// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4OpenGLSceneHandler.icc,v 1.9 2009/02/04 16:48:40 lgarnier Exp $ // GEANT4 tag $Name: $ // // // Andrew Walkden 20th January 1998 inline void G4OpenGLSceneHandler::AddSolid (const G4Box& box) { G4VSceneHandler::AddSolid (box); } inline void G4OpenGLSceneHandler::AddSolid (const G4Cons& cons) { G4VSceneHandler::AddSolid (cons); } inline void G4OpenGLSceneHandler::AddSolid (const G4Tubs& tubs) { G4VSceneHandler::AddSolid (tubs); } inline void G4OpenGLSceneHandler::AddSolid (const G4Trd& trd) { G4VSceneHandler::AddSolid (trd); } inline void G4OpenGLSceneHandler::AddSolid (const G4Trap& trap) { G4VSceneHandler::AddSolid (trap); } inline void G4OpenGLSceneHandler::AddSolid (const G4Sphere& sphere) { G4VSceneHandler::AddSolid (sphere); } inline void G4OpenGLSceneHandler::AddSolid (const G4Para& para) { G4VSceneHandler::AddSolid (para); } inline void G4OpenGLSceneHandler::AddSolid (const G4Torus& torus) { G4VSceneHandler::AddSolid (torus); } inline void G4OpenGLSceneHandler::AddSolid (const G4Polycone& polycone) { G4VSceneHandler::AddSolid (polycone); } inline void G4OpenGLSceneHandler::AddSolid (const G4Polyhedra& polyhedra) { G4VSceneHandler::AddSolid (polyhedra); } inline void G4OpenGLSceneHandler::AddSolid (const G4VSolid& vsolid) { G4VSceneHandler::AddSolid (vsolid); }