source: trunk/source/visualization/OpenGL/include/G4OpenGLSceneHandler.hh @ 863

Last change on this file since 863 was 850, checked in by garnier, 16 years ago

geant4.8.2 beta

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[529]1//
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25//
26//
[688]27// $Id: G4OpenGLSceneHandler.hh,v 1.24 2008/01/04 22:07:01 allison Exp $
[850]28// GEANT4 tag $Name: HEAD $
[529]29//
30//
31// Andrew Walkden  27th March 1996
32// OpenGL scene handler - base for immediate mode and stored mode classes to
33//                        inherit from.
34
35#ifdef G4VIS_BUILD_OPENGL_DRIVER
36
37#ifndef G4OPENGLSCENEHANDLER_HH
38#define G4OPENGLSCENEHANDLER_HH
39
40#include "globals.hh"
41#include "G4RotationMatrix.hh"
42
43#include "G4OpenGL.hh"
44
45#include "G4VSceneHandler.hh"
46#include "G4OpenGLViewer.hh"
[593]47#include "G4OpenGLBitMapStore.hh"
48#include <map>
[529]49
[593]50class G4AttHolder;
51
52// Base class for various OpenGLSceneHandler classes.
[529]53class G4OpenGLSceneHandler: public G4VSceneHandler {
54
[593]55  friend class G4OpenGLViewer;
56
[529]57public:
[593]58  virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
59  virtual void EndPrimitives ();
[688]60  virtual void BeginPrimitives2D (const G4Transform3D& objectTransformation);
[593]61  virtual void EndPrimitives2D ();
[529]62  void AddPrimitive (const G4Polyline&);
[593]63  void AddPrimitive (const G4Polymarker&);
[529]64  void AddPrimitive (const G4Text&);
65  void AddPrimitive (const G4Circle&);
66  void AddPrimitive (const G4Square&);
[593]67  void AddPrimitive (const G4Scale&);
[529]68  void AddPrimitive (const G4Polyhedron&);
69  void AddPrimitive (const G4NURBS&);
70
[593]71  void PreAddSolid (const G4Transform3D& objectTransformation,
72                    const G4VisAttributes&);
[529]73  void AddSolid (const G4Box&);
74  void AddSolid (const G4Cons&);
75  void AddSolid (const G4Tubs&);
76  void AddSolid (const G4Trd&);
77  void AddSolid (const G4Trap&);
78  void AddSolid (const G4Sphere&);
79  void AddSolid (const G4Para&);
80  void AddSolid (const G4Torus&);
81  void AddSolid (const G4Polycone&);
82  void AddSolid (const G4Polyhedra&);
83  void AddSolid (const G4VSolid&);
84  void AddCompound (const G4VTrajectory&);
85  void AddCompound (const G4VHit&);
86
87protected:
88
89  G4OpenGLSceneHandler (G4VGraphicsSystem& system,
90                        G4int id,
91                        const G4String& name = "");
92  virtual ~G4OpenGLSceneHandler ();
93
94  const G4Polyhedron* CreateSectionPolyhedron ();
95  const G4Polyhedron* CreateCutawayPolyhedron ();
96
[688]97  void ClearAndDestroyAtts();  // Destroys att holders and clears pick map.
98
[593]99  GLuint fPickName;
100  std::map<GLuint, G4AttHolder*> fPickMap;  // For picking.
101
[688]102  G4bool fProcessing2D;
103
[529]104private:
105
[593]106  void AddCircleSquare (const G4VMarker&, G4OpenGLBitMapStore::Shape);
[529]107
[593]108  void DrawXYPolygon
109  (G4OpenGLBitMapStore::Shape,
110   G4double size,
111   const G4Point3D& centre,
112   const G4VisAttributes* pApplicableVisAtts);
[529]113  // Draws in world coordinates a polygon in the screen plane knowing
114  // viewpoint direction and up vector.
115
116  static const GLubyte fStippleMaskHashed [128];
[593]117
118  G4bool fProcessingPolymarker;
[529]119};
120
121#include "G4OpenGLSceneHandler.icc"
122
123#endif
124
125#endif
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