source: trunk/source/visualization/OpenGL/include/G4OpenGLStoredSceneHandler.hh @ 906

Last change on this file since 906 was 850, checked in by garnier, 16 years ago

geant4.8.2 beta

  • Property svn:mime-type set to text/cpp
File size: 4.2 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer                                           *
4// *                                                                  *
5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
7// * conditions of the Geant4 Software License,  included in the file *
8// * LICENSE and available at  http://cern.ch/geant4/license .  These *
9// * include a list of copyright holders.                             *
10// *                                                                  *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work  make  any representation or  warranty, express or implied, *
14// * regarding  this  software system or assume any liability for its *
15// * use.  Please see the license in the file  LICENSE  and URL above *
16// * for the full disclaimer and the limitation of liability.         *
17// *                                                                  *
18// * This  code  implementation is the result of  the  scientific and *
19// * technical work of the GEANT4 collaboration.                      *
20// * By using,  copying,  modifying or  distributing the software (or *
21// * any work based  on the software)  you  agree  to acknowledge its *
22// * use  in  resulting  scientific  publications,  and indicate your *
23// * acceptance of all terms of the Geant4 Software license.          *
24// ********************************************************************
25//
26//
27// $Id: G4OpenGLStoredSceneHandler.hh,v 1.27 2008/04/28 16:19:40 allison Exp $
28// GEANT4 tag $Name: HEAD $
29//
30//
31// Andrew Walkden  10th February 1997
32// G4OpenGLStoredSceneHandler - creates OpenGL Display lists.
33
34#ifdef G4VIS_BUILD_OPENGL_DRIVER
35
36#ifndef G4OPENGLSTOREDSCENEHANDLER_HH
37#define G4OPENGLSTOREDSCENEHANDLER_HH
38
39#include "G4VSceneHandler.hh"
40#include "G4OpenGLViewer.hh"
41#include "G4OpenGLStoredViewer.hh"
42#include "globals.hh"
43#include "G4RotationMatrix.hh"
44#include "G4OpenGLSceneHandler.hh"
45#include <map>
46#include <vector>
47
48class G4OpenGLStored;
49
50class G4OpenGLStoredSceneHandler: public G4OpenGLSceneHandler {
51
52  friend class G4OpenGLStoredViewer;  // ..allows access to P/TODLs.
53
54public:
55
56  G4OpenGLStoredSceneHandler (G4VGraphicsSystem& system, const G4String& name = "");
57  virtual ~G4OpenGLStoredSceneHandler ();
58  void BeginPrimitives (const G4Transform3D& objectTransformation);
59  void EndPrimitives ();
60  void BeginPrimitives2D (const G4Transform3D& objectTransformation);
61  void EndPrimitives2D ();
62  void BeginModeling ();
63  void EndModeling ();
64  void AddPrimitive (const G4Polyline&);
65  void AddPrimitive (const G4Polymarker&);
66  void AddPrimitive (const G4Circle&);
67  void AddPrimitive (const G4Square&);
68  void AddPrimitive (const G4Text&);
69  void AddPrimitive (const G4Scale&);
70  void AddPrimitive (const G4Polyhedron&);
71  void AddPrimitive (const G4NURBS&);
72  void ClearStore ();
73  void ClearTransientStore ();
74
75protected:
76
77  void RequestPrimitives (const G4VSolid& solid);
78  void AddPrimitivePreamble(const G4Visible& visible);
79  void AddPrimitivePostamble();
80
81  static G4int     fSceneIdCount;   // static counter for OpenGLStored scenes.
82  G4int            fDisplayListId;  // Workspace.
83  G4bool  fMemoryForDisplayLists;   // avoid memory overflow
84  G4int fAddPrimitivePreambleNestingDepth;
85 
86  // PODL = Persistent Object Display List.
87  GLint  fTopPODL;                  // List which calls the other PODLs.
88  struct PO {
89    PO(G4int id, const G4Transform3D& tr = G4Transform3D());
90    G4int fDisplayListId;
91    G4Transform3D fTransform;
92    GLuint fPickName;
93  };
94  std::vector<PO> fPOList;
95 
96  // TO = Transparent Object.
97  struct TO {
98    TO(G4int id, const G4Transform3D& tr = G4Transform3D());
99    G4int fDisplayListId;
100    G4Transform3D fTransform;
101    GLuint fPickName;
102    G4double fStartTime, fEndTime;  // Time range (e.g., for trajectory steps).
103    G4Colour fColour;
104  };
105  std::vector<TO> fTOList;
106 
107  // Stop-gap solution of structure re-use.
108  // A proper implementation would use geometry hierarchy.
109  std::map <const G4VSolid*, G4int, std::less <const G4VSolid*> > fSolidMap;
110};
111
112#endif
113
114#endif
Note: See TracBrowser for help on using the repository browser.