// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4OpenGLImmediateQtViewer.cc,v 1.11 2009/01/19 16:53:42 lgarnier Exp $ // GEANT4 tag $Name: $ // // // Class G4OpenGLImmediateQtViewer : a class derived from G4OpenGLQtViewer and // G4OpenGLImmediateViewer. #ifdef G4VIS_BUILD_OPENGLQT_DRIVER #include "G4OpenGLImmediateQtViewer.hh" #include "G4OpenGLImmediateSceneHandler.hh" #include "G4ios.hh" G4OpenGLImmediateQtViewer::G4OpenGLImmediateQtViewer (G4OpenGLImmediateSceneHandler& sceneHandler, const G4String& name): G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name), G4OpenGLViewer (sceneHandler), G4OpenGLQtViewer (sceneHandler), G4OpenGLImmediateViewer (sceneHandler) { //set true to picking fVP.SetPicking(true); fDefaultVP.SetPicking(true); #if QT_VERSION < 0x040000 setFocusPolicy(QWidget::StrongFocus); // enable keybord events #else setFocusPolicy(Qt::StrongFocus); // enable keybord events #endif hasToRepaint =false; if (fViewId < 0) return; // In case error in base class instantiation. } G4OpenGLImmediateQtViewer::~G4OpenGLImmediateQtViewer() { makeCurrent(); } void G4OpenGLImmediateQtViewer::Initialise() { #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLImmediateQtViewer::Initialise \n"); #endif readyToPaint = false; CreateMainWindow (this,QString(fName)); CreateFontLists (); readyToPaint = true; } void G4OpenGLImmediateQtViewer::initializeGL () { InitializeGLView (); // If a double buffer context has been forced upon us, ignore the // back buffer for this OpenGLImmediate view. // glDrawBuffer (GL_FRONT); // FIXME : Ne marche pas avec cette ligne, mais affiche le run correctement... // clear the buffers and window. ClearView (); FinishView (); glDepthFunc (GL_LEQUAL); glDepthMask (GL_TRUE); if (fSceneHandler.GetScene() == 0) { hasToRepaint =false; } else { hasToRepaint =true; } } /** To ensure compatibility with DrawView method */ void G4OpenGLImmediateQtViewer::DrawView() { #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLImmediateQtViewer::DrawView VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n"); #endif // That's no the same logic as Stored Viewer, I don't know why... // see G4OpenGLStoredQtViewer::DrawView for more informations updateQWidget(); #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLImmediateQtViewer::DrawView ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n"); #endif } void G4OpenGLImmediateQtViewer::ComputeView () { #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLImmediateQtViewer::ComputeView %d %d VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",fWinSize_x, fWinSize_y); #endif makeCurrent(); // If a double buffer context has been forced upon us, ignore the // back buffer for this OpenGLImmediate view. // glDrawBuffer (GL_FRONT); G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); if(style!=G4ViewParameters::hlr && haloing_enabled) { HaloingFirstPass (); NeedKernelVisit (); ProcessView (); glFlush (); #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLImmediateQtViewer::ComputeView First ProcessView ok\n"); #endif HaloingSecondPass (); } NeedKernelVisit (); // Always need to visit G4 kernel. ProcessView (); if (isRecording()) { savePPMToTemp(); } #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLImmediateQtViewer::ComputeView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",fWinSize_x, fWinSize_y); #endif hasToRepaint = true; } void G4OpenGLImmediateQtViewer::FinishView() { #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLImmediateQtViewer::FinishView() BEGIN\n"); #endif glFlush (); #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLImmediateQtViewer::FinishView() END\n"); #endif } /** - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements */ void G4OpenGLImmediateQtViewer::resizeGL( int aWidth ,int aHeight) { fWinSize_x = aWidth; fWinSize_y = aHeight; hasToRepaint = true; } void G4OpenGLImmediateQtViewer::paintGL() { #ifdef G4DEBUG_VIS_OGL printf("\n\nG4OpenGLImmediateQtViewer::paintGL ??\n"); #endif if (!readyToPaint) { readyToPaint= true; return; } // DO NOT RESIZE IF SIZE HAS NOT CHANGE if ( !hasToRepaint) { if (((fWinSize_x == (unsigned int)width())) &&(fWinSize_y == (unsigned int) height())) { return; } } #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLImmediateQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV ready %d\n",readyToPaint); #endif SetView(); ClearView (); //ok, put the background correct ComputeView(); hasToRepaint = false; // could be set to false by ComputeView #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLImmediateQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ready %d\n\n\n",readyToPaint); #endif } void G4OpenGLImmediateQtViewer::mousePressEvent(QMouseEvent *event) { G4MousePressEvent(event); } void G4OpenGLImmediateQtViewer::keyPressEvent (QKeyEvent * event) { G4keyPressEvent(event); } void G4OpenGLImmediateQtViewer::wheelEvent (QWheelEvent * event) { G4wheelEvent(event); } /** * This function was build in order to make a zoom on double clic event. * It was think to build a rubberband on the zoom area, but never work fine */ void G4OpenGLImmediateQtViewer::mouseDoubleClickEvent(QMouseEvent *event) { G4MouseDoubleClickEvent(); } void G4OpenGLImmediateQtViewer::mouseReleaseEvent(QMouseEvent *event) { G4MouseReleaseEvent(); } void G4OpenGLImmediateQtViewer::mouseMoveEvent(QMouseEvent *event) { G4MouseMoveEvent(event); } void G4OpenGLImmediateQtViewer::contextMenuEvent(QContextMenuEvent *e) { G4manageContextMenuEvent(e); } void G4OpenGLImmediateQtViewer::updateQWidget() { hasToRepaint= true; updateGL(); hasToRepaint= false; } void G4OpenGLImmediateQtViewer::ShowView ( ) ////////////////////////////////////////////////////////////////////////////// //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// { #if QT_VERSION < 0x040000 setActiveWindow(); #else activateWindow(); #endif } #endif