source: trunk/source/visualization/OpenGL/src/G4OpenGLImmediateQtViewer.cc@ 1121

Last change on this file since 1121 was 1121, checked in by garnier, 16 years ago

en test...ca marche encore...

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[531]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
[1041]27// $Id: G4OpenGLImmediateQtViewer.cc,v 1.14 2009/05/13 10:28:00 lgarnier Exp $
[866]28// GEANT4 tag $Name: $
[531]29//
[539]30//
[533]31// Class G4OpenGLImmediateQtViewer : a class derived from G4OpenGLQtViewer and
[531]32// G4OpenGLImmediateViewer.
33
[533]34#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
[1121]35#define QT_STORE_46_DBG 1
[531]36
[1110]37#include "G4VViewer.hh"
[533]38#include "G4OpenGLImmediateQtViewer.hh"
[914]39#include "G4OpenGLImmediateSceneHandler.hh"
[531]40
41#include "G4ios.hh"
42
[533]43G4OpenGLImmediateQtViewer::G4OpenGLImmediateQtViewer
[531]44(G4OpenGLImmediateSceneHandler& sceneHandler,
[897]45 const G4String& name):
[873]46 G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
47 G4OpenGLViewer (sceneHandler),
48 G4OpenGLQtViewer (sceneHandler),
49 G4OpenGLImmediateViewer (sceneHandler)
50{
51
52#if QT_VERSION < 0x040000
53 setFocusPolicy(QWidget::StrongFocus); // enable keybord events
54#else
55 setFocusPolicy(Qt::StrongFocus); // enable keybord events
56#endif
[1040]57 fHasToRepaint =false;
[873]58
[531]59 if (fViewId < 0) return; // In case error in base class instantiation.
60}
61
[551]62G4OpenGLImmediateQtViewer::~G4OpenGLImmediateQtViewer() {
[873]63 makeCurrent();
[551]64}
65
[543]66void G4OpenGLImmediateQtViewer::Initialise() {
[911]67#ifdef G4DEBUG_VIS_OGL
[873]68 printf("G4OpenGLImmediateQtViewer::Initialise \n");
[608]69#endif
[1040]70 fReadyToPaint = false;
[873]71 CreateMainWindow (this,QString(fName));
72 CreateFontLists ();
[541]73
[1040]74 fReadyToPaint = true;
[550]75}
76
[1121]77#ifdef QT_STORE_46_DBG
[551]78void G4OpenGLImmediateQtViewer::initializeGL () {
[1121]79 glShadeModel(GL_SMOOTH); // Enable Smooth Shading
80 glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black Background
81 glClearDepth(1.0f); // Depth Buffer Setup
82 glEnable(GL_DEPTH_TEST); // Enables Depth Testing
83 glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do
84 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations
85
[550]86
[1121]87 return; // Initialization Went OK
88
89
90 }
91#else
92void G4OpenGLImmediateQtViewer::initializeGL () {
93
[873]94 InitializeGLView ();
[550]95
[531]96
[873]97 // If a double buffer context has been forced upon us, ignore the
98 // back buffer for this OpenGLImmediate view.
99 // glDrawBuffer (GL_FRONT); // FIXME : Ne marche pas avec cette ligne, mais affiche le run correctement...
100 // clear the buffers and window.
101 ClearView ();
102 FinishView ();
[531]103
[873]104 glDepthFunc (GL_LEQUAL);
105 glDepthMask (GL_TRUE);
[541]106
[873]107 if (fSceneHandler.GetScene() == 0) {
[1040]108 fHasToRepaint =false;
[873]109 } else {
[1040]110 fHasToRepaint =true;
[873]111 }
[551]112
[877]113}
[1121]114#endif
[877]115
116/** To ensure compatibility with DrawView method
117 */
118void G4OpenGLImmediateQtViewer::DrawView() {
[911]119#ifdef G4DEBUG_VIS_OGL
[877]120 printf("G4OpenGLImmediateQtViewer::DrawView VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n");
[608]121#endif
[1039]122 // That's no the same logic as Stored Viewer, I don't know why...
123 // see G4OpenGLStoredQtViewer::DrawView for more informations
[877]124
[1039]125 updateQWidget();
[911]126#ifdef G4DEBUG_VIS_OGL
[877]127 printf("G4OpenGLImmediateQtViewer::DrawView ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n");
128#endif
[531]129}
130
[543]131
[1121]132#ifdef QT_STORE_46_DBG
[877]133void G4OpenGLImmediateQtViewer::ComputeView () {
[1121]134 }
135#else
136void G4OpenGLImmediateQtViewer::ComputeView () {
[531]137
[911]138#ifdef G4DEBUG_VIS_OGL
[1039]139 printf("G4OpenGLImmediateQtViewer::ComputeView %d %d VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",getWinWidth(), getWinHeight());
[608]140#endif
[877]141 makeCurrent();
[873]142 // If a double buffer context has been forced upon us, ignore the
143 // back buffer for this OpenGLImmediate view.
144 // glDrawBuffer (GL_FRONT);
[552]145
[873]146 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
[552]147
[873]148 if(style!=G4ViewParameters::hlr &&
149 haloing_enabled) {
150
151 HaloingFirstPass ();
152 NeedKernelVisit ();
153 ProcessView ();
154 glFlush ();
[911]155#ifdef G4DEBUG_VIS_OGL
[877]156 printf("G4OpenGLImmediateQtViewer::ComputeView First ProcessView ok\n");
[608]157#endif
[873]158 HaloingSecondPass ();
[552]159
[873]160 }
[552]161
[873]162 NeedKernelVisit (); // Always need to visit G4 kernel.
163 ProcessView ();
[552]164
[873]165 if (isRecording()) {
166 savePPMToTemp();
167 }
168
[911]169#ifdef G4DEBUG_VIS_OGL
[1039]170 printf("G4OpenGLImmediateQtViewer::ComputeView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",getWinWidth(), getWinHeight());
[608]171#endif
[1040]172 fHasToRepaint = true;
[552]173}
[1121]174#endif
[552]175
[873]176void G4OpenGLImmediateQtViewer::FinishView()
[531]177{
[911]178#ifdef G4DEBUG_VIS_OGL
[877]179 printf("G4OpenGLImmediateQtViewer::FinishView() BEGIN\n");
180#endif
181 glFlush ();
[911]182#ifdef G4DEBUG_VIS_OGL
[877]183 printf("G4OpenGLImmediateQtViewer::FinishView() END\n");
184#endif
185
[531]186}
187
[539]188
[564]189/**
[873]190 - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements
191*/
[1121]192#ifdef QT_STORE_46_DBG
[539]193void G4OpenGLImmediateQtViewer::resizeGL(
[1121]194 int width
195 ,int height)
196{
197#ifdef G4DEBUG_VIS_OGL
198 printf("G4OpenGLImmediateQtViewer::resizeGL\n");
199#endif
200 if (height==0) // Prevent A Divide By Zero By
201 {
202 height=1; // Making Height Equal One
203 }
204
205 glViewport(0,0,width,height); // Reset The Current Viewport
206
207 glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
208 glLoadIdentity(); // Reset The Projection Matrix
209
210 // Calculate The Aspect Ratio Of The Window
211 gluPerspective(45.0f,(GLfloat)width/(GLfloat)height,0.1f,100.0f);
212
213 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
214 glLoadIdentity(); // Reset The Modelview Matrix
215
216}
217#else
218void G4OpenGLImmediateQtViewer::resizeGL(
[877]219 int aWidth
220,int aHeight)
[564]221{
[1039]222 ResizeWindow(aWidth,aHeight);
[1040]223 fHasToRepaint = sizeHasChanged();
[539]224}
[1121]225#endif
[539]226
[559]227
[1121]228#ifdef QT_STORE_46_DBG
[539]229void G4OpenGLImmediateQtViewer::paintGL()
[873]230{
[911]231#ifdef G4DEBUG_VIS_OGL
[1121]232 printf("G4OpenGLImmediateQtViewer::paintGL\n");
233#endif
234 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
235 glMatrixMode(GL_MODELVIEW);
236 glLoadIdentity();
237 gluLookAt(1,1,1,0,0,0,0,0,1);
238
239 glBegin(GL_QUADS);
240 //carré rouge
241 glColor3ub(255,0,0);
242 glVertex3d(1,1,0);
243 glVertex3d(1,0,0);
244 glVertex3d(0,0,0);
245 glVertex3d(0,1,0);
246 //carré vert
247 glColor3ub(0,255,0);
248 glVertex3d(1,1,0);
249 glVertex3d(2,1,0);
250 glVertex3d(2,0,0);
251 glVertex3d(1,0,0);
252 //carré vert
253 glColor3ub(0,255,0);
254 glVertex3d(0,2,0);
255 glVertex3d(1,2,0);
256 glVertex3d(1,1,0);
257 glVertex3d(0,1,0);
258 //carré bleu
259 glColor3ub(0,0,255);
260 glVertex3d(2,2,0);
261 glVertex3d(2,1,0);
262 glVertex3d(1,1,0);
263 glVertex3d(1,2,0);
264 //carré bleu
265 glColor3ub(0,0,255);
266 glVertex3d(1,0,0);
267 glVertex3d(1,1,0);
268 glVertex3d(1,1,1);
269 glVertex3d(1,0,1);
270 //carré blanc
271 glColor3ub(255,255,255);
272 glVertex3d(1,1,0);
273 glVertex3d(0,1,0);
274 glVertex3d(0,1,1);
275 glVertex3d(1,1,1);
276 //carré rouge
277 glColor3ub(255,0,0);
278 glVertex3d(1,1,1);
279 glVertex3d(1,0,1);
280 glVertex3d(0,0,1);
281 glVertex3d(0,1,1);
282 glEnd();
283}
284
285#else
286void G4OpenGLImmediateQtViewer::paintGL()
287{
288#ifdef G4DEBUG_VIS_OGL
[873]289 printf("\n\nG4OpenGLImmediateQtViewer::paintGL ??\n");
[608]290#endif
[1040]291 if (!fReadyToPaint) {
292 fReadyToPaint= true;
[1039]293 return;
294 }
295 // DO NOT RESIZE IF SIZE HAS NOT CHANGE
[1040]296 if ( !fHasToRepaint) {
[1039]297 if (((getWinWidth() == (unsigned int)width())) &&(getWinHeight() == (unsigned int) height())) {
298 return;
[1038]299 }
[873]300 }
[911]301#ifdef G4DEBUG_VIS_OGL
[1040]302 printf("G4OpenGLImmediateQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV ready %d\n",fReadyToPaint);
[873]303#endif
[541]304
[1039]305 SetView();
306
307 ClearView (); //ok, put the background correct
308 ComputeView();
309
[1040]310 fHasToRepaint = false; // could be set to false by ComputeView
[1039]311
[911]312#ifdef G4DEBUG_VIS_OGL
[1040]313 printf("G4OpenGLImmediateQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ready %d\n\n\n",fReadyToPaint);
[608]314#endif
[873]315}
[1121]316#endif
[551]317
[1121]318
[873]319void G4OpenGLImmediateQtViewer::mousePressEvent(QMouseEvent *event)
320{
321 G4MousePressEvent(event);
322}
323
324void G4OpenGLImmediateQtViewer::keyPressEvent (QKeyEvent * event)
325{
326 G4keyPressEvent(event);
327}
328
329void G4OpenGLImmediateQtViewer::wheelEvent (QWheelEvent * event)
330{
331 G4wheelEvent(event);
332}
333
334/**
335 * This function was build in order to make a zoom on double clic event.
336 * It was think to build a rubberband on the zoom area, but never work fine
337 */
[955]338void G4OpenGLImmediateQtViewer::mouseDoubleClickEvent(QMouseEvent *)
[873]339{
340 G4MouseDoubleClickEvent();
341}
342
[955]343void G4OpenGLImmediateQtViewer::mouseReleaseEvent(QMouseEvent *)
[873]344{
345 G4MouseReleaseEvent();
346}
347
348void G4OpenGLImmediateQtViewer::mouseMoveEvent(QMouseEvent *event)
349{
350 G4MouseMoveEvent(event);
351}
352
353
354void G4OpenGLImmediateQtViewer::contextMenuEvent(QContextMenuEvent *e)
355{
356 G4manageContextMenuEvent(e);
357}
358
[564]359void G4OpenGLImmediateQtViewer::updateQWidget() {
[1040]360 fHasToRepaint= true;
[564]361 updateGL();
[1040]362 fHasToRepaint= false;
[564]363}
[551]364
[877]365
366void G4OpenGLImmediateQtViewer::ShowView (
367)
368//////////////////////////////////////////////////////////////////////////////
369//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
370{
371#if QT_VERSION < 0x040000
372 setActiveWindow();
373#else
374 activateWindow();
[531]375#endif
[877]376}
377#endif
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