source: trunk/source/visualization/OpenGL/include/G4OpenGLViewer.hh@ 925

Last change on this file since 925 was 924, checked in by garnier, 17 years ago

add gl2ps library and changes to include it. See History file

  • Property svn:mime-type set to text/cpp
File size: 4.9 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4OpenGLViewer.hh,v 1.27 2009/02/16 15:31:05 lgarnier Exp $
28// GEANT4 tag $Name: $
29//
30//
31// Andrew Walkden 27th March 1996
32// OpenGL viewer - opens window, hard copy, etc.
33
34#ifdef G4VIS_BUILD_OPENGL_DRIVER
35
36#ifndef G4OPENGLVIEWER_HH
37#define G4OPENGLVIEWER_HH
38
39#include "G4VViewer.hh"
40#include "G4OpenGL.hh"
41
42class G4OpenGLSceneHandler;
43class G4OpenGL2PSAction;
44
45// Base class for various OpenGLView classes.
46class G4OpenGLViewer: virtual public G4VViewer {
47
48 friend class G4OpenGLSceneHandler;
49 friend class G4OpenGLImmediateSceneHandler;
50 friend class G4OpenGLStoredSceneHandler;
51 friend class G4OpenGLFileSceneHandler;
52 friend class G4OpenGLViewerMessenger;
53
54public:
55 void ClearView ();
56
57protected:
58 G4OpenGLViewer (G4OpenGLSceneHandler& scene);
59 virtual ~G4OpenGLViewer ();
60 void SetView ();
61 void HaloingFirstPass ();
62 void HaloingSecondPass ();
63 void HLRFirstPass ();
64 void HLRSecondPass ();
65 void HLRThirdPass ();
66 void InitializeGLView ();
67 void ResizeGLView();
68 void Pick(GLdouble x, GLdouble y);
69 virtual void CreateFontLists () {}
70 virtual void printVectoredEPS();
71 void rotateScene (G4double dx, G4double dy,G4double delta);
72//////////////////////////////Vectored PostScript production functions///
73 GLubyte* grabPixels (int inColor,
74 unsigned int width,
75 unsigned int height);
76 int generateEPS (const char* filnam,
77 int inColour,
78 unsigned int width,
79 unsigned int height);
80 void WritePostScript(const char *aFile);
81 void printBuffer(GLint, GLfloat*);
82 GLfloat* spewPrimitiveEPS (FILE*, GLfloat*);
83 void spewSortedFeedback (FILE*, GLint, GLfloat*);
84 void spewWireframeEPS (FILE*, GLint, GLfloat*, const char*);
85 void print3DcolorVertex(GLint, GLint*, GLfloat*);
86 GLdouble getSceneNearWidth();
87 GLdouble getSceneFarWidth();
88 GLdouble getSceneDepth();
89 std::string fPrintFilename;
90 G4bool fPrintColour;
91 G4bool fVectoredPs;
92
93 G4OpenGLSceneHandler& fOpenGLSceneHandler;
94 G4Colour background; //the OpenGL clear colour
95 unsigned int fWinSize_x, fWinSize_y;
96 // size of the OpenGL frame
97 G4bool
98 transparency_enabled, //is alpha blending enabled?
99 antialiasing_enabled, //is antialiasing enabled?
100 haloing_enabled; //is haloing enabled for wireframe?
101 G4double fStartTime, fEndTime; // Time range (e.g., for trajectory steps).
102 G4double fFadeFactor; // 0: no fade; 1: maximum fade with time within range.
103 G4bool fDisplayHeadTime; // Display head time (fEndTime) in 2D text.
104 G4double fDisplayHeadTimeX, fDisplayHeadTimeY; // 2D screen coords.
105 G4double fDisplayHeadTimeSize; // Screen size.
106 G4double fDisplayHeadTimeRed, fDisplayHeadTimeGreen, fDisplayHeadTimeBlue;
107 G4bool fDisplayLightFront;// Display light front at head time originating at
108 G4double fDisplayLightFrontX, fDisplayLightFrontY, fDisplayLightFrontZ,
109 fDisplayLightFrontT;
110 G4double fDisplayLightFrontRed, fDisplayLightFrontGreen, fDisplayLightFrontBlue;
111 G4OpenGL2PSAction* fGL2PSAction;
112
113private :
114 G4float fPointSize;
115};
116
117typedef struct G4OpenGLViewerFeedback3Dcolor {
118 GLfloat x;
119 GLfloat y;
120 GLfloat z;
121 GLfloat red;
122 GLfloat green;
123 GLfloat blue;
124 GLfloat alpha;
125} Feedback3Dcolor;
126
127#endif
128
129#endif
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