source: trunk/source/visualization/OpenGL/include/G4OpenGLSceneHandler.hh@ 970

Last change on this file since 970 was 915, checked in by garnier, 17 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4OpenGLSceneHandler.hh,v 1.25 2009/02/04 16:48:40 lgarnier Exp $
28// GEANT4 tag $Name: $
29//
30//
31// Andrew Walkden 27th March 1996
32// OpenGL scene handler - base for immediate mode and stored mode classes to
33// inherit from.
34
35#ifdef G4VIS_BUILD_OPENGL_DRIVER
36
37#ifndef G4OPENGLSCENEHANDLER_HH
38#define G4OPENGLSCENEHANDLER_HH
39
40#include "globals.hh"
41
42#include "G4VSceneHandler.hh"
43#include "G4OpenGLBitMapStore.hh";
44#include <GL/gl.h>
45#include <GL/glu.h>
46
47#include <map>
48
49class G4AttHolder;
50
51// Base class for various OpenGLSceneHandler classes.
52class G4OpenGLSceneHandler: public G4VSceneHandler {
53
54 friend class G4OpenGLViewer;
55
56public:
57 virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
58 virtual void EndPrimitives ();
59 virtual void BeginPrimitives2D (const G4Transform3D& objectTransformation);
60 virtual void EndPrimitives2D ();
61 void AddPrimitive (const G4Polyline&);
62 void AddPrimitive (const G4Polymarker&);
63 void AddPrimitive (const G4Text&);
64 void AddPrimitive (const G4Circle&);
65 void AddPrimitive (const G4Square&);
66 void AddPrimitive (const G4Scale&);
67 void AddPrimitive (const G4Polyhedron&);
68 void AddPrimitive (const G4NURBS&);
69
70 void PreAddSolid (const G4Transform3D& objectTransformation,
71 const G4VisAttributes&);
72 void AddSolid (const G4Box&);
73 void AddSolid (const G4Cons&);
74 void AddSolid (const G4Tubs&);
75 void AddSolid (const G4Trd&);
76 void AddSolid (const G4Trap&);
77 void AddSolid (const G4Sphere&);
78 void AddSolid (const G4Para&);
79 void AddSolid (const G4Torus&);
80 void AddSolid (const G4Polycone&);
81 void AddSolid (const G4Polyhedra&);
82 void AddSolid (const G4VSolid&);
83 void AddCompound (const G4VTrajectory&);
84 void AddCompound (const G4VHit&);
85
86protected:
87
88 G4OpenGLSceneHandler (G4VGraphicsSystem& system,
89 G4int id,
90 const G4String& name = "");
91 virtual ~G4OpenGLSceneHandler ();
92
93 const G4Polyhedron* CreateSectionPolyhedron ();
94 const G4Polyhedron* CreateCutawayPolyhedron ();
95
96 void ClearAndDestroyAtts(); // Destroys att holders and clears pick map.
97
98 GLuint fPickName;
99 std::map<GLuint, G4AttHolder*> fPickMap; // For picking.
100
101 G4bool fProcessing2D;
102
103private:
104
105 void AddCircleSquare (const G4VMarker&, G4OpenGLBitMapStore::Shape);
106
107 void DrawXYPolygon
108 (G4OpenGLBitMapStore::Shape,
109 G4double size,
110 const G4Point3D& centre,
111 const G4VisAttributes* pApplicableVisAtts);
112 // Draws in world coordinates a polygon in the screen plane knowing
113 // viewpoint direction and up vector.
114
115 static const GLubyte fStippleMaskHashed [128];
116
117 G4bool fProcessingPolymarker;
118};
119
120#include "G4OpenGLSceneHandler.icc"
121
122#endif
123
124#endif
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