// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4OpenGLImmediateQtViewer.cc,v 1.14 2009/05/13 10:28:00 lgarnier Exp $ // GEANT4 tag $Name: $ // // // Class G4OpenGLImmediateQtViewer : a class derived from G4OpenGLQtViewer and // G4OpenGLImmediateViewer. #ifdef G4VIS_BUILD_OPENGLQT_DRIVER #define QT_STORE_46_DBG 1 #include "G4VViewer.hh" #include "G4OpenGLImmediateQtViewer.hh" #include "G4OpenGLImmediateSceneHandler.hh" #include "G4ios.hh" G4OpenGLImmediateQtViewer::G4OpenGLImmediateQtViewer (G4OpenGLImmediateSceneHandler& sceneHandler, const G4String& name): G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name), G4OpenGLViewer (sceneHandler), G4OpenGLQtViewer (sceneHandler), G4OpenGLImmediateViewer (sceneHandler) { #if QT_VERSION < 0x040000 setFocusPolicy(QWidget::StrongFocus); // enable keybord events #else setFocusPolicy(Qt::StrongFocus); // enable keybord events #endif fHasToRepaint =false; if (fViewId < 0) return; // In case error in base class instantiation. } G4OpenGLImmediateQtViewer::~G4OpenGLImmediateQtViewer() { makeCurrent(); } void G4OpenGLImmediateQtViewer::Initialise() { #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLImmediateQtViewer::Initialise \n"); #endif fReadyToPaint = false; CreateMainWindow (this,QString(fName)); CreateFontLists (); fReadyToPaint = true; } #ifdef QT_STORE_46_DBG void G4OpenGLImmediateQtViewer::initializeGL () { glShadeModel(GL_SMOOTH); // Enable Smooth Shading glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black Background glClearDepth(1.0f); // Depth Buffer Setup glEnable(GL_DEPTH_TEST); // Enables Depth Testing glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations return; // Initialization Went OK } #else void G4OpenGLImmediateQtViewer::initializeGL () { InitializeGLView (); // If a double buffer context has been forced upon us, ignore the // back buffer for this OpenGLImmediate view. // glDrawBuffer (GL_FRONT); // FIXME : Ne marche pas avec cette ligne, mais affiche le run correctement... // clear the buffers and window. ClearView (); FinishView (); glDepthFunc (GL_LEQUAL); glDepthMask (GL_TRUE); if (fSceneHandler.GetScene() == 0) { fHasToRepaint =false; } else { fHasToRepaint =true; } } #endif /** To ensure compatibility with DrawView method */ void G4OpenGLImmediateQtViewer::DrawView() { #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLImmediateQtViewer::DrawView VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n"); #endif // That's no the same logic as Stored Viewer, I don't know why... // see G4OpenGLStoredQtViewer::DrawView for more informations updateQWidget(); #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLImmediateQtViewer::DrawView ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n"); #endif } #ifdef QT_STORE_46_DBG void G4OpenGLImmediateQtViewer::ComputeView () { } #else void G4OpenGLImmediateQtViewer::ComputeView () { #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLImmediateQtViewer::ComputeView %d %d VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",getWinWidth(), getWinHeight()); #endif makeCurrent(); // If a double buffer context has been forced upon us, ignore the // back buffer for this OpenGLImmediate view. // glDrawBuffer (GL_FRONT); G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); if(style!=G4ViewParameters::hlr && haloing_enabled) { HaloingFirstPass (); NeedKernelVisit (); ProcessView (); glFlush (); #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLImmediateQtViewer::ComputeView First ProcessView ok\n"); #endif HaloingSecondPass (); } NeedKernelVisit (); // Always need to visit G4 kernel. ProcessView (); if (isRecording()) { savePPMToTemp(); } #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLImmediateQtViewer::ComputeView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",getWinWidth(), getWinHeight()); #endif fHasToRepaint = true; } #endif void G4OpenGLImmediateQtViewer::FinishView() { #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLImmediateQtViewer::FinishView() BEGIN\n"); #endif glFlush (); #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLImmediateQtViewer::FinishView() END\n"); #endif } /** - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements */ #ifdef QT_STORE_46_DBG void G4OpenGLImmediateQtViewer::resizeGL( int width ,int height) { #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLImmediateQtViewer::resizeGL\n"); #endif if (height==0) // Prevent A Divide By Zero By { height=1; // Making Height Equal One } glViewport(0,0,width,height); // Reset The Current Viewport glMatrixMode(GL_PROJECTION); // Select The Projection Matrix glLoadIdentity(); // Reset The Projection Matrix // Calculate The Aspect Ratio Of The Window gluPerspective(45.0f,(GLfloat)width/(GLfloat)height,0.1f,100.0f); glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix glLoadIdentity(); // Reset The Modelview Matrix } #else void G4OpenGLImmediateQtViewer::resizeGL( int aWidth ,int aHeight) { ResizeWindow(aWidth,aHeight); fHasToRepaint = sizeHasChanged(); } #endif #ifdef QT_STORE_46_DBG void G4OpenGLImmediateQtViewer::paintGL() { #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLImmediateQtViewer::paintGL\n"); #endif glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(1,1,1,0,0,0,0,0,1); glBegin(GL_QUADS); //carré rouge glColor3ub(255,0,0); glVertex3d(1,1,0); glVertex3d(1,0,0); glVertex3d(0,0,0); glVertex3d(0,1,0); //carré vert glColor3ub(0,255,0); glVertex3d(1,1,0); glVertex3d(2,1,0); glVertex3d(2,0,0); glVertex3d(1,0,0); //carré vert glColor3ub(0,255,0); glVertex3d(0,2,0); glVertex3d(1,2,0); glVertex3d(1,1,0); glVertex3d(0,1,0); //carré bleu glColor3ub(0,0,255); glVertex3d(2,2,0); glVertex3d(2,1,0); glVertex3d(1,1,0); glVertex3d(1,2,0); //carré bleu glColor3ub(0,0,255); glVertex3d(1,0,0); glVertex3d(1,1,0); glVertex3d(1,1,1); glVertex3d(1,0,1); //carré blanc glColor3ub(255,255,255); glVertex3d(1,1,0); glVertex3d(0,1,0); glVertex3d(0,1,1); glVertex3d(1,1,1); //carré rouge glColor3ub(255,0,0); glVertex3d(1,1,1); glVertex3d(1,0,1); glVertex3d(0,0,1); glVertex3d(0,1,1); glEnd(); } #else void G4OpenGLImmediateQtViewer::paintGL() { #ifdef G4DEBUG_VIS_OGL printf("\n\nG4OpenGLImmediateQtViewer::paintGL ??\n"); #endif if (!fReadyToPaint) { fReadyToPaint= true; return; } // DO NOT RESIZE IF SIZE HAS NOT CHANGE if ( !fHasToRepaint) { if (((getWinWidth() == (unsigned int)width())) &&(getWinHeight() == (unsigned int) height())) { return; } } #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLImmediateQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV ready %d\n",fReadyToPaint); #endif SetView(); ClearView (); //ok, put the background correct ComputeView(); fHasToRepaint = false; // could be set to false by ComputeView #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLImmediateQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ready %d\n\n\n",fReadyToPaint); #endif } #endif void G4OpenGLImmediateQtViewer::mousePressEvent(QMouseEvent *event) { G4MousePressEvent(event); } void G4OpenGLImmediateQtViewer::keyPressEvent (QKeyEvent * event) { G4keyPressEvent(event); } void G4OpenGLImmediateQtViewer::wheelEvent (QWheelEvent * event) { G4wheelEvent(event); } /** * This function was build in order to make a zoom on double clic event. * It was think to build a rubberband on the zoom area, but never work fine */ void G4OpenGLImmediateQtViewer::mouseDoubleClickEvent(QMouseEvent *) { G4MouseDoubleClickEvent(); } void G4OpenGLImmediateQtViewer::mouseReleaseEvent(QMouseEvent *) { G4MouseReleaseEvent(); } void G4OpenGLImmediateQtViewer::mouseMoveEvent(QMouseEvent *event) { G4MouseMoveEvent(event); } void G4OpenGLImmediateQtViewer::contextMenuEvent(QContextMenuEvent *e) { G4manageContextMenuEvent(e); } void G4OpenGLImmediateQtViewer::updateQWidget() { fHasToRepaint= true; updateGL(); fHasToRepaint= false; } void G4OpenGLImmediateQtViewer::ShowView ( ) ////////////////////////////////////////////////////////////////////////////// //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// { #if QT_VERSION < 0x040000 setActiveWindow(); #else activateWindow(); #endif } #endif