// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4OpenGLImmediateXViewer.cc,v 1.16 2006/07/03 16:38:13 allison Exp $ // GEANT4 tag $Name: HEAD $ // // // Andrew Walkden 7th February 1997 // Class G4OpenGLImmediateXViewer : a class derived from G4OpenGLXViewer and // G4OpenGLImmediateViewer. #ifdef G4VIS_BUILD_OPENGLX_DRIVER #include "G4OpenGLImmediateXViewer.hh" #include "G4ios.hh" G4OpenGLImmediateXViewer:: G4OpenGLImmediateXViewer (G4OpenGLImmediateSceneHandler& sceneHandler, const G4String& name) : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name), G4OpenGLViewer (sceneHandler), G4OpenGLXViewer (sceneHandler), G4OpenGLImmediateViewer (sceneHandler) { if (fViewId < 0) return; // In case error in base class instantiation. // ensure a suitable window was found if (!vi_immediate) { G4cerr << "G4OpenGLImmediateXViewer::G4OpenGLImmediateXViewer -" " G4OpenGLXViewer couldn't get a visual." << G4endl; fViewId = -1; // This flags an error. return; } } G4OpenGLImmediateXViewer::~G4OpenGLImmediateXViewer () {} void G4OpenGLImmediateXViewer::Initialise () { CreateGLXContext (vi_immediate); CreateMainWindow (); CreateFontLists (); InitializeGLView (); // clear the buffers and window. ClearView (); FinishView (); // If a double buffer context has been forced upon us, ignore the // back buffer for this OpenGLImmediate view. glDrawBuffer (GL_FRONT); glDepthFunc (GL_LEQUAL); glDepthMask (GL_TRUE); } void G4OpenGLImmediateXViewer::DrawView () { G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); //Make sure current viewer is attached and clean... glXMakeCurrent (dpy, win, cx); glViewport (0, 0, WinSize_x, WinSize_y); if(style!=G4ViewParameters::hlr && haloing_enabled) { HaloingFirstPass (); NeedKernelVisit (); ProcessView (); glFlush (); HaloingSecondPass (); } NeedKernelVisit (); // Always need to visit G4 kernel. ProcessView (); FinishView (); } void G4OpenGLImmediateXViewer::FinishView () { glXWaitGL (); //Wait for effects of all previous OpenGL commands to //be propogated before progressing. glFlush (); } #endif