| [529] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| [935] | 27 | // $Id: G4OpenGLSceneHandler.cc,v 1.55 2009/03/03 14:51:29 lgarnier Exp $
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| [877] | 28 | // GEANT4 tag $Name: $
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| [529] | 29 | //
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| 30 | //
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| 31 | // Andrew Walkden 27th March 1996
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| 32 | // OpenGL stored scene - creates OpenGL display lists.
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| 33 | // OpenGL immediate scene - draws immediately to buffer
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| 34 | // (saving space on server).
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| 35 |
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| 36 | #ifdef G4VIS_BUILD_OPENGL_DRIVER
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| 37 |
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| 38 | // Included here - problems with HP compiler if not before other includes?
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| 39 | #include "G4NURBS.hh"
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| 40 |
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| 41 | // Here follows a special for Mesa, the OpenGL emulator. Does not affect
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| 42 | // other OpenGL's, as far as I'm aware. John Allison 18/9/96.
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| 43 | #define CENTERLINE_CLPP /* CenterLine C++ workaround: */
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| 44 | // Also seems to be required for HP's CC and AIX xlC, at least.
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| 45 |
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| [1113] | 46 |
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| 47 | // FIXME : L.Garnier 22 Sept 09
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| 48 | // This include should be the first, because we should include
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| 49 | // qobject.h first. I don't know why, but on macOSX 10.5.8, if
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| 50 | // we do not, it says :
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| 51 | // /Library/Frameworks/QtCore.framework/Headers/qglobal.h:1895: error: redefinition of âclass QTypeInfo<char>â
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| 52 | // /Library/Frameworks/QtCore.framework/Headers/qglobal.h:1894: error: previous definition of âclass QTypeInfo<char>â
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| 53 |
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| [1116] | 54 | #include <qobject.h>
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| [1113] | 55 | #include "G4OpenGLQtViewer.hh"
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| [529] | 56 | #include "G4OpenGLSceneHandler.hh"
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| 57 | #include "G4OpenGLViewer.hh"
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| 58 | #include "G4OpenGLFontBaseStore.hh"
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| 59 | #include "G4OpenGLTransform3D.hh"
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| 60 | #include "G4Point3D.hh"
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| 61 | #include "G4Normal3D.hh"
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| 62 | #include "G4Transform3D.hh"
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| 63 | #include "G4Polyline.hh"
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| [593] | 64 | #include "G4Polymarker.hh"
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| [529] | 65 | #include "G4Text.hh"
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| 66 | #include "G4Circle.hh"
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| 67 | #include "G4Square.hh"
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| 68 | #include "G4VMarker.hh"
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| 69 | #include "G4Polyhedron.hh"
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| 70 | #include "G4VisAttributes.hh"
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| 71 | #include "G4PhysicalVolumeModel.hh"
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| 72 | #include "G4VPhysicalVolume.hh"
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| 73 | #include "G4LogicalVolume.hh"
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| 74 | #include "G4VSolid.hh"
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| 75 | #include "G4Scene.hh"
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| 76 | #include "G4VisExtent.hh"
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| [593] | 77 | #include "G4AttHolder.hh"
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| [529] | 78 |
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| 79 | G4OpenGLSceneHandler::G4OpenGLSceneHandler (G4VGraphicsSystem& system,
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| 80 | G4int id,
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| 81 | const G4String& name):
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| [593] | 82 | G4VSceneHandler (system, id, name),
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| 83 | fPickName(0),
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| [688] | 84 | fProcessing2D (false),
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| [593] | 85 | fProcessingPolymarker(false)
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| [1049] | 86 | {
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| 87 | #ifdef G4DEBUG_VIS_OGL
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| 88 | printf("INIT G4OpenGLSceneHandler (after G4OpenGLSceneHandler G4VSceneHandler (system, id, name)\n");
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| 89 | #endif
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| 90 | }
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| [529] | 91 |
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| 92 | G4OpenGLSceneHandler::~G4OpenGLSceneHandler ()
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| 93 | {
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| 94 | ClearStore ();
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| 95 | }
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| 96 |
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| 97 | const GLubyte G4OpenGLSceneHandler::fStippleMaskHashed [128] = {
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| 98 | 0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,
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| 99 | 0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,
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| 100 | 0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,
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| 101 | 0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,
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| 102 | 0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,
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| 103 | 0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,
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| 104 | 0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,
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| 105 | 0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,
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| 106 | 0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,
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| 107 | 0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,
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| 108 | 0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,
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| 109 | 0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,
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| 110 | 0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,
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| 111 | 0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,
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| 112 | 0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,
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| 113 | 0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55
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| 114 | };
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| 115 |
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| [593] | 116 | void G4OpenGLSceneHandler::ClearAndDestroyAtts()
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| 117 | {
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| 118 | std::map<GLuint, G4AttHolder*>::iterator i;
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| 119 | for (i = fPickMap.begin(); i != fPickMap.end(); ++i) delete i->second;
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| 120 | fPickMap.clear();
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| 121 | }
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| 122 |
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| 123 | void G4OpenGLSceneHandler::PreAddSolid
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| 124 | (const G4Transform3D& objectTransformation,
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| 125 | const G4VisAttributes& visAttribs)
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| 126 | {
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| 127 | G4VSceneHandler::PreAddSolid (objectTransformation, visAttribs);
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| 128 | }
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| 129 |
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| 130 | void G4OpenGLSceneHandler::BeginPrimitives
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| 131 | (const G4Transform3D& objectTransformation)
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| 132 | {
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| 133 | G4VSceneHandler::BeginPrimitives (objectTransformation);
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| 134 | }
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| 135 |
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| 136 | void G4OpenGLSceneHandler::EndPrimitives ()
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| 137 | {
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| 138 | G4VSceneHandler::EndPrimitives ();
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| 139 | }
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| 140 |
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| [688] | 141 | void G4OpenGLSceneHandler::BeginPrimitives2D
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| 142 | (const G4Transform3D& objectTransformation)
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| [593] | 143 | {
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| [688] | 144 | G4VSceneHandler::BeginPrimitives2D (objectTransformation);
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| 145 | fProcessing2D = true;
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| [593] | 146 | }
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| 147 |
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| 148 | void G4OpenGLSceneHandler::EndPrimitives2D ()
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| 149 | {
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| [688] | 150 | fProcessing2D = false;
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| [593] | 151 | G4VSceneHandler::EndPrimitives2D ();
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| 152 | }
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| 153 |
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| [529] | 154 | const G4Polyhedron* G4OpenGLSceneHandler::CreateSectionPolyhedron ()
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| 155 | {
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| 156 | // Clipping done in G4OpenGLViewer::SetView.
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| 157 | return 0;
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| 158 |
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| 159 | // But...OpenGL no longer seems to reconstruct clipped edges, so,
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| 160 | // when the BooleanProcessor is up to it, abandon this and use
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| 161 | // generic clipping in G4VSceneHandler::CreateSectionPolyhedron...
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| 162 | // return G4VSceneHandler::CreateSectionPolyhedron();
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| 163 | }
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| 164 |
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| 165 | const G4Polyhedron* G4OpenGLSceneHandler::CreateCutawayPolyhedron ()
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| 166 | {
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| 167 | // Cutaway done in G4OpenGLViewer::SetView.
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| 168 | return 0;
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| 169 |
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| 170 | // But...if not, when the BooleanProcessor is up to it...
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| 171 | // return G4VSceneHandler::CreateCutawayPolyhedron();
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| 172 | }
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| 173 |
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| 174 | void G4OpenGLSceneHandler::AddPrimitive (const G4Polyline& line)
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| 175 | {
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| 176 | G4int nPoints = line.size ();
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| 177 | if (nPoints <= 0) return;
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| 178 |
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| [593] | 179 | // Loads G4Atts for picking...
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| 180 | if (fpViewer->GetViewParameters().IsPicking()) {
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| 181 | G4AttHolder* holder = new G4AttHolder;
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| 182 | LoadAtts(line, holder);
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| 183 | fPickMap[fPickName] = holder;
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| 184 | }
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| 185 |
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| [529] | 186 | // Note: colour treated in sub-class.
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| 187 |
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| 188 | if (fpViewer -> GetViewParameters ().IsMarkerNotHidden ())
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| 189 | glDisable (GL_DEPTH_TEST);
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| 190 | else {glEnable (GL_DEPTH_TEST); glDepthFunc (GL_LESS);}
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| 191 |
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| 192 | glDisable (GL_LIGHTING);
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| 193 |
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| [593] | 194 | // Get vis attributes - pick up defaults if none.
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| 195 | const G4VisAttributes* pVA =
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| 196 | fpViewer -> GetApplicableVisAttributes (line.GetVisAttributes ());
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| 197 |
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| 198 | G4double lineWidth = GetLineWidth(pVA);
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| [529] | 199 | glLineWidth(lineWidth);
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| 200 |
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| 201 | glBegin (GL_LINE_STRIP);
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| 202 | for (G4int iPoint = 0; iPoint < nPoints; iPoint++) {
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| 203 | G4double x, y, z;
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| 204 | x = line[iPoint].x();
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| 205 | y = line[iPoint].y();
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| 206 | z = line[iPoint].z();
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| 207 | glVertex3d (x, y, z);
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| 208 | }
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| 209 | glEnd ();
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| 210 | }
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| 211 |
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| [593] | 212 | void G4OpenGLSceneHandler::AddPrimitive (const G4Polymarker& polymarker)
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| 213 | {
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| 214 | G4int nPoints = polymarker.size ();
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| 215 | if (nPoints <= 0) return;
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| 216 |
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| 217 | fProcessingPolymarker = true;
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| 218 |
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| 219 | // Loads G4Atts for picking...
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| 220 | if (fpViewer->GetViewParameters().IsPicking()) {
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| 221 | G4AttHolder* holder = new G4AttHolder;
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| 222 | LoadAtts(polymarker, holder);
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| 223 | fPickMap[fPickName] = holder;
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| 224 | }
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| 225 |
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| 226 | switch (polymarker.GetMarkerType()) {
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| 227 | default:
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| 228 | case G4Polymarker::dots:
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| 229 | {
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| 230 | for (size_t iPoint = 0; iPoint < polymarker.size (); iPoint++) {
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| 231 | G4Circle dot (polymarker);
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| 232 | dot.SetPosition (polymarker[iPoint]);
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| 233 | dot.SetWorldSize (0.);
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| 234 | dot.SetScreenSize (0.1); // Very small circle.
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| 235 | G4OpenGLSceneHandler::AddPrimitive (dot);
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| 236 | }
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| 237 | }
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| 238 | break;
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| 239 | case G4Polymarker::circles:
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| 240 | {
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| 241 | for (size_t iPoint = 0; iPoint < polymarker.size (); iPoint++) {
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| 242 | G4Circle circle (polymarker);
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| 243 | circle.SetPosition (polymarker[iPoint]);
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| 244 | G4OpenGLSceneHandler::AddPrimitive (circle);
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| 245 | }
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| 246 | }
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| 247 | break;
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| 248 | case G4Polymarker::squares:
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| 249 | {
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| 250 | for (size_t iPoint = 0; iPoint < polymarker.size (); iPoint++) {
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| 251 | G4Square square (polymarker);
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| 252 | square.SetPosition (polymarker[iPoint]);
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| 253 | G4OpenGLSceneHandler::AddPrimitive (square);
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| 254 | }
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| 255 | }
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| 256 | break;
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| 257 | }
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| 258 |
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| 259 | fProcessingPolymarker = false;
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| 260 | }
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| 261 |
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| [529] | 262 | void G4OpenGLSceneHandler::AddPrimitive (const G4Text& text) {
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| 263 |
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| [1113] | 264 | #ifdef G4DEBUG_VIS_OGL
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| 265 | printf ("G4OpenGLSceneHandler::AddPrimitives TEXT\n");
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| 266 | #endif
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| [593] | 267 | // Loads G4Atts for picking...
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| 268 | if (fpViewer->GetViewParameters().IsPicking()) {
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| [1113] | 269 | #ifdef G4DEBUG_VIS_OGL
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| 270 | printf ("G4OpenGLSceneHandler::AddPrimitives PICKING\n");
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| 271 | #endif
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| [593] | 272 | G4AttHolder* holder = new G4AttHolder;
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| 273 | LoadAtts(text, holder);
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| 274 | fPickMap[fPickName] = holder;
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| 275 | }
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| 276 |
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| [529] | 277 | const G4Colour& c = GetTextColour (text); // Picks up default if none.
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| 278 | MarkerSizeType sizeType;
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| 279 | G4double size = GetMarkerSize (text, sizeType);
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| 280 | G4ThreeVector position (text.GetPosition ());
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| 281 | G4String textString = text.GetText();
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| 282 |
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| [1113] | 283 | #ifdef G4DEBUG_VIS_OGL
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| 284 | printf ("G4OpenGLSceneHandler::AddPrimitives TEXT -%s-X:%f Y:%f Z:%f- - Red:%f Green:%f Blue:%f--\n",textString.c_str(),position.x(),position.y(),position.z(),c.GetRed (), c.GetGreen (), c.GetBlue ());
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| 285 | #endif
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| 286 |
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| [529] | 287 | G4int font_base = G4OpenGLFontBaseStore::GetFontBase(fpViewer,size);
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| [1113] | 288 | #ifdef G4DEBUG_VIS_OGL
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| 289 | printf ("G4OpenGLSceneHandler::AddPrimitives getFontBase ?size=%f-recu:%d-\n",size,font_base);
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| 290 | #endif
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| [529] | 291 | if (font_base < 0) {
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| [1113] | 292 | #ifdef G4DEBUG_VIS_OGL
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| 293 | printf ("G4OpenGLSceneHandler::AddPrimitives NO FONT BASE--\n");
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| 294 | #endif
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| 295 |
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| 296 | #ifdef G4DEBUG_VIS_OGL
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| 297 | printf ("G4OpenGLSceneHandler::AddPrimitives SPECIAL CASE\n");
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| 298 | #endif
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| 299 | G4OpenGLQtViewer* oGLSQtViewer = dynamic_cast<G4OpenGLQtViewer*>(fpViewer);
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| 300 | if (oGLSQtViewer) {
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| 301 | // FIXME : No font for the moment
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| 302 | const char* textCString = textString.c_str();
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| 303 | oGLSQtViewer->drawText(textCString,position.x(),position.y(),position.z(),size);
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| 304 | }
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| [529] | 305 | static G4int callCount = 0;
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| 306 | ++callCount;
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| 307 | if (callCount <= 10 || callCount%100 == 0) {
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| [1113] | 308 |
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| 309 |
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| 310 |
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| [529] | 311 | G4cout <<
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| 312 | "G4OpenGLSceneHandler::AddPrimitive (const G4Text&) call count "
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| 313 | << callCount <<
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| 314 | "\n No fonts available."
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| 315 | "\n Called with text \""
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| 316 | << text.GetText ()
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| 317 | << "\"\n at " << position
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| 318 | << ", size " << size
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| 319 | << ", offsets " << text.GetXOffset () << ", " << text.GetYOffset ()
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| 320 | << ", type " << G4int(sizeType)
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| 321 | << ", colour " << c
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| 322 | << G4endl;
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| 323 | }
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| 324 | return;
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| 325 | }
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| 326 | const char* textCString = textString.c_str();
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| 327 | glColor3d (c.GetRed (), c.GetGreen (), c.GetBlue ());
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| [1113] | 328 | G4OpenGLQtViewer* oGLSQtViewer = dynamic_cast<G4OpenGLQtViewer*>(fpViewer);
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| 329 |
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| 330 | if (oGLSQtViewer) {
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| 331 | // FIXME : No font for the moment
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| 332 | oGLSQtViewer->drawText(textCString,position.x(),position.y(),position.z(),size);
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| 333 | } else {
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| 334 | glDisable (GL_DEPTH_TEST);
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| 335 | glDisable (GL_LIGHTING);
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| 336 |
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| 337 | glRasterPos3d(position.x(),position.y(),position.z());
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| 338 | // No action on offset or layout at present.
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| 339 | glPushAttrib(GL_LIST_BIT);
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| 340 | glListBase(font_base);
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| 341 | glCallLists(strlen(textCString), GL_UNSIGNED_BYTE, (GLubyte *)textCString);
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| 342 | glPopAttrib();
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| 343 | }
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| 344 | // //////////////
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| 345 | // makeCurrent();
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| 346 | // glPushAttrib(GL_LIST_BIT | GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT);
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| 347 | // glRasterPos3d(x, y, z);
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| 348 | // glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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| 349 | // glEnable(GL_BLEND);
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| 350 | // glListBase(fontDisplayListBase(fnt, listBase));
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| 351 | // glCallLists(str.length(), GL_UNSIGNED_BYTE, str.local8Bit());
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| 352 | // glPopAttrib();
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| 353 | // //////////////
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| [529] | 354 |
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| [1113] | 355 | #ifdef G4DEBUG_VIS_OGL
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| 356 | printf ("G4OpenGLSceneHandler::AddPrimitives TEXT\n");
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| 357 | #endif
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| [529] | 358 | }
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| 359 |
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| 360 | void G4OpenGLSceneHandler::AddPrimitive (const G4Circle& circle) {
|
|---|
| 361 | glEnable (GL_POINT_SMOOTH);
|
|---|
| [593] | 362 | AddCircleSquare (circle, G4OpenGLBitMapStore::circle);
|
|---|
| [529] | 363 | }
|
|---|
| 364 |
|
|---|
| 365 | void G4OpenGLSceneHandler::AddPrimitive (const G4Square& square) {
|
|---|
| 366 | glDisable (GL_POINT_SMOOTH);
|
|---|
| [593] | 367 | AddCircleSquare (square, G4OpenGLBitMapStore::square);
|
|---|
| [529] | 368 | }
|
|---|
| 369 |
|
|---|
| 370 | void G4OpenGLSceneHandler::AddCircleSquare
|
|---|
| 371 | (const G4VMarker& marker,
|
|---|
| [593] | 372 | G4OpenGLBitMapStore::Shape shape) {
|
|---|
| [529] | 373 |
|
|---|
| [593] | 374 | if (!fProcessingPolymarker) { // Polymarker has already loaded atts.
|
|---|
| 375 | // Loads G4Atts for picking...
|
|---|
| 376 | if (fpViewer->GetViewParameters().IsPicking()) {
|
|---|
| 377 | G4AttHolder* holder = new G4AttHolder;
|
|---|
| 378 | LoadAtts(marker, holder);
|
|---|
| 379 | fPickMap[fPickName] = holder;
|
|---|
| 380 | }
|
|---|
| 381 | }
|
|---|
| 382 |
|
|---|
| [529] | 383 | // Note: colour treated in sub-class.
|
|---|
| 384 |
|
|---|
| 385 | if (fpViewer -> GetViewParameters ().IsMarkerNotHidden ())
|
|---|
| 386 | glDisable (GL_DEPTH_TEST);
|
|---|
| 387 | else {glEnable (GL_DEPTH_TEST); glDepthFunc (GL_LESS);}
|
|---|
| 388 |
|
|---|
| 389 | glDisable (GL_LIGHTING);
|
|---|
| 390 |
|
|---|
| [593] | 391 | // Get vis attributes - pick up defaults if none.
|
|---|
| 392 | const G4VisAttributes* pVA =
|
|---|
| 393 | fpViewer -> GetApplicableVisAttributes (marker.GetVisAttributes ());
|
|---|
| 394 |
|
|---|
| 395 | G4double lineWidth = GetLineWidth(pVA);
|
|---|
| [529] | 396 | glLineWidth(lineWidth);
|
|---|
| 397 |
|
|---|
| 398 | G4VMarker::FillStyle style = marker.GetFillStyle();
|
|---|
| [593] | 399 |
|
|---|
| 400 | G4bool filled = false;
|
|---|
| 401 | static G4bool hashedWarned = false;
|
|---|
| [529] | 402 |
|
|---|
| 403 | switch (style) {
|
|---|
| 404 | case G4VMarker::noFill:
|
|---|
| 405 | glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
|
|---|
| [593] | 406 | filled = false;
|
|---|
| [529] | 407 | break;
|
|---|
| 408 |
|
|---|
| 409 | case G4VMarker::hashed:
|
|---|
| [593] | 410 | if (!hashedWarned) {
|
|---|
| 411 | G4cout << "Hashed fill style in G4OpenGLSceneHandler."
|
|---|
| 412 | << "\n Not implemented. Using G4VMarker::filled."
|
|---|
| 413 | << G4endl;
|
|---|
| 414 | hashedWarned = true;
|
|---|
| 415 | }
|
|---|
| 416 | // Maybe use
|
|---|
| 417 | //glPolygonStipple (fStippleMaskHashed);
|
|---|
| 418 | // Drop through to filled...
|
|---|
| [529] | 419 |
|
|---|
| 420 | case G4VMarker::filled:
|
|---|
| 421 | glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
|---|
| [593] | 422 | filled = true;
|
|---|
| [529] | 423 | break;
|
|---|
| 424 |
|
|---|
| 425 | }
|
|---|
| 426 |
|
|---|
| 427 | // A few useful quantities...
|
|---|
| 428 | G4Point3D centre = marker.GetPosition();
|
|---|
| 429 | MarkerSizeType sizeType;
|
|---|
| 430 | G4double size = GetMarkerSize(marker, sizeType);
|
|---|
| 431 |
|
|---|
| [593] | 432 | // Draw...
|
|---|
| [931] | 433 | if (sizeType == world) { // Size specified in world coordinates.
|
|---|
| [935] | 434 |
|
|---|
| [931] | 435 | DrawXYPolygon (shape, size, centre, pVA);
|
|---|
| [529] | 436 |
|
|---|
| [931] | 437 | } else { // Size specified in screen (window) coordinates.
|
|---|
| [1009] | 438 | glPointSize (size);
|
|---|
| [933] | 439 | glBegin (GL_POINTS);
|
|---|
| 440 | glVertex3f(centre.x(),centre.y(),centre.z());
|
|---|
| 441 | glEnd();
|
|---|
| 442 | //Antialiasing
|
|---|
| 443 | glEnable (GL_POINT_SMOOTH);
|
|---|
| 444 | //Transparency
|
|---|
| 445 | glEnable(GL_BLEND);
|
|---|
| 446 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|---|
| [935] | 447 |
|
|---|
| 448 | // L. GARNIER 1 March 2009
|
|---|
| 449 | // Old method, we draw a bitmap instead of a GL_POINT.
|
|---|
| 450 | // I remove it because it cost in term of computing performances
|
|---|
| 451 | // and gl2ps can't draw bitmaps
|
|---|
| 452 |
|
|---|
| 453 | // glRasterPos3d(centre.x(),centre.y(),centre.z());
|
|---|
| 454 | // const GLubyte* marker =
|
|---|
| 455 | // G4OpenGLBitMapStore::GetBitMap(shape, size, filled);
|
|---|
| 456 | // glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|---|
| 457 | // glBitmap(GLsizei(size), GLsizei(size), size/2., size/2., 0., 0., marker);
|
|---|
| [931] | 458 | }
|
|---|
| [529] | 459 | }
|
|---|
| 460 |
|
|---|
| [593] | 461 | void G4OpenGLSceneHandler::DrawXYPolygon
|
|---|
| 462 | (G4OpenGLBitMapStore::Shape shape,
|
|---|
| 463 | G4double size,
|
|---|
| [529] | 464 | const G4Point3D& centre,
|
|---|
| [593] | 465 | const G4VisAttributes* pApplicableVisAtts)
|
|---|
| 466 | {
|
|---|
| 467 | G4int nSides;
|
|---|
| 468 | G4double startPhi;
|
|---|
| 469 | if (shape == G4OpenGLBitMapStore::circle) {
|
|---|
| 470 | nSides = GetNoOfSides(pApplicableVisAtts);
|
|---|
| 471 | startPhi = 0.;
|
|---|
| 472 | } else {
|
|---|
| 473 | nSides = 4;
|
|---|
| 474 | startPhi = -pi / 4.;
|
|---|
| [529] | 475 | }
|
|---|
| 476 |
|
|---|
| 477 | const G4Vector3D& viewpointDirection =
|
|---|
| 478 | fpViewer -> GetViewParameters().GetViewpointDirection();
|
|---|
| 479 | const G4Vector3D& up = fpViewer->GetViewParameters().GetUpVector();
|
|---|
| 480 | const G4double dPhi = twopi / nSides;
|
|---|
| 481 | const G4double radius = size / 2.;
|
|---|
| 482 | G4Vector3D start = radius * (up.cross(viewpointDirection)).unit();
|
|---|
| 483 | G4double phi;
|
|---|
| 484 | G4int i;
|
|---|
| [593] | 485 |
|
|---|
| [529] | 486 | glBegin (GL_POLYGON);
|
|---|
| [593] | 487 | for (i = 0, phi = startPhi; i < nSides; i++, phi += dPhi) {
|
|---|
| [529] | 488 | G4Vector3D r = start; r.rotate(phi, viewpointDirection);
|
|---|
| 489 | G4Vector3D p = centre + r;
|
|---|
| 490 | glVertex3d (p.x(), p.y(), p.z());
|
|---|
| 491 | }
|
|---|
| 492 | glEnd ();
|
|---|
| 493 | }
|
|---|
| 494 |
|
|---|
| [593] | 495 | void G4OpenGLSceneHandler::AddPrimitive (const G4Scale& scale)
|
|---|
| 496 | {
|
|---|
| 497 | G4VSceneHandler::AddPrimitive(scale);
|
|---|
| 498 | }
|
|---|
| 499 |
|
|---|
| [529] | 500 | //Method for handling G4Polyhedron objects for drawing solids.
|
|---|
| 501 | void G4OpenGLSceneHandler::AddPrimitive (const G4Polyhedron& polyhedron) {
|
|---|
| 502 | // Assume all facets are planar convex quadrilaterals.
|
|---|
| 503 | // Draw each facet individually
|
|---|
| [1113] | 504 | #ifdef G4DEBUG_VIS_OGL
|
|---|
| 505 | printf ("G4OpenGLSceneHandler::AddPrimitives BEGIN poly\n");
|
|---|
| 506 | #endif
|
|---|
| [529] | 507 | if (polyhedron.GetNoFacets() == 0) return;
|
|---|
| [1113] | 508 | #ifdef G4DEBUG_VIS_OGL
|
|---|
| 509 | printf ("G4OpenGLSceneHandler::AddPrimitives BEGIN 2 poly %d ++ %d\n",fpViewer,fpViewer->GetViewParameters().IsPicking());
|
|---|
| 510 | #endif
|
|---|
| [529] | 511 |
|
|---|
| [593] | 512 | // Loads G4Atts for picking...
|
|---|
| 513 | if (fpViewer->GetViewParameters().IsPicking()) {
|
|---|
| 514 | G4AttHolder* holder = new G4AttHolder;
|
|---|
| [1036] | 515 | const G4Visible vis;
|
|---|
| [1113] | 516 | #ifdef G4DEBUG_VIS_OGL
|
|---|
| 517 | printf ("G4OpenGLSceneHandler::AddPrimitives poly %d\n",&polyhedron);
|
|---|
| 518 | #endif
|
|---|
| 519 | LoadAtts(polyhedron, holder);
|
|---|
| [1036] | 520 | // LoadAtts(polyhedron, holder);
|
|---|
| [593] | 521 | fPickMap[fPickName] = holder;
|
|---|
| 522 | }
|
|---|
| 523 |
|
|---|
| [529] | 524 | // Get vis attributes - pick up defaults if none.
|
|---|
| 525 | const G4VisAttributes* pVA =
|
|---|
| 526 | fpViewer -> GetApplicableVisAttributes (polyhedron.GetVisAttributes ());
|
|---|
| 527 |
|
|---|
| 528 | // Get view parameters that the user can force through the vis
|
|---|
| 529 | // attributes, thereby over-riding the current view parameter.
|
|---|
| 530 | G4ViewParameters::DrawingStyle drawing_style = GetDrawingStyle (pVA);
|
|---|
| 531 |
|
|---|
| 532 | //Get colour, etc...
|
|---|
| 533 | G4bool transparency_enabled = true;
|
|---|
| 534 | G4OpenGLViewer* pViewer = dynamic_cast<G4OpenGLViewer*>(fpViewer);
|
|---|
| 535 | if (pViewer) transparency_enabled = pViewer->transparency_enabled;
|
|---|
| [593] | 536 | const G4Colour& c = pVA->GetColour();
|
|---|
| [529] | 537 | GLfloat materialColour [4];
|
|---|
| 538 | materialColour [0] = c.GetRed ();
|
|---|
| 539 | materialColour [1] = c.GetGreen ();
|
|---|
| 540 | materialColour [2] = c.GetBlue ();
|
|---|
| 541 | if (transparency_enabled) {
|
|---|
| 542 | materialColour [3] = c.GetAlpha ();
|
|---|
| 543 | } else {
|
|---|
| 544 | materialColour [3] = 1.;
|
|---|
| 545 | }
|
|---|
| 546 |
|
|---|
| [593] | 547 | G4double lineWidth = GetLineWidth(pVA);
|
|---|
| [529] | 548 | glLineWidth(lineWidth);
|
|---|
| 549 |
|
|---|
| 550 | GLfloat clear_colour[4];
|
|---|
| 551 | glGetFloatv (GL_COLOR_CLEAR_VALUE, clear_colour);
|
|---|
| 552 |
|
|---|
| 553 | G4bool isAuxEdgeVisible = GetAuxEdgeVisible (pVA);
|
|---|
| 554 |
|
|---|
| 555 | G4bool clipping = pViewer->fVP.IsSection() || pViewer->fVP.IsCutaway();
|
|---|
| 556 |
|
|---|
| [754] | 557 | // Lighting disabled unless otherwise requested
|
|---|
| 558 | glDisable (GL_LIGHTING);
|
|---|
| 559 |
|
|---|
| [529] | 560 | switch (drawing_style) {
|
|---|
| 561 | case (G4ViewParameters::hlhsr):
|
|---|
| 562 | // Set up as for hidden line removal but paint polygon faces later...
|
|---|
| 563 | case (G4ViewParameters::hlr):
|
|---|
| 564 | glEnable (GL_STENCIL_TEST);
|
|---|
| 565 | // The stencil buffer is cleared in G4OpenGLViewer::ClearView.
|
|---|
| 566 | // The procedure below leaves it clear.
|
|---|
| 567 | glStencilFunc (GL_ALWAYS, 0, 1);
|
|---|
| 568 | glStencilOp (GL_INVERT, GL_INVERT, GL_INVERT);
|
|---|
| 569 | glEnable (GL_DEPTH_TEST);
|
|---|
| 570 | glDepthFunc (GL_LEQUAL);
|
|---|
| 571 | if (materialColour[3] < 1.) {
|
|---|
| 572 | // Transparent...
|
|---|
| 573 | glDisable (GL_CULL_FACE);
|
|---|
| 574 | glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
|
|---|
| 575 | } else {
|
|---|
| 576 | // Opaque...
|
|---|
| 577 | if (clipping) {
|
|---|
| 578 | glDisable (GL_CULL_FACE);
|
|---|
| 579 | glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
|
|---|
| 580 | } else {
|
|---|
| 581 | glEnable (GL_CULL_FACE);
|
|---|
| 582 | glCullFace (GL_BACK);
|
|---|
| 583 | glPolygonMode (GL_FRONT, GL_LINE);
|
|---|
| 584 | }
|
|---|
| 585 | }
|
|---|
| 586 | glColor3d (c.GetRed (), c.GetGreen (), c.GetBlue ());
|
|---|
| 587 | break;
|
|---|
| 588 | case (G4ViewParameters::hsr):
|
|---|
| 589 | glEnable (GL_DEPTH_TEST);
|
|---|
| 590 | glDepthFunc (GL_LEQUAL);
|
|---|
| 591 | if (materialColour[3] < 1.) {
|
|---|
| 592 | // Transparent...
|
|---|
| 593 | glDepthMask (0); // Make depth buffer read-only.
|
|---|
| 594 | glDisable (GL_CULL_FACE);
|
|---|
| 595 | glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
|---|
| 596 | glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, materialColour);
|
|---|
| 597 | } else {
|
|---|
| 598 | // Opaque...
|
|---|
| 599 | glDepthMask (1); // Make depth buffer writable (default).
|
|---|
| 600 | if (clipping) {
|
|---|
| 601 | glDisable (GL_CULL_FACE);
|
|---|
| 602 | glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
|---|
| 603 | } else {
|
|---|
| 604 | glEnable (GL_CULL_FACE);
|
|---|
| 605 | glCullFace (GL_BACK);
|
|---|
| 606 | glPolygonMode (GL_FRONT, GL_FILL);
|
|---|
| 607 | }
|
|---|
| 608 | glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, materialColour);
|
|---|
| 609 | }
|
|---|
| [688] | 610 | if (!fProcessing2D) glEnable (GL_LIGHTING);
|
|---|
| [529] | 611 | break;
|
|---|
| 612 | case (G4ViewParameters::wireframe):
|
|---|
| 613 | default:
|
|---|
| 614 | glEnable (GL_DEPTH_TEST);
|
|---|
| 615 | glDepthFunc (GL_LEQUAL); //??? was GL_ALWAYS
|
|---|
| 616 | glDisable (GL_CULL_FACE);
|
|---|
| 617 | glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
|
|---|
| 618 | glColor3d (c.GetRed (), c.GetGreen (), c.GetBlue ());
|
|---|
| 619 | break;
|
|---|
| 620 | }
|
|---|
| 621 |
|
|---|
| 622 | //Loop through all the facets...
|
|---|
| 623 | glBegin (GL_QUADS);
|
|---|
| 624 | G4bool notLastFace;
|
|---|
| 625 | do {
|
|---|
| 626 |
|
|---|
| 627 | //First, find vertices, edgeflags and normals and note "not last facet"...
|
|---|
| 628 | G4Point3D vertex[4];
|
|---|
| 629 | G4int edgeFlag[4];
|
|---|
| 630 | G4Normal3D normals[4];
|
|---|
| 631 | G4int n;
|
|---|
| 632 | notLastFace = polyhedron.GetNextFacet(n, vertex, edgeFlag, normals);
|
|---|
| 633 |
|
|---|
| 634 | //Loop through the four edges of each G4Facet...
|
|---|
| 635 | G4int edgeCount = 0;
|
|---|
| 636 | for(edgeCount = 0; edgeCount < n; ++edgeCount) {
|
|---|
| 637 | // Check to see if edge is visible or not...
|
|---|
| 638 | if (isAuxEdgeVisible) {
|
|---|
| 639 | edgeFlag[edgeCount] = 1;
|
|---|
| 640 | }
|
|---|
| 641 | if (edgeFlag[edgeCount] > 0) {
|
|---|
| 642 | glEdgeFlag (GL_TRUE);
|
|---|
| 643 | } else {
|
|---|
| 644 | glEdgeFlag (GL_FALSE);
|
|---|
| 645 | }
|
|---|
| 646 | glNormal3d (normals[edgeCount].x(),
|
|---|
| 647 | normals[edgeCount].y(),
|
|---|
| 648 | normals[edgeCount].z());
|
|---|
| 649 | glVertex3d (vertex[edgeCount].x(),
|
|---|
| 650 | vertex[edgeCount].y(),
|
|---|
| 651 | vertex[edgeCount].z());
|
|---|
| 652 | }
|
|---|
| 653 | // HepPolyhedron produces triangles too; in that case add an extra
|
|---|
| 654 | // vertex identical to first...
|
|---|
| 655 | if (n == 3) {
|
|---|
| 656 | edgeCount = 3;
|
|---|
| 657 | normals[edgeCount] = normals[0];
|
|---|
| 658 | vertex[edgeCount] = vertex[0];
|
|---|
| 659 | edgeFlag[edgeCount] = -1;
|
|---|
| 660 | glEdgeFlag (GL_FALSE);
|
|---|
| 661 | glNormal3d (normals[edgeCount].x(),
|
|---|
| 662 | normals[edgeCount].y(),
|
|---|
| 663 | normals[edgeCount].z());
|
|---|
| 664 | glVertex3d (vertex[edgeCount].x(),
|
|---|
| 665 | vertex[edgeCount].y(),
|
|---|
| 666 | vertex[edgeCount].z());
|
|---|
| 667 | }
|
|---|
| 668 | // Trap situation where number of edges is > 4...
|
|---|
| 669 | if (n > 4) {
|
|---|
| 670 | G4cerr <<
|
|---|
| 671 | "G4OpenGLSceneHandler::AddPrimitive(G4Polyhedron): WARNING";
|
|---|
| 672 | G4PhysicalVolumeModel* pPVModel =
|
|---|
| 673 | dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
|
|---|
| 674 | if (pPVModel) {
|
|---|
| 675 | G4VPhysicalVolume* pCurrentPV = pPVModel->GetCurrentPV();
|
|---|
| 676 | G4LogicalVolume* pCurrentLV = pPVModel->GetCurrentLV();
|
|---|
| 677 | G4cerr <<
|
|---|
| 678 | "\n Volume " << pCurrentPV->GetName() <<
|
|---|
| 679 | ", Solid " << pCurrentLV->GetSolid()->GetName() <<
|
|---|
| 680 | " (" << pCurrentLV->GetSolid()->GetEntityType();
|
|---|
| 681 | }
|
|---|
| 682 | G4cerr<<
|
|---|
| 683 | "\n G4Polyhedron facet with " << n << " edges" << G4endl;
|
|---|
| 684 | }
|
|---|
| 685 |
|
|---|
| 686 | // Do it all over again (twice) for hlr...
|
|---|
| 687 | if (drawing_style == G4ViewParameters::hlr ||
|
|---|
| 688 | drawing_style == G4ViewParameters::hlhsr) {
|
|---|
| 689 |
|
|---|
| 690 | glEnd (); // Placed here to balance glBegin above, allowing GL
|
|---|
| 691 | // state changes below, then glBegin again. Avoids
|
|---|
| 692 | // having glBegin/End pairs *inside* loop in the more
|
|---|
| 693 | // usual case of no hidden line removal.
|
|---|
| 694 |
|
|---|
| [754] | 695 | // Lighting disabled unless otherwise requested
|
|---|
| 696 | glDisable (GL_LIGHTING);
|
|---|
| 697 |
|
|---|
| [529] | 698 | // Draw through stencil...
|
|---|
| 699 | glStencilFunc (GL_EQUAL, 0, 1);
|
|---|
| 700 | glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
|
|---|
| 701 | if (drawing_style == G4ViewParameters::hlhsr) {
|
|---|
| [688] | 702 | if (!fProcessing2D) glEnable (GL_LIGHTING);
|
|---|
| [529] | 703 | }
|
|---|
| 704 | glEnable (GL_DEPTH_TEST);
|
|---|
| 705 | glDepthFunc (GL_LEQUAL);
|
|---|
| 706 | if (materialColour[3] < 1.) {
|
|---|
| 707 | // Transparent...
|
|---|
| 708 | glDepthMask (0); // Make depth buffer read-only.
|
|---|
| 709 | glDisable (GL_CULL_FACE);
|
|---|
| 710 | glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
|---|
| 711 | } else {
|
|---|
| 712 | // Opaque...
|
|---|
| 713 | glDepthMask (1); // Make depth buffer writable (default).
|
|---|
| 714 | if (clipping) {
|
|---|
| 715 | glDisable (GL_CULL_FACE);
|
|---|
| 716 | glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
|---|
| 717 | } else {
|
|---|
| 718 | glEnable (GL_CULL_FACE);
|
|---|
| 719 | glCullFace (GL_BACK);
|
|---|
| 720 | glPolygonMode (GL_FRONT, GL_FILL);
|
|---|
| 721 | }
|
|---|
| 722 | }
|
|---|
| 723 | GLfloat* painting_colour;
|
|---|
| 724 | if (drawing_style == G4ViewParameters::hlr) {
|
|---|
| 725 | if (materialColour[3] < 1.) {
|
|---|
| 726 | // Transparent - don't paint...
|
|---|
| 727 | goto end_of_drawing_through_stencil;
|
|---|
| 728 | }
|
|---|
| 729 | painting_colour = clear_colour;
|
|---|
| 730 | } else { // drawing_style == G4ViewParameters::hlhsr
|
|---|
| 731 | painting_colour = materialColour;
|
|---|
| 732 | }
|
|---|
| 733 | if (materialColour[3] < 1.) {
|
|---|
| 734 | // Transparent...
|
|---|
| 735 | glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, painting_colour);
|
|---|
| 736 | } else {
|
|---|
| 737 | // Opaque...
|
|---|
| 738 | glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, painting_colour);
|
|---|
| 739 | }
|
|---|
| 740 | glColor4fv (painting_colour);
|
|---|
| 741 | glBegin (GL_QUADS);
|
|---|
| 742 | for (int edgeCount = 0; edgeCount < 4; ++edgeCount) {
|
|---|
| 743 | if (edgeFlag[edgeCount] > 0) {
|
|---|
| 744 | glEdgeFlag (GL_TRUE);
|
|---|
| 745 | } else {
|
|---|
| 746 | glEdgeFlag (GL_FALSE);
|
|---|
| 747 | }
|
|---|
| 748 | glNormal3d (normals[edgeCount].x(),
|
|---|
| 749 | normals[edgeCount].y(),
|
|---|
| 750 | normals[edgeCount].z());
|
|---|
| 751 | glVertex3d (vertex[edgeCount].x(),
|
|---|
| 752 | vertex[edgeCount].y(),
|
|---|
| 753 | vertex[edgeCount].z());
|
|---|
| 754 | }
|
|---|
| 755 | glEnd ();
|
|---|
| 756 | end_of_drawing_through_stencil:
|
|---|
| 757 |
|
|---|
| 758 | // and once more to reset the stencil bits...
|
|---|
| 759 | glStencilFunc (GL_ALWAYS, 0, 1);
|
|---|
| 760 | glStencilOp (GL_INVERT, GL_INVERT, GL_INVERT);
|
|---|
| 761 | glDepthFunc (GL_LEQUAL); // to make sure line gets drawn.
|
|---|
| 762 | if (materialColour[3] < 1.) {
|
|---|
| 763 | // Transparent...
|
|---|
| 764 | glDisable (GL_CULL_FACE);
|
|---|
| 765 | glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
|
|---|
| 766 | } else {
|
|---|
| 767 | // Opaque...
|
|---|
| 768 | if (clipping) {
|
|---|
| 769 | glDisable (GL_CULL_FACE);
|
|---|
| 770 | glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
|
|---|
| 771 | } else {
|
|---|
| 772 | glEnable (GL_CULL_FACE);
|
|---|
| 773 | glCullFace (GL_BACK);
|
|---|
| 774 | glPolygonMode (GL_FRONT, GL_LINE);
|
|---|
| 775 | }
|
|---|
| 776 | }
|
|---|
| 777 | glDisable (GL_LIGHTING);
|
|---|
| 778 | glColor3d (c.GetRed (), c.GetGreen (), c.GetBlue ());
|
|---|
| 779 | glBegin (GL_QUADS);
|
|---|
| 780 | for (int edgeCount = 0; edgeCount < 4; ++edgeCount) {
|
|---|
| 781 | if (edgeFlag[edgeCount] > 0) {
|
|---|
| 782 | glEdgeFlag (GL_TRUE);
|
|---|
| 783 | } else {
|
|---|
| 784 | glEdgeFlag (GL_FALSE);
|
|---|
| 785 | }
|
|---|
| 786 | glNormal3d (normals[edgeCount].x(),
|
|---|
| 787 | normals[edgeCount].y(),
|
|---|
| 788 | normals[edgeCount].z());
|
|---|
| 789 | glVertex3d (vertex[edgeCount].x(),
|
|---|
| 790 | vertex[edgeCount].y(),
|
|---|
| 791 | vertex[edgeCount].z());
|
|---|
| 792 | }
|
|---|
| 793 | glEnd ();
|
|---|
| 794 | glDepthFunc (GL_LEQUAL); // Revert for next facet.
|
|---|
| 795 | glBegin (GL_QUADS); // Ready for next facet. GL
|
|---|
| 796 | // says it ignores incomplete
|
|---|
| 797 | // quadrilaterals, so final empty
|
|---|
| 798 | // glBegin/End sequence should be OK.
|
|---|
| 799 | }
|
|---|
| 800 | } while (notLastFace);
|
|---|
| 801 |
|
|---|
| 802 | glEnd ();
|
|---|
| 803 | glDisable (GL_STENCIL_TEST); // Revert to default for next primitive.
|
|---|
| 804 | glDepthMask (1); // Revert to default for next primitive.
|
|---|
| [754] | 805 | glDisable (GL_LIGHTING); // Revert to default for next primitive.
|
|---|
| [529] | 806 | }
|
|---|
| 807 |
|
|---|
| 808 | //Method for handling G4NURBS objects for drawing solids.
|
|---|
| 809 | //Knots and Ctrl Pnts MUST be arrays of GLfloats.
|
|---|
| 810 | void G4OpenGLSceneHandler::AddPrimitive (const G4NURBS& nurb) {
|
|---|
| 811 |
|
|---|
| [593] | 812 | // Loads G4Atts for picking...
|
|---|
| 813 | if (fpViewer->GetViewParameters().IsPicking()) {
|
|---|
| 814 | G4AttHolder* holder = new G4AttHolder;
|
|---|
| 815 | LoadAtts(nurb, holder);
|
|---|
| 816 | fPickMap[fPickName] = holder;
|
|---|
| 817 | }
|
|---|
| 818 |
|
|---|
| [529] | 819 | GLUnurbsObj *gl_nurb;
|
|---|
| 820 | gl_nurb = gluNewNurbsRenderer ();
|
|---|
| 821 |
|
|---|
| 822 | GLfloat *u_knot_array, *u_knot_array_ptr;
|
|---|
| 823 | u_knot_array = u_knot_array_ptr = new GLfloat [nurb.GetnbrKnots(G4NURBS::U)];
|
|---|
| 824 | G4NURBS::KnotsIterator u_iterator (nurb, G4NURBS::U);
|
|---|
| [789] | 825 | while (u_iterator.pick (u_knot_array_ptr++)){}
|
|---|
| [529] | 826 |
|
|---|
| 827 | GLfloat *v_knot_array, *v_knot_array_ptr;
|
|---|
| 828 | v_knot_array = v_knot_array_ptr = new GLfloat [nurb.GetnbrKnots(G4NURBS::V)];
|
|---|
| 829 | G4NURBS::KnotsIterator v_iterator (nurb, G4NURBS::V);
|
|---|
| [789] | 830 | while (v_iterator.pick (v_knot_array_ptr++)){}
|
|---|
| [529] | 831 |
|
|---|
| 832 | GLfloat *ctrl_pnt_array, *ctrl_pnt_array_ptr;
|
|---|
| 833 | ctrl_pnt_array = ctrl_pnt_array_ptr =
|
|---|
| 834 | new GLfloat [nurb.GettotalnbrCtrlPts () * G4NURBS::NofC];
|
|---|
| 835 | G4NURBS::CtrlPtsCoordsIterator c_p_iterator (nurb);
|
|---|
| [789] | 836 | while (c_p_iterator.pick (ctrl_pnt_array_ptr++)){}
|
|---|
| [529] | 837 |
|
|---|
| 838 | // Get vis attributes - pick up defaults if none.
|
|---|
| 839 | const G4VisAttributes* pVA =
|
|---|
| 840 | fpViewer -> GetApplicableVisAttributes (nurb.GetVisAttributes ());
|
|---|
| 841 |
|
|---|
| 842 | // Get view parameters that the user can force through the vis
|
|---|
| 843 | // attributes, thereby over-riding the current view parameter.
|
|---|
| 844 | G4ViewParameters::DrawingStyle drawing_style = GetDrawingStyle (pVA);
|
|---|
| 845 | //G4bool isAuxEdgeVisible = GetAuxEdgeVisible (pVA);
|
|---|
| 846 |
|
|---|
| 847 | //Get colour, etc..
|
|---|
| 848 | const G4Colour& c = pVA -> GetColour ();
|
|---|
| 849 |
|
|---|
| 850 | switch (drawing_style) {
|
|---|
| 851 |
|
|---|
| 852 | case (G4ViewParameters::hlhsr):
|
|---|
| 853 | // G4cout << "Hidden line removal not implememented in G4OpenGL.\n"
|
|---|
| 854 | // << "Using hidden surface removal." << G4endl;
|
|---|
| 855 | case (G4ViewParameters::hsr):
|
|---|
| 856 | {
|
|---|
| [688] | 857 | if (!fProcessing2D) glEnable (GL_LIGHTING);
|
|---|
| [529] | 858 | glEnable (GL_DEPTH_TEST);
|
|---|
| 859 | glEnable (GL_AUTO_NORMAL);
|
|---|
| 860 | glEnable (GL_NORMALIZE);
|
|---|
| 861 | gluNurbsProperty (gl_nurb, GLU_DISPLAY_MODE, GLU_FILL);
|
|---|
| 862 | gluNurbsProperty (gl_nurb, GLU_SAMPLING_TOLERANCE, 50.0);
|
|---|
| 863 | GLfloat materialColour [4];
|
|---|
| 864 | materialColour [0] = c.GetRed ();
|
|---|
| 865 | materialColour [1] = c.GetGreen ();
|
|---|
| 866 | materialColour [2] = c.GetBlue ();
|
|---|
| 867 | materialColour [3] = 1.0; // = c.GetAlpha () for transparency -
|
|---|
| 868 | // but see complication in
|
|---|
| 869 | // AddPrimitive(const G4Polyhedron&).
|
|---|
| 870 | glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, materialColour);
|
|---|
| 871 | break;
|
|---|
| 872 | }
|
|---|
| 873 | case (G4ViewParameters::hlr):
|
|---|
| 874 | // G4cout << "Hidden line removal not implememented in G4OpenGL.\n"
|
|---|
| 875 | // << "Using wireframe." << G4endl;
|
|---|
| 876 | case (G4ViewParameters::wireframe):
|
|---|
| 877 | default:
|
|---|
| 878 | glDisable (GL_LIGHTING);
|
|---|
| 879 | // glDisable (GL_DEPTH_TEST);
|
|---|
| 880 | glEnable (GL_DEPTH_TEST);
|
|---|
| 881 | glDisable (GL_AUTO_NORMAL);
|
|---|
| 882 | glDisable (GL_NORMALIZE);
|
|---|
| 883 | gluNurbsProperty (gl_nurb, GLU_DISPLAY_MODE, GLU_OUTLINE_POLYGON);
|
|---|
| 884 | gluNurbsProperty (gl_nurb, GLU_SAMPLING_TOLERANCE, 50.0);
|
|---|
| 885 | glColor3d (c.GetRed (), c.GetGreen (), c.GetBlue ());
|
|---|
| 886 | break;
|
|---|
| 887 | }
|
|---|
| 888 |
|
|---|
| 889 | gluBeginSurface (gl_nurb);
|
|---|
| 890 | G4int u_stride = 4;
|
|---|
| 891 | G4int v_stride = nurb.GetnbrCtrlPts(G4NURBS::U) * 4;
|
|---|
| 892 |
|
|---|
| 893 | gluNurbsSurface (gl_nurb,
|
|---|
| 894 | nurb.GetnbrKnots (G4NURBS::U), (GLfloat*)u_knot_array,
|
|---|
| 895 | nurb.GetnbrKnots (G4NURBS::V), (GLfloat*)v_knot_array,
|
|---|
| 896 | u_stride,
|
|---|
| 897 | v_stride,
|
|---|
| 898 | ctrl_pnt_array,
|
|---|
| 899 | nurb.GetUorder (),
|
|---|
| 900 | nurb.GetVorder (),
|
|---|
| 901 | GL_MAP2_VERTEX_4);
|
|---|
| 902 |
|
|---|
| 903 | gluEndSurface (gl_nurb);
|
|---|
| 904 |
|
|---|
| 905 | delete [] u_knot_array; // These should be allocated with smart allocators
|
|---|
| 906 | delete [] v_knot_array; // to avoid memory explosion.
|
|---|
| 907 | delete [] ctrl_pnt_array;
|
|---|
| 908 |
|
|---|
| 909 | gluDeleteNurbsRenderer (gl_nurb);
|
|---|
| 910 | }
|
|---|
| 911 |
|
|---|
| 912 | void G4OpenGLSceneHandler::AddCompound(const G4VTrajectory& traj) {
|
|---|
| 913 | G4VSceneHandler::AddCompound(traj); // For now.
|
|---|
| 914 | }
|
|---|
| 915 |
|
|---|
| 916 | void G4OpenGLSceneHandler::AddCompound(const G4VHit& hit) {
|
|---|
| 917 | G4VSceneHandler::AddCompound(hit); // For now.
|
|---|
| 918 | }
|
|---|
| 919 |
|
|---|
| 920 | #endif
|
|---|