source: trunk/source/visualization/OpenGL/include/G4OpenGLTransform3D.hh@ 925

Last change on this file since 925 was 915, checked in by garnier, 17 years ago

print improvments begin, see History file

  • Property svn:mime-type set to text/cpp
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4OpenGLTransform3D.hh,v 1.8 2009/02/04 16:48:41 lgarnier Exp $
28// GEANT4 tag $Name: $
29//
30//
31// Andrew Walkden 24th October 1996
32// G4OpenGLTransform3D provides OpenGL style transformation matrix
33// from G4Transform3D.
34
35#ifdef G4VIS_BUILD_OPENGL_DRIVER
36
37#ifndef G4OPENGLTRANSFORM3D_HH
38#define G4OPENGLTRANSFORM3D_HH
39
40#include "G4Transform3D.hh"
41
42#include "G4OpenGL.hh"
43
44class G4OpenGLTransform3D : public G4Transform3D {
45public:
46 G4OpenGLTransform3D (const G4Transform3D &t);
47 const GLdouble* GetGLMatrix ();
48private:
49 GLdouble m[16];
50};
51
52#endif
53
54#endif
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