// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4OpenGLWin32Viewer.hh,v 1.15 2009/02/04 16:48:41 lgarnier Exp $ // GEANT4 tag $Name: $ // // // G4OpenGLWin32Viewer : Class to provide WindowsNT specific // functionality for OpenGL in GEANT4 #ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER #ifndef G4OPENGLWIN32VIEWER_HH #define G4OPENGLWIN32VIEWER_HH #include "globals.hh" #include "G4OpenGLViewer.hh" class G4OpenGLSceneHandler; class G4OpenGLWin32Viewer: virtual public G4OpenGLViewer { public: G4OpenGLWin32Viewer (G4OpenGLSceneHandler& scene); virtual ~G4OpenGLWin32Viewer (); void SetView (); void ShowView (); protected: void GetWin32Connection (); void CreateGLWin32Context (); virtual void CreateMainWindow (); HDC fHDC; private: static LRESULT CALLBACK WindowProc(HWND,UINT,WPARAM,LPARAM); static bool SetWindowPixelFormat(HDC); private: HWND fWindow; HGLRC fHGLRC; }; #endif #endif