VSolid&);
84  void AddCompound (const G4VTrajectory&);
85  void AddCompound (const G4VHit&);
[1286]86  void AddCompound (const G4VDigi&);
[1140]87  void AddCompound (const G4THitsMap<G4double>&);
[529]88
89protected:
90
91  G4OpenGLSceneHandler (G4VGraphicsSystem& system,
92                        G4int id,
93                        const G4String& name = "");
94  virtual ~G4OpenGLSceneHandler ();
95
[1274]96  G4VSolid* CreateSectionSolid ();
97  G4VSolid* CreateCutawaySolid ();
[529]98
[688]99  void ClearAndDestroyAtts();  // Destroys att holders and clears pick map.
100
[593]101  GLuint fPickName;
102  std::map<GLuint, G4AttHolder*> fPickMap;  // For picking.
103
[688]104  G4bool fProcessing2D;
105
[529]106private:
107
[593]108  void AddCircleSquare (const G4VMarker&, G4OpenGLBitMapStore::Shape);
[1253]109  void AddCircleSquareVector (std::vector <G4VMarker>, G4OpenGLBitMapStore::Shape);
[529]110
[593]111  void DrawXYPolygon
112  (G4OpenGLBitMapStore::Shape,
113   G4double size,
114   const G4Point3D& centre,
115   const G4VisAttributes* pApplicableVisAtts);
[529]116  // Draws in world coordinates a polygon in the screen plane knowing
117  // viewpoint direction and up vector.
118
119  static const GLubyte fStippleMaskHashed [128];
[593]120
121  G4bool fProcessingPolymarker;
[529]122};
123
124#include "G4OpenGLSceneHandler.icc"
125
126#endif
127
128#endif
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