source: trunk/source/visualization/OpenGL/src/G4OpenGLImmediateXmViewer.cc @ 1008

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26//
27// $Id: G4OpenGLImmediateXmViewer.cc,v 1.21 2009/04/08 16:55:44 lgarnier Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// Andrew Walkden  10th February 1997
32// Class G4OpenGLImmediateXmViewer : a class derived from G4OpenGLXmViewer
33//                                     and G4OpenGLImmediateViewer.
34
35#ifdef G4VIS_BUILD_OPENGLXM_DRIVER
36
37#include "G4OpenGLImmediateXmViewer.hh"
38#include "G4OpenGLImmediateSceneHandler.hh"
39#include "G4StateManager.hh"
40
41#include "G4ios.hh"
42
43G4OpenGLImmediateXmViewer::
44G4OpenGLImmediateXmViewer(G4OpenGLImmediateSceneHandler& sceneHandler,
45                          const G4String& name)
46 : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
47   G4OpenGLViewer (sceneHandler),
48   G4OpenGLXmViewer (sceneHandler),
49   G4OpenGLImmediateViewer (sceneHandler)
50{
51  if (fViewId < 0) return;  // In case error in base class instantiation.
52
53// ensure a suitable window was found
54  if (!vi_immediate) {
55    G4cerr << "G4OpenGLImmediateXmViewer::G4OpenGLImmediateXmViewer -"
56      " G4OpenGLXmViewer couldn't get a visual." << G4endl; 
57    fViewId = -1;  // This flags an error.
58    return;
59  }
60}
61
62G4OpenGLImmediateXmViewer::~G4OpenGLImmediateXmViewer () {}
63
64void G4OpenGLImmediateXmViewer::Initialise () {
65
66  CreateGLXContext (vi_immediate);
67  CreateMainWindow ();
68  CreateFontLists ();
69
70  InitializeGLView ();
71
72  // clear the buffers and window.
73  ClearView ();
74  FinishView ();
75
76  glDepthFunc (GL_LEQUAL);
77  glDepthMask (GL_TRUE);
78 
79  glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
80  glLineWidth (1.0);
81
82  glEnable (GL_BLEND);
83  glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
84
85  // If a double buffer context has been forced upon us, ignore the
86  // back buffer for this OpenGLImmediate view.
87  glDrawBuffer (GL_FRONT);
88}
89
90void G4OpenGLImmediateXmViewer::DrawView () {
91
92  G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
93
94#ifdef G4DEBUG_VIS_OGL
95  printf("G4OpenGLImmediateXmViewer::DrawView : \n");
96#endif
97
98  //Make sure current viewer is attached and clean...
99  glXMakeCurrent (dpy, win, cx);
100
101  if(style!=G4ViewParameters::hlr &&
102     haloing_enabled) {
103
104    HaloingFirstPass ();
105    NeedKernelVisit ();
106#ifdef G4DEBUG_VIS_OGL
107  printf("G4OpenGLImmediateXmViewer::DrawView : change param\n");
108#endif
109    ProcessView ();
110    glFlush ();
111
112    HaloingSecondPass ();
113
114  }
115
116#ifdef G4DEBUG_VIS_OGL
117  printf("G4OpenGLImmediateXmViewer::DrawView : need Kernel/Process/Finish\n");
118#endif
119
120
121  NeedKernelVisit ();  // Always need to visit G4 kernel.
122
123  // Change G4 State in order to redraw everything even when state is not IDLE
124  G4StateManager* stateManager = G4StateManager::GetStateManager();
125  G4ApplicationState oldState = stateManager->GetCurrentState();
126  stateManager->SetNewState(G4State_Idle); 
127
128  ProcessView ();
129
130  stateManager->SetNewState(oldState); 
131  FinishView ();
132
133
134}
135
136void G4OpenGLImmediateXmViewer::FinishView () {
137#ifdef G4DEBUG_VIS_OGL
138  printf("G4OpenGLImmediateXmViewer::FinishView : \n");
139#endif
140  glXWaitGL (); //Wait for effects of all previous OpenGL commands to
141                //be propogated before progressing.
142  glFlush ();
143}
144
145#endif
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