source: trunk/source/visualization/OpenGL/include/G4OpenGLSceneHandler.hh @ 1140

Last change on this file since 1140 was 1140, checked in by garnier, 15 years ago

update to CVS

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26//
27// $Id: G4OpenGLSceneHandler.hh,v 1.27 2009/10/21 15:18:14 allison Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// Andrew Walkden  27th March 1996
32// OpenGL scene handler - base for immediate mode and stored mode classes to
33//                        inherit from.
34
35#ifdef G4VIS_BUILD_OPENGL_DRIVER
36
37#ifndef G4OPENGLSCENEHANDLER_HH
38#define G4OPENGLSCENEHANDLER_HH
39
40#include "globals.hh"
41
42#include "G4VSceneHandler.hh"
43#include "G4OpenGLBitMapStore.hh"
44#include <GL/gl.h>
45#include <GL/glu.h>
46
47#include <map>
48
49class G4AttHolder;
50
51// Base class for various OpenGLSceneHandler classes.
52class G4OpenGLSceneHandler: public G4VSceneHandler {
53
54  friend class G4OpenGLViewer;
55
56public:
57  virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
58  virtual void EndPrimitives ();
59  virtual void BeginPrimitives2D (const G4Transform3D& objectTransformation);
60  virtual void EndPrimitives2D ();
61  void AddPrimitive (const G4Polyline&);
62  void AddPrimitive (const G4Polymarker&);
63  void AddPrimitive (const G4Text&);
64  void AddPrimitive (const G4Circle&);
65  void AddPrimitive (const G4Square&);
66  void AddPrimitive (const G4Scale&);
67  void AddPrimitive (const G4Polyhedron&);
68  void AddPrimitive (const G4NURBS&);
69
70  void PreAddSolid (const G4Transform3D& objectTransformation,
71                    const G4VisAttributes&);
72  void AddSolid (const G4Box&);
73  void AddSolid (const G4Cons&);
74  void AddSolid (const G4Tubs&);
75  void AddSolid (const G4Trd&);
76  void AddSolid (const G4Trap&);
77  void AddSolid (const G4Sphere&);
78  void AddSolid (const G4Para&);
79  void AddSolid (const G4Torus&);
80  void AddSolid (const G4Polycone&);
81  void AddSolid (const G4Polyhedra&);
82  void AddSolid (const G4VSolid&);
83  void AddCompound (const G4VTrajectory&);
84  void AddCompound (const G4VHit&);
85  void AddCompound (const G4THitsMap<G4double>&);
86
87protected:
88
89  G4OpenGLSceneHandler (G4VGraphicsSystem& system,
90                        G4int id,
91                        const G4String& name = "");
92  virtual ~G4OpenGLSceneHandler ();
93
94  const G4Polyhedron* CreateSectionPolyhedron ();
95  const G4Polyhedron* CreateCutawayPolyhedron ();
96
97  void ClearAndDestroyAtts();  // Destroys att holders and clears pick map.
98
99  GLuint fPickName;
100  std::map<GLuint, G4AttHolder*> fPickMap;  // For picking.
101
102  G4bool fProcessing2D;
103
104private:
105
106  void AddCircleSquare (const G4VMarker&, G4OpenGLBitMapStore::Shape);
107
108  void DrawXYPolygon
109  (G4OpenGLBitMapStore::Shape,
110   G4double size,
111   const G4Point3D& centre,
112   const G4VisAttributes* pApplicableVisAtts);
113  // Draws in world coordinates a polygon in the screen plane knowing
114  // viewpoint direction and up vector.
115
116  static const GLubyte fStippleMaskHashed [128];
117
118  G4bool fProcessingPolymarker;
119};
120
121#include "G4OpenGLSceneHandler.icc"
122
123#endif
124
125#endif
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