source: trunk/source/visualization/OpenGL/src/G4OpenGLImmediateXViewer.cc @ 1343

Last change on this file since 1343 was 1343, checked in by garnier, 14 years ago

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1//
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26//
27// $Id: G4OpenGLImmediateXViewer.cc,v 1.19 2009/02/04 16:48:41 lgarnier Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// Andrew Walkden  7th February 1997
32// Class G4OpenGLImmediateXViewer : a class derived from G4OpenGLXViewer and
33//                                G4OpenGLImmediateViewer.
34
35#ifdef G4VIS_BUILD_OPENGLX_DRIVER
36
37#include "G4OpenGLImmediateXViewer.hh"
38#include "G4OpenGLImmediateSceneHandler.hh"
39
40#include "G4ios.hh"
41
42G4OpenGLImmediateXViewer::
43G4OpenGLImmediateXViewer (G4OpenGLImmediateSceneHandler& sceneHandler,
44                          const G4String&  name)
45 : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
46   G4OpenGLViewer (sceneHandler),
47   G4OpenGLXViewer (sceneHandler),
48   G4OpenGLImmediateViewer (sceneHandler)
49{
50  if (fViewId < 0) return;  // In case error in base class instantiation.
51
52// ensure a suitable window was found
53  if (!vi_immediate) {
54    G4cerr << "G4OpenGLImmediateXViewer::G4OpenGLImmediateXViewer -"
55      " G4OpenGLXViewer couldn't get a visual." << G4endl; 
56    fViewId = -1;  // This flags an error.
57    return;
58  }
59}
60
61G4OpenGLImmediateXViewer::~G4OpenGLImmediateXViewer () {}
62
63void G4OpenGLImmediateXViewer::Initialise () {
64
65  CreateGLXContext (vi_immediate);
66  CreateMainWindow ();
67  CreateFontLists ();
68
69  InitializeGLView ();
70
71  // clear the buffers and window.
72  ClearView ();
73  FinishView ();
74
75  // If a double buffer context has been forced upon us, ignore the
76  // back buffer for this OpenGLImmediate view.
77  glDrawBuffer (GL_FRONT);
78
79  glDepthFunc (GL_LEQUAL);
80  glDepthMask (GL_TRUE);
81}
82
83void G4OpenGLImmediateXViewer::DrawView () {
84
85  G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
86
87  //Make sure current viewer is attached and clean...
88  glXMakeCurrent (dpy, win, cx);
89
90  if(style!=G4ViewParameters::hlr &&
91     haloing_enabled) {
92
93    HaloingFirstPass ();
94    NeedKernelVisit ();
95    ProcessView ();
96    glFlush ();
97
98    HaloingSecondPass ();
99
100  }
101
102  NeedKernelVisit ();  // Always need to visit G4 kernel.
103  ProcessView ();
104  FinishView ();
105
106}
107
108void G4OpenGLImmediateXViewer::FinishView () {
109  glXWaitGL (); //Wait for effects of all previous OpenGL commands to
110                //be propogated before progressing.
111  glFlush ();
112}
113
114#endif
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