1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: G4OpenGLStoredSceneHandler.hh,v 1.27 2008/04/28 16:19:40 allison Exp $ |
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28 | // GEANT4 tag $Name: HEAD $ |
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29 | // |
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30 | // |
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31 | // Andrew Walkden 10th February 1997 |
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32 | // G4OpenGLStoredSceneHandler - creates OpenGL Display lists. |
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33 | |
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34 | #ifdef G4VIS_BUILD_OPENGL_DRIVER |
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35 | |
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36 | #ifndef G4OPENGLSTOREDSCENEHANDLER_HH |
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37 | #define G4OPENGLSTOREDSCENEHANDLER_HH |
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38 | |
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39 | #include "G4VSceneHandler.hh" |
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40 | #include "G4OpenGLViewer.hh" |
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41 | #include "G4OpenGLStoredViewer.hh" |
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42 | #include "globals.hh" |
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43 | #include "G4RotationMatrix.hh" |
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44 | #include "G4OpenGLSceneHandler.hh" |
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45 | #include <map> |
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46 | #include <vector> |
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47 | |
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48 | class G4OpenGLStored; |
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49 | |
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50 | class G4OpenGLStoredSceneHandler: public G4OpenGLSceneHandler { |
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51 | |
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52 | friend class G4OpenGLStoredViewer; // ..allows access to P/TODLs. |
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53 | |
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54 | public: |
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55 | |
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56 | G4OpenGLStoredSceneHandler (G4VGraphicsSystem& system, const G4String& name = ""); |
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57 | virtual ~G4OpenGLStoredSceneHandler (); |
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58 | void BeginPrimitives (const G4Transform3D& objectTransformation); |
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59 | void EndPrimitives (); |
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60 | void BeginPrimitives2D (const G4Transform3D& objectTransformation); |
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61 | void EndPrimitives2D (); |
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62 | void BeginModeling (); |
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63 | void EndModeling (); |
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64 | void AddPrimitive (const G4Polyline&); |
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65 | void AddPrimitive (const G4Polymarker&); |
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66 | void AddPrimitive (const G4Circle&); |
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67 | void AddPrimitive (const G4Square&); |
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68 | void AddPrimitive (const G4Text&); |
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69 | void AddPrimitive (const G4Scale&); |
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70 | void AddPrimitive (const G4Polyhedron&); |
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71 | void AddPrimitive (const G4NURBS&); |
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72 | void ClearStore (); |
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73 | void ClearTransientStore (); |
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74 | |
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75 | protected: |
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76 | |
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77 | void RequestPrimitives (const G4VSolid& solid); |
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78 | void AddPrimitivePreamble(const G4Visible& visible); |
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79 | void AddPrimitivePostamble(); |
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80 | |
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81 | static G4int fSceneIdCount; // static counter for OpenGLStored scenes. |
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82 | G4int fDisplayListId; // Workspace. |
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83 | G4bool fMemoryForDisplayLists; // avoid memory overflow |
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84 | G4int fAddPrimitivePreambleNestingDepth; |
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85 | |
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86 | // PODL = Persistent Object Display List. |
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87 | GLint fTopPODL; // List which calls the other PODLs. |
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88 | struct PO { |
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89 | PO(G4int id, const G4Transform3D& tr = G4Transform3D()); |
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90 | G4int fDisplayListId; |
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91 | G4Transform3D fTransform; |
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92 | GLuint fPickName; |
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93 | }; |
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94 | std::vector<PO> fPOList; |
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95 | |
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96 | // TO = Transparent Object. |
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97 | struct TO { |
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98 | TO(G4int id, const G4Transform3D& tr = G4Transform3D()); |
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99 | G4int fDisplayListId; |
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100 | G4Transform3D fTransform; |
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101 | GLuint fPickName; |
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102 | G4double fStartTime, fEndTime; // Time range (e.g., for trajectory steps). |
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103 | G4Colour fColour; |
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104 | }; |
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105 | std::vector<TO> fTOList; |
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106 | |
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107 | // Stop-gap solution of structure re-use. |
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108 | // A proper implementation would use geometry hierarchy. |
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109 | std::map <const G4VSolid*, G4int, std::less <const G4VSolid*> > fSolidMap; |
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110 | }; |
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111 | |
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112 | #endif |
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113 | |
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114 | #endif |
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