source: trunk/source/visualization/OpenGL/src/G4OpenGLImmediateXmViewer.cc @ 1160

Last change on this file since 1160 was 1160, checked in by garnier, 15 years ago

mise en place de Vis dans UI

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File size: 4.4 KB
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26//
27// $Id: G4OpenGLImmediateXmViewer.cc,v 1.21 2009/04/08 16:55:44 lgarnier Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// Andrew Walkden  10th February 1997
32// Class G4OpenGLImmediateXmViewer : a class derived from G4OpenGLXmViewer
33//                                     and G4OpenGLImmediateViewer.
34
35#ifdef G4VIS_BUILD_OPENGLXM_DRIVER
36
37#include "G4OpenGLImmediateXmViewer.hh"
38#include "G4OpenGLImmediateSceneHandler.hh"
39
40#include "G4ios.hh"
41
42G4OpenGLImmediateXmViewer::
43G4OpenGLImmediateXmViewer(G4OpenGLImmediateSceneHandler& sceneHandler,
44                          const G4String& name)
45 : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
46   G4OpenGLViewer (sceneHandler),
47   G4OpenGLXmViewer (sceneHandler),
48   G4OpenGLImmediateViewer (sceneHandler)
49{
50  if (fViewId < 0) return;  // In case error in base class instantiation.
51
52// ensure a suitable window was found
53  if (!vi_immediate) {
54    G4cerr << "G4OpenGLImmediateXmViewer::G4OpenGLImmediateXmViewer -"
55      " G4OpenGLXmViewer couldn't get a visual." << G4endl; 
56    fViewId = -1;  // This flags an error.
57    return;
58  }
59}
60
61G4OpenGLImmediateXmViewer::~G4OpenGLImmediateXmViewer () {}
62
63void G4OpenGLImmediateXmViewer::Initialise () {
64
65  CreateGLXContext (vi_immediate);
66  CreateMainWindow ();
67  CreateFontLists ();
68
69  InitializeGLView ();
70
71  // clear the buffers and window.
72  ClearView ();
73  FinishView ();
74
75  glDepthFunc (GL_LEQUAL);
76  glDepthMask (GL_TRUE);
77 
78  glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
79  glLineWidth (1.0);
80
81  glEnable (GL_BLEND);
82  glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
83
84  // If a double buffer context has been forced upon us, ignore the
85  // back buffer for this OpenGLImmediate view.
86  glDrawBuffer (GL_FRONT);
87}
88
89void G4OpenGLImmediateXmViewer::DrawView () {
90
91  G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
92
93#ifdef G4DEBUG_VIS_OGL
94  printf("G4OpenGLImmediateXmViewer::DrawView : \n");
95#endif
96
97  //Make sure current viewer is attached and clean...
98  glXMakeCurrent (dpy, win, cx);
99
100  if(style!=G4ViewParameters::hlr &&
101     haloing_enabled) {
102
103    HaloingFirstPass ();
104    NeedKernelVisit ();
105#ifdef G4DEBUG_VIS_OGL
106  printf("G4OpenGLImmediateXmViewer::DrawView : change param\n");
107#endif
108    ProcessView ();
109    glFlush ();
110
111    HaloingSecondPass ();
112
113  }
114
115#ifdef G4DEBUG_VIS_OGL
116  printf("G4OpenGLImmediateXmViewer::DrawView : need Kernel/Process/Finish\n");
117#endif
118  NeedKernelVisit ();  // Always need to visit G4 kernel.
119  ProcessView ();
120  FinishView ();
121
122}
123
124void G4OpenGLImmediateXmViewer::FinishView () {
125#ifdef G4DEBUG_VIS_OGL
126  printf("G4OpenGLImmediateXmViewer::FinishView : \n");
127#endif
128  glXWaitGL (); //Wait for effects of all previous OpenGL commands to
129                //be propogated before progressing.
130  glFlush ();
131}
132
133#endif
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