source: trunk/source/visualization/OpenGL/src/G4OpenGLStoredQtViewer.cc@ 1121

Last change on this file since 1121 was 1121, checked in by garnier, 16 years ago

en test...ca marche encore...

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[531]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
[1092]27// $Id: G4OpenGLStoredQtViewer.cc,v 1.26 2009/07/27 14:01:13 lgarnier Exp $
[866]28// GEANT4 tag $Name: $
[531]29//
[564]30//
[533]31// Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and
[564]32// G4OpenGLStoredViewer.
[531]33
[533]34#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
[1121]35#define QT_STORE_46_DBG 1
36#define QT_STORE_46_DBG_INIT 1
37#define QT_STORE_46_DBG_COMPUTE 1 seul ok
38//#define QT_STORE_46_DBG_RESIZE 1 resize et compute ok
39//#define QT_STORE_46_DBG_PAINT 1
[531]40
[1121]41#include "G4VViewer.hh"
[533]42#include "G4OpenGLStoredQtViewer.hh"
[1121]43#include "G4OpenGLStoredSceneHandler.hh"
[531]44
45#include "G4ios.hh"
46
[533]47G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer
[531]48(G4OpenGLStoredSceneHandler& sceneHandler,
49 const G4String& name):
[682]50 G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
51 G4OpenGLViewer (sceneHandler),
52 G4OpenGLQtViewer (sceneHandler),
[1121]53 G4OpenGLStoredViewer (sceneHandler) // FIXME : gerer le pb du parent !
[682]54{
[863]55
[709]56#if QT_VERSION < 0x040000
57 setFocusPolicy(QWidget::StrongFocus); // enable keybord events
58#else
[696]59 setFocusPolicy(Qt::StrongFocus); // enable keybord events
[709]60#endif
[1040]61 fHasToRepaint =false;
[858]62
[531]63 if (fViewId < 0) return; // In case error in base class instantiation.
64}
65
[564]66G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() {
[682]67 makeCurrent();
68 // this is connect to the Dialog for deleting it properly
69 // when close event.
70 // ((QDialog*)window())->reject();
[564]71}
[531]72
[564]73void G4OpenGLStoredQtViewer::Initialise() {
[911]74#ifdef G4DEBUG_VIS_OGL
[858]75 printf("G4OpenGLStoredQtViewer::Initialise 1\n");
[608]76#endif
[1040]77 fReadyToPaint = false;
[866]78 CreateMainWindow (this,QString(fName));
[873]79 CreateFontLists ();
[564]80
[1040]81 fReadyToPaint = true;
[564]82}
[531]83
[1121]84#ifdef QT_STORE_46_DBG_INIT
[564]85void G4OpenGLStoredQtViewer::initializeGL () {
[1121]86 glShadeModel(GL_SMOOTH); // Enable Smooth Shading
87 glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black Background
88 glClearDepth(1.0f); // Depth Buffer Setup
89 glEnable(GL_DEPTH_TEST); // Enables Depth Testing
90 glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do
91 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations
92
[564]93
[1121]94 return; // Initialization Went OK
95
96 }
97#else
98void G4OpenGLStoredQtViewer::initializeGL () {
99
[682]100 InitializeGLView ();
[564]101
[911]102#ifdef G4DEBUG_VIS_OGL
[682]103 printf("G4OpenGLStoredQtViewer::InitialiseGL () 1\n");
[608]104#endif
[564]105
[682]106 // clear the buffers and window.
107 ClearView ();
108 FinishView ();
[564]109
[682]110 glDepthFunc (GL_LEQUAL);
111 glDepthMask (GL_TRUE);
[1121]112#ifdef G4DEBUG_VIS_OGL
113 printf("glDepthFunc (GL_LEQUAL) G4OpenGLStoredQtViewer\n ");
114 printf("glDepthMask (GL_TRUE) G4OpenGLStoredQtViewer\n ");
115#endif
[564]116
[866]117 if (fSceneHandler.GetScene() == 0) {
[1040]118 fHasToRepaint =false;
[866]119 } else {
[1040]120 fHasToRepaint =true;
[866]121 }
[564]122
[911]123#ifdef G4DEBUG_VIS_OGL
[873]124 printf("G4OpenGLStoredQtViewer::InitialiseGL END\n");
[608]125#endif
[531]126}
127
[1121]128#endif
[564]129
[533]130void G4OpenGLStoredQtViewer::DrawView () {
[911]131#ifdef G4DEBUG_VIS_OGL
[877]132 printf("G4OpenGLStoredQtViewer::DrawView VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n");
133#endif
134 // That's no the same logic as Immediate Viewer, I don't know why...
135 // But if I send updateGL here, we go here :
136 // updateQWidget -> paintGL -> ComputeView
137 // whih is not the same as ComputeView Directly
138 // And we loose the redraw of things !
139
[1039]140 ComputeView();
[911]141#ifdef G4DEBUG_VIS_OGL
[877]142 printf("G4OpenGLStoredQtViewer::DrawView ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n");
143#endif
144}
[682]145
[1121]146#ifdef QT_STORE_46_DBG_COMPUTE
[877]147void G4OpenGLStoredQtViewer::ComputeView () {
[1121]148 glBegin(GL_QUADS);
149 //carré rouge
150 glColor3ub(255,0,0);
151 glVertex3d(9,9,0);
152 glVertex3d(9,0,0);
153 glVertex3d(0,0,0);
154 glVertex3d(0,9,0);
155 //carré vert
156 glColor3ub(0,255,0);
157 glVertex3d(9,9,0);
158 glVertex3d(18,9,0);
159 glVertex3d(18,0,0);
160 glVertex3d(9,0,0);
161 //carré vert
162 glColor3ub(0,255,0);
163 glVertex3d(0,18,0);
164 glVertex3d(9,18,0);
165 glVertex3d(9,9,0);
166 glVertex3d(0,9,0);
167 //carré bleu
168 glColor3ub(0,0,255);
169 glVertex3d(18,18,0);
170 glVertex3d(18,9,0);
171 glVertex3d(9,9,0);
172 glVertex3d(9,18,0);
173 //carré bleu
174 glColor3ub(0,0,255);
175 glVertex3d(9,0,0);
176 glVertex3d(9,9,0);
177 glVertex3d(9,9,9);
178 glVertex3d(9,0,9);
179 //carré blanc
180 glColor3ub(255,255,255);
181 glVertex3d(9,9,0);
182 glVertex3d(0,9,0);
183 glVertex3d(0,9,9);
184 glVertex3d(9,9,9);
185 //carré rouge
186 glColor3ub(255,0,0);
187 glVertex3d(9,9,9);
188 glVertex3d(9,0,9);
189 glVertex3d(0,0,9);
190 glVertex3d(0,9,9);
191 glEnd();
192 }
193#else
194void G4OpenGLStoredQtViewer::ComputeView () {
[877]195
[911]196#ifdef G4DEBUG_VIS_OGL
[1039]197 printf("G4OpenGLStoredQtViewer::ComputeView %d %d VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",getWinWidth(), getWinHeight());
[608]198#endif
[877]199 makeCurrent();
[682]200 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
[531]201
[682]202 //Make sure current viewer is attached and clean...
[531]203
[682]204 //See if things have changed from last time and remake if necessary...
205 // The fNeedKernelVisit flag might have been set by the user in
206 // /vis/viewer/rebuild, but if not, make decision and set flag only
207 // if necessary...
[873]208 if (!fNeedKernelVisit) {
[877]209 KernelVisitDecision ();
[873]210 }
[682]211 G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
212 ProcessView ();
[564]213
[531]214
[682]215 if(style!=G4ViewParameters::hlr &&
216 haloing_enabled) {
[911]217#ifdef G4DEBUG_VIS_OGL
[877]218 printf("G4OpenGLStoredQtViewer::ComputeView DANS LE IF\n");
[608]219#endif
[531]220
[682]221 HaloingFirstPass ();
222 DrawDisplayLists ();
[1121]223#ifdef G4DEBUG_VIS_OGL
224 printf("glFlush () G4OpenGLStoredQtViewer\n ");
225#endif
[682]226 glFlush ();
[531]227
[682]228 HaloingSecondPass ();
[531]229
[682]230 DrawDisplayLists ();
231 FinishView ();
[531]232
[682]233 } else {
[564]234
[682]235 // If kernel visit was needed, drawing and FinishView will already
236 // have been done, so...
237 if (!kernelVisitWasNeeded) {
[911]238#ifdef G4DEBUG_VIS_OGL
[877]239 printf("************************** G4OpenGLStoredQtViewer::ComputeView Don't need kernel Visit \n");
[608]240#endif
[682]241 DrawDisplayLists ();
242 FinishView ();
243 } else {
[911]244#ifdef G4DEBUG_VIS_OGL
[877]245 printf("************************** G4OpenGLStoredQtViewer::ComputeView need kernel Visit \n");
[608]246#endif
[682]247 // However, union cutaways are implemented in DrawDisplayLists, so make
248 // an extra pass...
249 if (fVP.IsCutaway() &&
250 fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
251 ClearView();
252 DrawDisplayLists ();
253 FinishView ();
[911]254#ifdef G4DEBUG_VIS_OGL
[682]255 printf("*************************** CASE 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
[608]256#endif
[682]257 } else { // ADD TO AVOID KernelVisit=1 and nothing to display
258 DrawDisplayLists ();
259 FinishView ();
260 }
261 }
262 }
[564]263
[745]264 if (isRecording()) {
[739]265 savePPMToTemp();
[724]266 }
267
[911]268#ifdef G4DEBUG_VIS_OGL
[1039]269 printf("G4OpenGLStoredQtViewer::ComputeView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",getWinWidth(), getWinHeight());
[608]270#endif
[1040]271 fHasToRepaint =true;
[531]272}
[1121]273#endif
[531]274
[564]275
276/**
[682]277 - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements
278*/
[1121]279#ifdef QT_STORE_46_DBG_RESIZE
[564]280void G4OpenGLStoredQtViewer::resizeGL(
[1039]281 int aWidth
282 ,int aHeight)
[564]283{
[1121]284#ifdef G4DEBUG_VIS_OGL
285 printf("G4OpenGLStoredQtViewer::resizeGL\n");
286#endif
[906]287 // Set new size, it will be update when next Repaint()->SetView() called
[1121]288 if (2 == 1) {
289 if (aHeight==0)
290 {
291 aHeight=1;
292 }
293
294 glViewport(0,0,aWidth,aHeight);
295
296 glMatrixMode(GL_PROJECTION);
297 glLoadIdentity();
298
299 // Calculate The Aspect Ratio Of The Window
300 gluPerspective(45.0f,(GLfloat)aWidth/(GLfloat)aHeight,0.1f,100.0f);
301
302 glMatrixMode(GL_MODELVIEW);
303 glLoadIdentity();
304 } else {
305 int side = qMin(aWidth, aHeight);
306 glViewport((aWidth - side) / 2, (aHeight - side) / 2, side, side);
307
308 glMatrixMode(GL_PROJECTION);
309 glLoadIdentity();
310 glOrtho(-0.5, +0.5, -0.5, +0.5, 4.0, 15.0);
311 glMatrixMode(GL_MODELVIEW);
312 }
313}
314#else
315void G4OpenGLStoredQtViewer::resizeGL(
316 int aWidth
317 ,int aHeight)
318{
319#ifdef G4DEBUG_VIS_OGL
320 printf("G4OpenGLStoredQtViewer::resizeGL\n");
321#endif
322 // Set new size, it will be update when next Repaint()->SetView() called
323
[1039]324 ResizeWindow(aWidth,aHeight);
[1121]325
326
327
328 SetView(); // en test .......................
329 // ResizeGLView(); // en test .......................
330
331
332
333
[1040]334 fHasToRepaint = sizeHasChanged();
[564]335}
[1121]336#endif
[564]337
338
[1121]339#ifdef QT_STORE_46_DBG_PAINT
[564]340void G4OpenGLStoredQtViewer::paintGL()
[682]341{
[911]342#ifdef G4DEBUG_VIS_OGL
[1121]343 printf("G4OpenGLStoredQtViewer::paintGL\n");
344#endif
345 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
346 glMatrixMode(GL_MODELVIEW);
347 glLoadIdentity();
348 gluLookAt(15,15,15,0,0,0,0,0,1);
349
350 glBegin(GL_QUADS);
351 //carré rouge
352 glColor3ub(255,0,0);
353 glVertex3d(9,9,0);
354 glVertex3d(9,0,0);
355 glVertex3d(0,0,0);
356 glVertex3d(0,9,0);
357 //carré vert
358 glColor3ub(0,255,0);
359 glVertex3d(9,9,0);
360 glVertex3d(18,9,0);
361 glVertex3d(18,0,0);
362 glVertex3d(9,0,0);
363 //carré vert
364 glColor3ub(0,255,0);
365 glVertex3d(0,18,0);
366 glVertex3d(9,18,0);
367 glVertex3d(9,9,0);
368 glVertex3d(0,9,0);
369 //carré bleu
370 glColor3ub(0,0,255);
371 glVertex3d(18,18,0);
372 glVertex3d(18,9,0);
373 glVertex3d(9,9,0);
374 glVertex3d(9,18,0);
375 //carré bleu
376 glColor3ub(0,0,255);
377 glVertex3d(9,0,0);
378 glVertex3d(9,9,0);
379 glVertex3d(9,9,9);
380 glVertex3d(9,0,9);
381 //carré blanc
382 glColor3ub(255,255,255);
383 glVertex3d(9,9,0);
384 glVertex3d(0,9,0);
385 glVertex3d(0,9,9);
386 glVertex3d(9,9,9);
387 //carré rouge
388 glColor3ub(255,0,0);
389 glVertex3d(9,9,9);
390 glVertex3d(9,0,9);
391 glVertex3d(0,0,9);
392 glVertex3d(0,9,9);
393 glEnd();
394}
395
396#else
397void G4OpenGLStoredQtViewer::paintGL()
398{
399#ifdef G4DEBUG_VIS_OGL
[1040]400 printf("G4OpenGLStoredQtViewer::paintGL ready:%d fHasTo:%d??\n",fReadyToPaint,fHasToRepaint);
[873]401#endif
[1040]402 if (!fReadyToPaint) {
403 fReadyToPaint= true;
[682]404 return;
405 }
[1039]406 // DO NOT RESIZE IF SIZE HAS NOT CHANGE :
407 // WHEN CLICK ON THE FRAME FOR EXAMPLE
408 // EXECEPT WHEN MOUSE MOVE EVENT
[1040]409 if ( !fHasToRepaint) {
[1039]410 if (((getWinWidth() == (unsigned int)width())) &&(getWinHeight() == (unsigned int) height())) {
411 return;
412 }
413 }
414#ifdef G4DEBUG_VIS_OGL
[1040]415 printf("G4OpenGLStoredQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV ready %d\n",fReadyToPaint);
[1039]416#endif
[873]417
[1039]418 SetView();
419
420 ClearView (); //ok, put the background correct
421 ComputeView();
422
[1040]423 fHasToRepaint =false;
[1039]424
[911]425#ifdef G4DEBUG_VIS_OGL
[1040]426 printf("G4OpenGLStoredQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ready %d\n",fReadyToPaint);
[608]427#endif
[682]428}
[564]429
[1121]430#endif
431
[564]432void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event)
433{
[873]434 G4MousePressEvent(event);
[564]435}
436
[696]437void G4OpenGLStoredQtViewer::keyPressEvent (QKeyEvent * event)
438{
439 G4keyPressEvent(event);
440}
441
[804]442void G4OpenGLStoredQtViewer::wheelEvent (QWheelEvent * event)
443{
444 G4wheelEvent(event);
445}
446
[678]447/**
448 * This function was build in order to make a zoom on double clic event.
449 * It was think to build a rubberband on the zoom area, but never work fine
450 */
[955]451void G4OpenGLStoredQtViewer::mouseDoubleClickEvent(QMouseEvent *)
[673]452{
[873]453 G4MouseDoubleClickEvent();
[673]454}
455
[955]456void G4OpenGLStoredQtViewer::mouseReleaseEvent(QMouseEvent *)
[673]457{
[797]458 G4MouseReleaseEvent();
[673]459}
460
[564]461void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event)
462{
[873]463 G4MouseMoveEvent(event);
[564]464}
465
466
467void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e)
468{
[873]469 G4manageContextMenuEvent(e);
[564]470}
471
472void G4OpenGLStoredQtViewer::updateQWidget() {
[1040]473 fHasToRepaint= true;
[564]474 updateGL();
[1040]475 fHasToRepaint= false;
[564]476}
477
[877]478void G4OpenGLStoredQtViewer::ShowView (
479)
480//////////////////////////////////////////////////////////////////////////////
481//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
482{
483#if QT_VERSION < 0x040000
484 setActiveWindow();
485#else
486 activateWindow();
487#endif
488}
[673]489
[531]490#endif
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