source: trunk/source/visualization/OpenGL/include/G4OpenGLTransform3D.hh @ 1355

Last change on this file since 1355 was 1348, checked in by garnier, 13 years ago

update

  • Property svn:mime-type set to text/cpp
File size: 2.2 KB
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1//
2// ********************************************************************
3// * License and Disclaimer                                           *
4// *                                                                  *
5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
7// * conditions of the Geant4 Software License,  included in the file *
8// * LICENSE and available at  http://cern.ch/geant4/license .  These *
9// * include a list of copyright holders.                             *
10// *                                                                  *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work  make  any representation or  warranty, express or implied, *
14// * regarding  this  software system or assume any liability for its *
15// * use.  Please see the license in the file  LICENSE  and URL above *
16// * for the full disclaimer and the limitation of liability.         *
17// *                                                                  *
18// * This  code  implementation is the result of  the  scientific and *
19// * technical work of the GEANT4 collaboration.                      *
20// * By using,  copying,  modifying or  distributing the software (or *
21// * any work based  on the software)  you  agree  to acknowledge its *
22// * use  in  resulting  scientific  publications,  and indicate your *
23// * acceptance of all terms of the Geant4 Software license.          *
24// ********************************************************************
25//
26//
27// $Id: G4OpenGLTransform3D.hh,v 1.9 2010/12/11 17:04:07 allison Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// Andrew Walkden  24th October 1996
32// G4OpenGLTransform3D provides OpenGL style transformation matrix
33// from G4Transform3D.
34
35#ifdef G4VIS_BUILD_OPENGL_DRIVER
36
37#ifndef G4OPENGLTRANSFORM3D_HH
38#define G4OPENGLTRANSFORM3D_HH
39
40#include "G4Transform3D.hh"
41#include "G4OpenGL.hh"
42
43class G4OpenGLTransform3D {
44public:
45  G4OpenGLTransform3D (const G4Transform3D &t);
46  const GLdouble* GetGLMatrix () {return m;}
47private:
48  GLdouble m[16];
49};
50
51#endif
52
53#endif
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