| 1 | //
|
|---|
| 2 | // ********************************************************************
|
|---|
| 3 | // * License and Disclaimer *
|
|---|
| 4 | // * *
|
|---|
| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
|
|---|
| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
|
|---|
| 7 | // * conditions of the Geant4 Software License, included in the file *
|
|---|
| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
|
|---|
| 9 | // * include a list of copyright holders. *
|
|---|
| 10 | // * *
|
|---|
| 11 | // * Neither the authors of this software system, nor their employing *
|
|---|
| 12 | // * institutes,nor the agencies providing financial support for this *
|
|---|
| 13 | // * work make any representation or warranty, express or implied, *
|
|---|
| 14 | // * regarding this software system or assume any liability for its *
|
|---|
| 15 | // * use. Please see the license in the file LICENSE and URL above *
|
|---|
| 16 | // * for the full disclaimer and the limitation of liability. *
|
|---|
| 17 | // * *
|
|---|
| 18 | // * This code implementation is the result of the scientific and *
|
|---|
| 19 | // * technical work of the GEANT4 collaboration. *
|
|---|
| 20 | // * By using, copying, modifying or distributing the software (or *
|
|---|
| 21 | // * any work based on the software) you agree to acknowledge its *
|
|---|
| 22 | // * use in resulting scientific publications, and indicate your *
|
|---|
| 23 | // * acceptance of all terms of the Geant4 Software license. *
|
|---|
| 24 | // ********************************************************************
|
|---|
| 25 | //
|
|---|
| 26 | //
|
|---|
| 27 | // $Id: G4OpenGLStoredSceneHandler.hh,v 1.28 2009/02/04 16:48:40 lgarnier Exp $
|
|---|
| 28 | // GEANT4 tag $Name: $
|
|---|
| 29 | //
|
|---|
| 30 | //
|
|---|
| 31 | // Andrew Walkden 10th February 1997
|
|---|
| 32 | // G4OpenGLStoredSceneHandler - creates OpenGL Display lists.
|
|---|
| 33 |
|
|---|
| 34 | #ifdef G4VIS_BUILD_OPENGL_DRIVER
|
|---|
| 35 |
|
|---|
| 36 | #ifndef G4OPENGLSTOREDSCENEHANDLER_HH
|
|---|
| 37 | #define G4OPENGLSTOREDSCENEHANDLER_HH
|
|---|
| 38 |
|
|---|
| 39 | #include "globals.hh"
|
|---|
| 40 | #include "G4OpenGLSceneHandler.hh"
|
|---|
| 41 | #include <map>
|
|---|
| 42 | #include <vector>
|
|---|
| 43 | #include "G4Polymarker.hh"
|
|---|
| 44 |
|
|---|
| 45 | class G4OpenGLStored;
|
|---|
| 46 |
|
|---|
| 47 | class G4OpenGLStoredSceneHandler: public G4OpenGLSceneHandler {
|
|---|
| 48 |
|
|---|
| 49 | friend class G4OpenGLStoredViewer; // ..allows access to P/TODLs.
|
|---|
| 50 |
|
|---|
| 51 | public:
|
|---|
| 52 |
|
|---|
| 53 | G4OpenGLStoredSceneHandler (G4VGraphicsSystem& system, const G4String& name = "");
|
|---|
| 54 | virtual ~G4OpenGLStoredSceneHandler ();
|
|---|
| 55 | void BeginPrimitives (const G4Transform3D& objectTransformation);
|
|---|
| 56 | void EndPrimitives ();
|
|---|
| 57 | void BeginPrimitives2D (const G4Transform3D& objectTransformation);
|
|---|
| 58 | void EndPrimitives2D ();
|
|---|
| 59 | void BeginModeling ();
|
|---|
| 60 | void EndModeling ();
|
|---|
| 61 | void AddPrimitive (const G4Polyline&);
|
|---|
| 62 | void AddPrimitive (const G4Polymarker&);
|
|---|
| 63 | void AddPrimitive (const G4Circle&);
|
|---|
| 64 | void AddPrimitive (const G4Square&);
|
|---|
| 65 | void AddPrimitive (const G4Text&);
|
|---|
| 66 | void AddPrimitive (const G4Scale&);
|
|---|
| 67 | void AddPrimitive (const G4Polyhedron&);
|
|---|
| 68 | void AddPrimitive (const G4NURBS&);
|
|---|
| 69 | void ClearStore ();
|
|---|
| 70 | void ClearTransientStore ();
|
|---|
| 71 |
|
|---|
| 72 | protected:
|
|---|
| 73 |
|
|---|
| 74 | void RequestPrimitives (const G4VSolid& solid);
|
|---|
| 75 | void AddPrimitivePreamble(const G4Visible& visible);
|
|---|
| 76 | void AddPrimitivePostamble();
|
|---|
| 77 |
|
|---|
| 78 | static G4int fSceneIdCount; // static counter for OpenGLStored scenes.
|
|---|
| 79 | G4int fDisplayListId; // Workspace.
|
|---|
| 80 | G4bool fMemoryForDisplayLists; // avoid memory overflow
|
|---|
| 81 | G4int fAddPrimitivePreambleNestingDepth;
|
|---|
| 82 |
|
|---|
| 83 | // PODL = Persistent Object Display List.
|
|---|
| 84 | GLint fTopPODL; // List which calls the other PODLs.
|
|---|
| 85 | struct PO {
|
|---|
| 86 | PO(G4int id, const G4Transform3D& tr = G4Transform3D());
|
|---|
| 87 | G4int fDisplayListId;
|
|---|
| 88 | G4Transform3D fTransform;
|
|---|
| 89 | GLuint fPickName;
|
|---|
| 90 | };
|
|---|
| 91 | std::vector<PO> fPOList;
|
|---|
| 92 |
|
|---|
| 93 | // TO = Transparent Object.
|
|---|
| 94 | struct TO {
|
|---|
| 95 | TO(G4int id, const G4Transform3D& tr = G4Transform3D());
|
|---|
| 96 | G4int fDisplayListId;
|
|---|
| 97 | G4Transform3D fTransform;
|
|---|
| 98 | GLuint fPickName;
|
|---|
| 99 | G4double fStartTime, fEndTime; // Time range (e.g., for trajectory steps).
|
|---|
| 100 | G4Colour fColour;
|
|---|
| 101 | };
|
|---|
| 102 | std::vector<TO> fTOList;
|
|---|
| 103 |
|
|---|
| 104 | // Stop-gap solution of structure re-use.
|
|---|
| 105 | // A proper implementation would use geometry hierarchy.
|
|---|
| 106 | std::map <const G4VSolid*, G4int, std::less <const G4VSolid*> > fSolidMap;
|
|---|
| 107 |
|
|---|
| 108 | private:
|
|---|
| 109 | G4Polymarker fLastPolymarker ;
|
|---|
| 110 | std::vector< std::vector< G4Polymarker> > fLastPolymarkers ;
|
|---|
| 111 | int nbDoublons;
|
|---|
| 112 | };
|
|---|
| 113 |
|
|---|
| 114 | #endif
|
|---|
| 115 |
|
|---|
| 116 | #endif
|
|---|