source: trunk/source/visualization/OpenGL/include/G4OpenGLSceneHandler.hh~ @ 1355

Last change on this file since 1355 was 1350, checked in by garnier, 13 years ago

update to last version 4.9.4

File size: 4.4 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer                                           *
4// *                                                                  *
5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
7// * conditions of the Geant4 Software License,  included in the file *
8// * LICENSE and available at  http://cern.ch/geant4/license .  These *
9// * include a list of copyright holders.                             *
10// *                                                                  *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work  make  any representation or  warranty, express or implied, *
14// * regarding  this  software system or assume any liability for its *
15// * use.  Please see the license in the file  LICENSE  and URL above *
16// * for the full disclaimer and the limitation of liability.         *
17// *                                                                  *
18// * This  code  implementation is the result of  the  scientific and *
19// * technical work of the GEANT4 collaboration.                      *
20// * By using,  copying,  modifying or  distributing the software (or *
21// * any work based  on the software)  you  agree  to acknowledge its *
22// * use  in  resulting  scientific  publications,  and indicate your *
23// * acceptance of all terms of the Geant4 Software license.          *
24// ********************************************************************
25//
26//
27// $Id: G4OpenGLSceneHandler.hh,v 1.30 2010/05/30 09:53:05 allison Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// Andrew Walkden  27th March 1996
32// OpenGL scene handler - base for immediate mode and stored mode classes to
33//                        inherit from.
34
35#ifdef G4VIS_BUILD_OPENGL_DRIVER
36
37#ifndef G4OPENGLSCENEHANDLER_HH
38#define G4OPENGLSCENEHANDLER_HH
39
40#include "globals.hh"
41
42#include "G4VSceneHandler.hh"
43#include "G4OpenGLBitMapStore.hh"
44#include <GL/gl.h>
45#include <GL/glu.h>
46
47#include <map>
48
49class G4AttHolder;
50
51// Base class for various OpenGLSceneHandler classes.
52class G4OpenGLSceneHandler: public G4VSceneHandler {
53
54  friend class G4OpenGLViewer;
55
56public:
57  virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
58  virtual void EndPrimitives ();
59  virtual void BeginPrimitives2D (const G4Transform3D& objectTransformation);
60  virtual void EndPrimitives2D ();
61  void AddPrimitive (const G4Polyline&);
62  void AddPrimitive (const G4Polymarker&);
63  void AddPrimitive (const G4Text&);
64  void AddPrimitive (const G4Circle&);
65  void AddPrimitive (const G4Square&);
66  void AddPrimitives (std::vector <G4VMarker>);
67  void AddPrimitive (const G4Scale&);
68  void AddPrimitive (const G4Polyhedron&);
69  void AddPrimitive (const G4NURBS&);
70
71  void PreAddSolid (const G4Transform3D& objectTransformation,
72                    const G4VisAttributes&);
73  void AddSolid (const G4Box&);
74  void AddSolid (const G4Cons&);
75  void AddSolid (const G4Tubs&);
76  void AddSolid (const G4Trd&);
77  void AddSolid (const G4Trap&);
78  void AddSolid (const G4Sphere&);
79  void AddSolid (const G4Para&);
80  void AddSolid (const G4Torus&);
81  void AddSolid (const G4Polycone&);
82  void AddSolid (const G4Polyhedra&);
83  void AddSolid (const G4VSolid&);
84  void AddCompound (const G4VTrajectory&);
85  void AddCompound (const G4VHit&);
86  void AddCompound (const G4VDigi&);
87  void AddCompound (const G4THitsMap<G4double>&);
88
89protected:
90
91  G4OpenGLSceneHandler (G4VGraphicsSystem& system,
92                        G4int id,
93                        const G4String& name = "");
94  virtual ~G4OpenGLSceneHandler ();
95
96  G4VSolid* CreateSectionSolid ();
97  G4VSolid* CreateCutawaySolid ();
98
99  void ClearAndDestroyAtts();  // Destroys att holders and clears pick map.
100
101  GLuint fPickName;
102  std::map<GLuint, G4AttHolder*> fPickMap;  // For picking.
103
104  G4bool fProcessing2D;
105
106private:
107
108  void AddCircleSquare (const G4VMarker&, G4OpenGLBitMapStore::Shape);
109  void AddCircleSquareVector (std::vector <G4VMarker>, G4OpenGLBitMapStore::Shape);
110
111  void DrawXYPolygon
112  (G4OpenGLBitMapStore::Shape,
113   G4double size,
114   const G4Point3D& centre,
115   const G4VisAttributes* pApplicableVisAtts);
116  // Draws in world coordinates a polygon in the screen plane knowing
117  // viewpoint direction and up vector.
118
119  static const GLubyte fStippleMaskHashed [128];
120
121  G4bool fProcessingPolymarker;
122};
123
124#include "G4OpenGLSceneHandler.icc"
125
126#endif
127
128#endif
Note: See TracBrowser for help on using the repository browser.