1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: G4OpenGLSceneHandler.hh,v 1.24 2008/01/04 22:07:01 allison Exp $ |
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28 | // GEANT4 tag $Name: HEAD $ |
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29 | // |
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30 | // |
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31 | // Andrew Walkden 27th March 1996 |
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32 | // OpenGL scene handler - base for immediate mode and stored mode classes to |
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33 | // inherit from. |
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34 | |
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35 | #ifdef G4VIS_BUILD_OPENGL_DRIVER |
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36 | |
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37 | #ifndef G4OPENGLSCENEHANDLER_HH |
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38 | #define G4OPENGLSCENEHANDLER_HH |
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39 | |
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40 | #include "globals.hh" |
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41 | #include "G4RotationMatrix.hh" |
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42 | |
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43 | #include "G4OpenGL.hh" |
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44 | |
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45 | #include "G4VSceneHandler.hh" |
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46 | #include "G4OpenGLViewer.hh" |
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47 | #include "G4OpenGLBitMapStore.hh" |
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48 | #include <map> |
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49 | |
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50 | class G4AttHolder; |
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51 | |
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52 | // Base class for various OpenGLSceneHandler classes. |
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53 | class G4OpenGLSceneHandler: public G4VSceneHandler { |
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54 | |
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55 | friend class G4OpenGLViewer; |
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56 | |
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57 | public: |
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58 | virtual void BeginPrimitives (const G4Transform3D& objectTransformation); |
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59 | virtual void EndPrimitives (); |
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60 | virtual void BeginPrimitives2D (const G4Transform3D& objectTransformation); |
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61 | virtual void EndPrimitives2D (); |
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62 | void AddPrimitive (const G4Polyline&); |
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63 | void AddPrimitive (const G4Polymarker&); |
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64 | void AddPrimitive (const G4Text&); |
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65 | void AddPrimitive (const G4Circle&); |
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66 | void AddPrimitive (const G4Square&); |
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67 | void AddPrimitive (const G4Scale&); |
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68 | void AddPrimitive (const G4Polyhedron&); |
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69 | void AddPrimitive (const G4NURBS&); |
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70 | |
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71 | void PreAddSolid (const G4Transform3D& objectTransformation, |
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72 | const G4VisAttributes&); |
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73 | void AddSolid (const G4Box&); |
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74 | void AddSolid (const G4Cons&); |
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75 | void AddSolid (const G4Tubs&); |
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76 | void AddSolid (const G4Trd&); |
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77 | void AddSolid (const G4Trap&); |
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78 | void AddSolid (const G4Sphere&); |
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79 | void AddSolid (const G4Para&); |
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80 | void AddSolid (const G4Torus&); |
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81 | void AddSolid (const G4Polycone&); |
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82 | void AddSolid (const G4Polyhedra&); |
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83 | void AddSolid (const G4VSolid&); |
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84 | void AddCompound (const G4VTrajectory&); |
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85 | void AddCompound (const G4VHit&); |
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86 | |
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87 | protected: |
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88 | |
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89 | G4OpenGLSceneHandler (G4VGraphicsSystem& system, |
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90 | G4int id, |
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91 | const G4String& name = ""); |
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92 | virtual ~G4OpenGLSceneHandler (); |
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93 | |
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94 | const G4Polyhedron* CreateSectionPolyhedron (); |
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95 | const G4Polyhedron* CreateCutawayPolyhedron (); |
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96 | |
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97 | void ClearAndDestroyAtts(); // Destroys att holders and clears pick map. |
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98 | |
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99 | GLuint fPickName; |
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100 | std::map<GLuint, G4AttHolder*> fPickMap; // For picking. |
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101 | |
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102 | G4bool fProcessing2D; |
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103 | |
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104 | private: |
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105 | |
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106 | void AddCircleSquare (const G4VMarker&, G4OpenGLBitMapStore::Shape); |
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107 | |
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108 | void DrawXYPolygon |
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109 | (G4OpenGLBitMapStore::Shape, |
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110 | G4double size, |
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111 | const G4Point3D& centre, |
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112 | const G4VisAttributes* pApplicableVisAtts); |
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113 | // Draws in world coordinates a polygon in the screen plane knowing |
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114 | // viewpoint direction and up vector. |
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115 | |
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116 | static const GLubyte fStippleMaskHashed [128]; |
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117 | |
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118 | G4bool fProcessingPolymarker; |
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119 | }; |
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120 | |
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121 | #include "G4OpenGLSceneHandler.icc" |
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122 | |
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123 | #endif |
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124 | |
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125 | #endif |
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