source: trunk/source/visualization/OpenGL/include/G4OpenGLViewer.hh@ 1038

Last change on this file since 1038 was 1038, checked in by garnier, 17 years ago

en test pour les refresh, ne marche pas bien

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4OpenGLViewer.hh,v 1.30 2009/04/08 16:55:44 lgarnier Exp $
28// GEANT4 tag $Name: $
29//
30//
31// Andrew Walkden 27th March 1996
32// OpenGL viewer - opens window, hard copy, etc.
33
34#ifdef G4VIS_BUILD_OPENGL_DRIVER
35
36#ifndef G4OPENGLVIEWER_HH
37#define G4OPENGLVIEWER_HH
38
39#include "G4VViewer.hh"
40#include "G4OpenGL.hh"
41
42class G4OpenGLSceneHandler;
43class G4OpenGL2PSAction;
44
45// Base class for various OpenGLView classes.
46class G4OpenGLViewer: virtual public G4VViewer {
47
48 friend class G4OpenGLSceneHandler;
49 friend class G4OpenGLImmediateSceneHandler;
50 friend class G4OpenGLStoredSceneHandler;
51 friend class G4OpenGLFileSceneHandler;
52 friend class G4OpenGLViewerMessenger;
53
54public:
55 void ClearView ();
56
57protected:
58 G4OpenGLViewer (G4OpenGLSceneHandler& scene);
59 virtual ~G4OpenGLViewer ();
60 void SetView ();
61 // Set view and lights, resize
62 void RepaintGLView();
63 // Refresh the view if needed
64 void HaloingFirstPass ();
65 void HaloingSecondPass ();
66 void HLRFirstPass ();
67 void HLRSecondPass ();
68 void HLRThirdPass ();
69 void InitializeGLView ();
70 void ResizeGLView(unsigned int, unsigned int);
71 // Resize the view and repaint if necessary
72 void Pick(GLdouble x, GLdouble y);
73 virtual void CreateFontLists () {}
74 void rotateScene (G4double dx, G4double dy,G4double delta);
75//////////////////////////////Vectored PostScript production functions///
76 void printEPS();
77 // print EPS file. Depending of fVectoredPs, it will print Vectored or not
78
79 unsigned int getWinWidth();
80 unsigned int getWinHeight();
81 GLdouble getSceneNearWidth();
82 GLdouble getSceneFarWidth();
83 GLdouble getSceneDepth();
84 std::string fPrintFilename;
85 G4bool fPrintColour;
86 G4bool fVectoredPs;
87 G4int fPrintSizeX;
88 G4int fPrintSizeY;
89 G4bool fNeedRepaint;
90 // 0 : No need to repaint 1: Need Repaint
91
92 G4OpenGLSceneHandler& fOpenGLSceneHandler;
93 G4Colour background; //the OpenGL clear colour
94 G4bool
95 transparency_enabled, //is alpha blending enabled?
96 antialiasing_enabled, //is antialiasing enabled?
97 haloing_enabled; //is haloing enabled for wireframe?
98 G4double fStartTime, fEndTime; // Time range (e.g., for trajectory steps).
99 G4double fFadeFactor; // 0: no fade; 1: maximum fade with time within range.
100 G4bool fDisplayHeadTime; // Display head time (fEndTime) in 2D text.
101 G4double fDisplayHeadTimeX, fDisplayHeadTimeY; // 2D screen coords.
102 G4double fDisplayHeadTimeSize; // Screen size.
103 G4double fDisplayHeadTimeRed, fDisplayHeadTimeGreen, fDisplayHeadTimeBlue;
104 G4bool fDisplayLightFront;// Display light front at head time originating at
105 G4double fDisplayLightFrontX, fDisplayLightFrontY, fDisplayLightFrontZ,
106 fDisplayLightFrontT;
107 G4double fDisplayLightFrontRed, fDisplayLightFrontGreen, fDisplayLightFrontBlue;
108 G4OpenGL2PSAction* fGL2PSAction;
109
110private :
111 G4float fPointSize;
112 bool printGl2PS();
113 void ResizeGLView();
114 GLubyte* grabPixels (int inColor,
115 unsigned int width,
116 unsigned int height);
117 bool printNonVectoredEPS ();
118 // print non vectored EPS files
119
120 bool printVectoredEPS();
121 // print vectored EPS files
122 unsigned int fWinSize_x, fWinSize_y;
123 // size of the OpenGL frame
124};
125
126typedef struct G4OpenGLViewerFeedback3Dcolor {
127 GLfloat x;
128 GLfloat y;
129 GLfloat z;
130 GLfloat red;
131 GLfloat green;
132 GLfloat blue;
133 GLfloat alpha;
134} Feedback3Dcolor;
135
136#endif
137
138#endif
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