source: trunk/source/visualization/OpenGL/include/G4OpenGLSceneHandler.hh @ 1346

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26//
27// $Id: G4OpenGLSceneHandler.hh,v 1.30 2010/05/30 09:53:05 allison Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// Andrew Walkden  27th March 1996
32// OpenGL scene handler - base for immediate mode and stored mode classes to
33//                        inherit from.
34
35#ifdef G4VIS_BUILD_OPENGL_DRIVER
36
37#ifndef G4OPENGLSCENEHANDLER_HH
38#define G4OPENGLSCENEHANDLER_HH
39
40#include "globals.hh"
41
42#include "G4VSceneHandler.hh"
43#include "G4OpenGLBitMapStore.hh"
44#include "G4OpenGL.hh"
45
46#include <map>
47
48class G4AttHolder;
49
50// Base class for various OpenGLSceneHandler classes.
51class G4OpenGLSceneHandler: public G4VSceneHandler {
52
53  friend class G4OpenGLViewer;
54
55public:
56  virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
57  virtual void EndPrimitives ();
58  virtual void BeginPrimitives2D (const G4Transform3D& objectTransformation);
59  virtual void EndPrimitives2D ();
60  void AddPrimitive (const G4Polyline&);
61  void AddPrimitive (const G4Polymarker&);
62  void AddPrimitive (const G4Text&);
63  void AddPrimitive (const G4Circle&);
64  void AddPrimitive (const G4Square&);
65  void AddPrimitives (std::vector <G4VMarker>);
66  void AddPrimitive (const G4Scale&);
67  void AddPrimitive (const G4Polyhedron&);
68  void AddPrimitive (const G4NURBS&);
69
70  void PreAddSolid (const G4Transform3D& objectTransformation,
71                    const G4VisAttributes&);
72  void AddSolid (const G4Box&);
73  void AddSolid (const G4Cons&);
74  void AddSolid (const G4Tubs&);
75  void AddSolid (const G4Trd&);
76  void AddSolid (const G4Trap&);
77  void AddSolid (const G4Sphere&);
78  void AddSolid (const G4Para&);
79  void AddSolid (const G4Torus&);
80  void AddSolid (const G4Polycone&);
81  void AddSolid (const G4Polyhedra&);
82  void AddSolid (const G4VSolid&);
83  void AddCompound (const G4VTrajectory&);
84  void AddCompound (const G4VHit&);
85  void AddCompound (const G4VDigi&);
86  void AddCompound (const G4THitsMap<G4double>&);
87
88protected:
89
90  G4OpenGLSceneHandler (G4VGraphicsSystem& system,
91                        G4int id,
92                        const G4String& name = "");
93  virtual ~G4OpenGLSceneHandler ();
94
95  G4VSolid* CreateSectionSolid ();
96  G4VSolid* CreateCutawaySolid ();
97
98  void ClearAndDestroyAtts();  // Destroys att holders and clears pick map.
99
100  GLuint fPickName;
101  std::map<GLuint, G4AttHolder*> fPickMap;  // For picking.
102
103  G4bool fProcessing2D;
104
105private:
106
107  void AddCircleSquare (const G4VMarker&, G4OpenGLBitMapStore::Shape);
108  void AddCircleSquareVector (std::vector <G4VMarker>, G4OpenGLBitMapStore::Shape);
109
110  void DrawXYPolygon
111  (G4OpenGLBitMapStore::Shape,
112   G4double size,
113   const G4Point3D& centre,
114   const G4VisAttributes* pApplicableVisAtts);
115  // Draws in world coordinates a polygon in the screen plane knowing
116  // viewpoint direction and up vector.
117
118  static const GLubyte fStippleMaskHashed [128];
119
120  G4bool fProcessingPolymarker;
121};
122
123#include "G4OpenGLSceneHandler.icc"
124
125#endif
126
127#endif
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