source: trunk/source/visualization/OpenGL/src/G4OpenGLImmediateWin32Viewer.cc @ 1343

Last change on this file since 1343 was 1343, checked in by garnier, 14 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer                                           *
4// *                                                                  *
5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
7// * conditions of the Geant4 Software License,  included in the file *
8// * LICENSE and available at  http://cern.ch/geant4/license .  These *
9// * include a list of copyright holders.                             *
10// *                                                                  *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work  make  any representation or  warranty, express or implied, *
14// * regarding  this  software system or assume any liability for its *
15// * use.  Please see the license in the file  LICENSE  and URL above *
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17// *                                                                  *
18// * This  code  implementation is the result of  the  scientific and *
19// * technical work of the GEANT4 collaboration.                      *
20// * By using,  copying,  modifying or  distributing the software (or *
21// * any work based  on the software)  you  agree  to acknowledge its *
22// * use  in  resulting  scientific  publications,  and indicate your *
23// * acceptance of all terms of the Geant4 Software license.          *
24// ********************************************************************
25//
26//
27// $Id: G4OpenGLImmediateWin32Viewer.cc,v 1.19 2009/05/20 10:19:51 lgarnier Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// Class G4OpenGLImmediateWin32Viewer : a class derived from G4OpenGLWin32Viewer and
32//                                G4OpenGLImmediateViewer.
33
34#ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
35
36#include "G4OpenGLImmediateWin32Viewer.hh"
37#include "G4OpenGLImmediateSceneHandler.hh"
38
39#include "G4ios.hh"
40
41G4OpenGLImmediateWin32Viewer::G4OpenGLImmediateWin32Viewer
42(G4OpenGLImmediateSceneHandler& sceneHandler,
43 const G4String&  name):
44G4OpenGLViewer (sceneHandler),
45G4OpenGLWin32Viewer (sceneHandler),
46G4OpenGLImmediateViewer (sceneHandler),
47G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name) {
48
49  if (fViewId < 0) return;  // In case error in base class instantiation.
50}
51
52void G4OpenGLImmediateWin32Viewer::Initialise () {
53
54// ensure a suitable window was found
55
56  CreateGLWin32Context ();
57  CreateMainWindow ();
58  CreateFontLists ();
59
60  // If a double buffer context has been forced upon us, ignore the
61  // back buffer for this OpenGLImmediate view.
62  glDrawBuffer (GL_FRONT);
63
64  // clear the buffers and window.
65  ClearView ();
66  FinishView ();
67
68  glDepthFunc (GL_LEQUAL);
69  glDepthMask (GL_TRUE);
70}
71
72void G4OpenGLImmediateWin32Viewer::DrawView () {
73
74  // If a double buffer context has been forced upon us, ignore the
75  // back buffer for this OpenGLImmediate view.
76  glDrawBuffer (GL_FRONT);
77
78  G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
79
80  //Make sure current viewer is attached and clean...
81  //Win32 version needed
82  //glXMakeCurrent (dpy, win, cx);
83  glViewport (0, 0, getWinWidth(), getWinHeight());
84
85  if(style!=G4ViewParameters::hlr &&
86     haloing_enabled) {
87
88    HaloingFirstPass ();
89    NeedKernelVisit ();
90    ProcessView ();
91    glFlush ();
92
93    HaloingSecondPass ();
94
95  }
96
97  NeedKernelVisit ();  // Always need to visit G4 kernel.
98  ProcessView ();
99  FinishView ();
100
101}
102
103//////////////////////////////////////////////////////////////////////////////
104void G4OpenGLImmediateWin32Viewer::FinishView (
105)
106//////////////////////////////////////////////////////////////////////////////
107//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
108{
109  if(!fHDC) return;
110
111  glFlush ();
112
113  // Empty the Windows message queue :
114  MSG event;
115  while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
116    ::TranslateMessage(&event);
117    ::DispatchMessage (&event);
118  }
119}
120
121#endif
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