// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4OpenGLImmediateWin32Viewer.cc,v 1.19 2009/05/20 10:19:51 lgarnier Exp $ // GEANT4 tag $Name: $ // // // Class G4OpenGLImmediateWin32Viewer : a class derived from G4OpenGLWin32Viewer and // G4OpenGLImmediateViewer. #ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER #include "G4OpenGLImmediateWin32Viewer.hh" #include "G4OpenGLImmediateSceneHandler.hh" #include "G4ios.hh" G4OpenGLImmediateWin32Viewer::G4OpenGLImmediateWin32Viewer (G4OpenGLImmediateSceneHandler& sceneHandler, const G4String& name): G4OpenGLViewer (sceneHandler), G4OpenGLWin32Viewer (sceneHandler), G4OpenGLImmediateViewer (sceneHandler), G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name) { if (fViewId < 0) return; // In case error in base class instantiation. } void G4OpenGLImmediateWin32Viewer::Initialise () { // ensure a suitable window was found CreateGLWin32Context (); CreateMainWindow (); CreateFontLists (); // If a double buffer context has been forced upon us, ignore the // back buffer for this OpenGLImmediate view. glDrawBuffer (GL_FRONT); // clear the buffers and window. ClearView (); FinishView (); glDepthFunc (GL_LEQUAL); glDepthMask (GL_TRUE); } void G4OpenGLImmediateWin32Viewer::DrawView () { // If a double buffer context has been forced upon us, ignore the // back buffer for this OpenGLImmediate view. glDrawBuffer (GL_FRONT); G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); //Make sure current viewer is attached and clean... //Win32 version needed //glXMakeCurrent (dpy, win, cx); glViewport (0, 0, getWinWidth(), getWinHeight()); if(style!=G4ViewParameters::hlr && haloing_enabled) { HaloingFirstPass (); NeedKernelVisit (); ProcessView (); glFlush (); HaloingSecondPass (); } NeedKernelVisit (); // Always need to visit G4 kernel. ProcessView (); FinishView (); } ////////////////////////////////////////////////////////////////////////////// void G4OpenGLImmediateWin32Viewer::FinishView ( ) ////////////////////////////////////////////////////////////////////////////// //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// { if(!fHDC) return; glFlush (); // Empty the Windows message queue : MSG event; while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) { ::TranslateMessage(&event); ::DispatchMessage (&event); } } #endif