source: trunk/source/visualization/OpenGL/src/G4OpenGLImmediateWin32Viewer.cc@ 1115

Last change on this file since 1115 was 1049, checked in by garnier, 17 years ago

update pas dans CVS

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4OpenGLImmediateWin32Viewer.cc,v 1.19 2009/05/20 10:19:51 lgarnier Exp $
28// GEANT4 tag $Name: $
29//
30//
31// Class G4OpenGLImmediateWin32Viewer : a class derived from G4OpenGLWin32Viewer and
32// G4OpenGLImmediateViewer.
33
34#ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
35
36#include "G4OpenGLImmediateWin32Viewer.hh"
37#include "G4OpenGLImmediateSceneHandler.hh"
38
39#include "G4ios.hh"
40
41G4OpenGLImmediateWin32Viewer::G4OpenGLImmediateWin32Viewer
42(G4OpenGLImmediateSceneHandler& sceneHandler,
43 const G4String& name):
44G4OpenGLViewer (sceneHandler),
45G4OpenGLWin32Viewer (sceneHandler),
46G4OpenGLImmediateViewer (sceneHandler),
47G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name) {
48
49 if (fViewId < 0) return; // In case error in base class instantiation.
50}
51
52void G4OpenGLImmediateWin32Viewer::Initialise () {
53
54// ensure a suitable window was found
55
56 CreateGLWin32Context ();
57 CreateMainWindow ();
58 CreateFontLists ();
59
60 // If a double buffer context has been forced upon us, ignore the
61 // back buffer for this OpenGLImmediate view.
62 glDrawBuffer (GL_FRONT);
63
64 // clear the buffers and window.
65 ClearView ();
66 FinishView ();
67
68 glDepthFunc (GL_LEQUAL);
69 glDepthMask (GL_TRUE);
70}
71
72void G4OpenGLImmediateWin32Viewer::DrawView () {
73
74 // If a double buffer context has been forced upon us, ignore the
75 // back buffer for this OpenGLImmediate view.
76 glDrawBuffer (GL_FRONT);
77
78 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
79
80 //Make sure current viewer is attached and clean...
81 //Win32 version needed
82 //glXMakeCurrent (dpy, win, cx);
83 glViewport (0, 0, getWinWidth(), getWinHeight());
84
85 if(style!=G4ViewParameters::hlr &&
86 haloing_enabled) {
87
88 HaloingFirstPass ();
89 NeedKernelVisit ();
90 ProcessView ();
91 glFlush ();
92
93 HaloingSecondPass ();
94
95 }
96
97 NeedKernelVisit (); // Always need to visit G4 kernel.
98 ProcessView ();
99 FinishView ();
100
101}
102
103//////////////////////////////////////////////////////////////////////////////
104void G4OpenGLImmediateWin32Viewer::FinishView (
105)
106//////////////////////////////////////////////////////////////////////////////
107//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
108{
109 if(!fHDC) return;
110
111 glFlush ();
112
113 // Empty the Windows message queue :
114 MSG event;
115 while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
116 ::TranslateMessage(&event);
117 ::DispatchMessage (&event);
118 }
119}
120
121#endif
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