source: trunk/source/visualization/OpenGL/include/G4OpenGLStoredSceneHandler.hh @ 942

Last change on this file since 942 was 942, checked in by garnier, 15 years ago

en test

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27// $Id: G4OpenGLStoredSceneHandler.hh,v 1.28 2009/02/04 16:48:40 lgarnier Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// Andrew Walkden  10th February 1997
32// G4OpenGLStoredSceneHandler - creates OpenGL Display lists.
33
34#ifdef G4VIS_BUILD_OPENGL_DRIVER
35
36#ifndef G4OPENGLSTOREDSCENEHANDLER_HH
37#define G4OPENGLSTOREDSCENEHANDLER_HH
38
39#include "globals.hh"
40#include "G4OpenGLSceneHandler.hh"
41#include <map>
42#include <vector>
43#include "G4Polymarker.hh"
44
45class G4OpenGLStored;
46
47class G4OpenGLStoredSceneHandler: public G4OpenGLSceneHandler {
48
49  friend class G4OpenGLStoredViewer;  // ..allows access to P/TODLs.
50
51public:
52
53  G4OpenGLStoredSceneHandler (G4VGraphicsSystem& system, const G4String& name = "");
54  virtual ~G4OpenGLStoredSceneHandler ();
55  void BeginPrimitives (const G4Transform3D& objectTransformation);
56  void EndPrimitives ();
57  void BeginPrimitives2D (const G4Transform3D& objectTransformation);
58  void EndPrimitives2D ();
59  void BeginModeling ();
60  void EndModeling ();
61  void AddPrimitive (const G4Polyline&);
62  void AddPrimitive (const G4Polymarker&);
63  void AddPrimitive (const G4Circle&);
64  void AddPrimitive (const G4Square&);
65  void AddPrimitive (const G4Text&);
66  void AddPrimitive (const G4Scale&);
67  void AddPrimitive (const G4Polyhedron&);
68  void AddPrimitive (const G4NURBS&);
69  void ClearStore ();
70  void ClearTransientStore ();
71
72protected:
73
74  void RequestPrimitives (const G4VSolid& solid);
75  void AddPrimitivePreamble(const G4Visible& visible);
76  void AddPrimitivePostamble();
77
78  static G4int     fSceneIdCount;   // static counter for OpenGLStored scenes.
79  G4int            fDisplayListId;  // Workspace.
80  G4bool  fMemoryForDisplayLists;   // avoid memory overflow
81  G4int fAddPrimitivePreambleNestingDepth;
82 
83  // PODL = Persistent Object Display List.
84  GLint  fTopPODL;                  // List which calls the other PODLs.
85  struct PO {
86    PO(G4int id, const G4Transform3D& tr = G4Transform3D());
87    G4int fDisplayListId;
88    G4Transform3D fTransform;
89    GLuint fPickName;
90  };
91  std::vector<PO> fPOList;
92 
93  // TO = Transparent Object.
94  struct TO {
95    TO(G4int id, const G4Transform3D& tr = G4Transform3D());
96    G4int fDisplayListId;
97    G4Transform3D fTransform;
98    GLuint fPickName;
99    G4double fStartTime, fEndTime;  // Time range (e.g., for trajectory steps).
100    G4Colour fColour;
101  };
102  std::vector<TO> fTOList;
103 
104  // Stop-gap solution of structure re-use.
105  // A proper implementation would use geometry hierarchy.
106  std::map <const G4VSolid*, G4int, std::less <const G4VSolid*> > fSolidMap;
107
108private:
109  G4Polymarker fLastPolymarker ;
110  std::vector<   std::vector< G4Polymarker> > fLastPolymarkers ;
111  int nbDoublons;
112};
113
114#endif
115
116#endif
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