| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4OpenGLSceneHandler.icc,v 1.9 2009/02/04 16:48:40 lgarnier Exp $
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| 28 | // GEANT4 tag $Name: $
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| 29 | //
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| 30 | //
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| 31 | // Andrew Walkden 20th January 1998
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| 32 |
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| 33 | inline void G4OpenGLSceneHandler::AddSolid (const G4Box& box) {
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| 34 | G4VSceneHandler::AddSolid (box);
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| 35 | }
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| 36 |
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| 37 | inline void G4OpenGLSceneHandler::AddSolid (const G4Cons& cons) {
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| 38 | G4VSceneHandler::AddSolid (cons);
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| 39 | }
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| 40 |
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| 41 | inline void G4OpenGLSceneHandler::AddSolid (const G4Tubs& tubs) {
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| 42 | G4VSceneHandler::AddSolid (tubs);
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| 43 | }
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| 44 |
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| 45 | inline void G4OpenGLSceneHandler::AddSolid (const G4Trd& trd) {
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| 46 | G4VSceneHandler::AddSolid (trd);
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| 47 | }
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| 48 |
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| 49 | inline void G4OpenGLSceneHandler::AddSolid (const G4Trap& trap) {
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| 50 | G4VSceneHandler::AddSolid (trap);
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| 51 | }
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| 52 |
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| 53 | inline void G4OpenGLSceneHandler::AddSolid (const G4Sphere& sphere) {
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| 54 | G4VSceneHandler::AddSolid (sphere);
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| 55 | }
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| 56 |
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| 57 | inline void G4OpenGLSceneHandler::AddSolid (const G4Para& para) {
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| 58 | G4VSceneHandler::AddSolid (para);
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| 59 | }
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| 60 |
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| 61 | inline void G4OpenGLSceneHandler::AddSolid (const G4Torus& torus) {
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| 62 | G4VSceneHandler::AddSolid (torus);
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| 63 | }
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| 64 |
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| 65 | inline void G4OpenGLSceneHandler::AddSolid (const G4Polycone& polycone) {
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| 66 | G4VSceneHandler::AddSolid (polycone);
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| 67 | }
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| 68 |
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| 69 | inline void G4OpenGLSceneHandler::AddSolid (const G4Polyhedra& polyhedra) {
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| 70 | G4VSceneHandler::AddSolid (polyhedra);
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| 71 | }
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| 72 |
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| 73 | inline void G4OpenGLSceneHandler::AddSolid (const G4VSolid& vsolid) {
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| 74 | G4VSceneHandler::AddSolid (vsolid);
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| 75 | }
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