source: trunk/source/visualization/OpenGL/src/G4OpenGLStoredQtViewer.cc@ 1230

Last change on this file since 1230 was 1227, checked in by garnier, 16 years ago

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[531]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
[1141]27// $Id: G4OpenGLStoredQtViewer.cc,v 1.28 2009/11/03 11:02:32 lgarnier Exp $
[866]28// GEANT4 tag $Name: $
[531]29//
[564]30//
[533]31// Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and
[564]32// G4OpenGLStoredViewer.
[531]33
[533]34#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
[531]35
[533]36#include "G4OpenGLStoredQtViewer.hh"
[531]37
38#include "G4ios.hh"
39
[533]40G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer
[531]41(G4OpenGLStoredSceneHandler& sceneHandler,
42 const G4String& name):
[682]43 G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
44 G4OpenGLViewer (sceneHandler),
45 G4OpenGLQtViewer (sceneHandler),
[1124]46 G4OpenGLStoredViewer (sceneHandler), // FIXME : gerer le pb du parent !
47 QGLWidget()
[682]48{
[863]49
[709]50#if QT_VERSION < 0x040000
51 setFocusPolicy(QWidget::StrongFocus); // enable keybord events
52#else
[696]53 setFocusPolicy(Qt::StrongFocus); // enable keybord events
[709]54#endif
[1040]55 fHasToRepaint =false;
[858]56
[531]57 if (fViewId < 0) return; // In case error in base class instantiation.
58}
59
[564]60G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() {
[682]61 makeCurrent();
62 // this is connect to the Dialog for deleting it properly
63 // when close event.
64 // ((QDialog*)window())->reject();
[564]65}
[531]66
[564]67void G4OpenGLStoredQtViewer::Initialise() {
[911]68#ifdef G4DEBUG_VIS_OGL
[858]69 printf("G4OpenGLStoredQtViewer::Initialise 1\n");
[608]70#endif
[1040]71 fReadyToPaint = false;
[1164]72 CreateMainWindow (this,QString(GetName()));
[873]73 CreateFontLists ();
[564]74
[1040]75 fReadyToPaint = true;
[564]76}
[531]77
[564]78void G4OpenGLStoredQtViewer::initializeGL () {
79
[682]80 InitializeGLView ();
[564]81
[911]82#ifdef G4DEBUG_VIS_OGL
[682]83 printf("G4OpenGLStoredQtViewer::InitialiseGL () 1\n");
[608]84#endif
[564]85
[682]86 // clear the buffers and window.
87 ClearView ();
88 FinishView ();
[564]89
[682]90 glDepthFunc (GL_LEQUAL);
91 glDepthMask (GL_TRUE);
[564]92
[866]93 if (fSceneHandler.GetScene() == 0) {
[1040]94 fHasToRepaint =false;
[866]95 } else {
[1040]96 fHasToRepaint =true;
[866]97 }
[564]98
[911]99#ifdef G4DEBUG_VIS_OGL
[873]100 printf("G4OpenGLStoredQtViewer::InitialiseGL END\n");
[608]101#endif
[531]102}
103
[564]104
[533]105void G4OpenGLStoredQtViewer::DrawView () {
[911]106#ifdef G4DEBUG_VIS_OGL
[877]107 printf("G4OpenGLStoredQtViewer::DrawView VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n");
108#endif
109 // That's no the same logic as Immediate Viewer, I don't know why...
110 // But if I send updateGL here, we go here :
111 // updateQWidget -> paintGL -> ComputeView
112 // whih is not the same as ComputeView Directly
113 // And we loose the redraw of things !
114
[1039]115 ComputeView();
[911]116#ifdef G4DEBUG_VIS_OGL
[877]117 printf("G4OpenGLStoredQtViewer::DrawView ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n");
118#endif
119}
[682]120
[877]121void G4OpenGLStoredQtViewer::ComputeView () {
[1122]122
123#ifdef G4DEBUG_VIS_OGL
[1039]124 printf("G4OpenGLStoredQtViewer::ComputeView %d %d VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",getWinWidth(), getWinHeight());
[608]125#endif
[877]126 makeCurrent();
[682]127 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
[531]128
[682]129 //Make sure current viewer is attached and clean...
[531]130
[682]131 //See if things have changed from last time and remake if necessary...
132 // The fNeedKernelVisit flag might have been set by the user in
133 // /vis/viewer/rebuild, but if not, make decision and set flag only
134 // if necessary...
[873]135 if (!fNeedKernelVisit) {
[877]136 KernelVisitDecision ();
[873]137 }
[682]138 G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
139 ProcessView ();
[564]140
[531]141
[682]142 if(style!=G4ViewParameters::hlr &&
143 haloing_enabled) {
[911]144#ifdef G4DEBUG_VIS_OGL
[877]145 printf("G4OpenGLStoredQtViewer::ComputeView DANS LE IF\n");
[608]146#endif
[531]147
[682]148 HaloingFirstPass ();
149 DrawDisplayLists ();
150 glFlush ();
[531]151
[682]152 HaloingSecondPass ();
[531]153
[682]154 DrawDisplayLists ();
155 FinishView ();
[531]156
[682]157 } else {
[564]158
[682]159 // If kernel visit was needed, drawing and FinishView will already
160 // have been done, so...
161 if (!kernelVisitWasNeeded) {
[911]162#ifdef G4DEBUG_VIS_OGL
[877]163 printf("************************** G4OpenGLStoredQtViewer::ComputeView Don't need kernel Visit \n");
[608]164#endif
[682]165 DrawDisplayLists ();
166 FinishView ();
167 } else {
[911]168#ifdef G4DEBUG_VIS_OGL
[877]169 printf("************************** G4OpenGLStoredQtViewer::ComputeView need kernel Visit \n");
[608]170#endif
[682]171 // However, union cutaways are implemented in DrawDisplayLists, so make
172 // an extra pass...
173 if (fVP.IsCutaway() &&
174 fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
175 ClearView();
176 DrawDisplayLists ();
177 FinishView ();
[911]178#ifdef G4DEBUG_VIS_OGL
[682]179 printf("*************************** CASE 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
[608]180#endif
[682]181 } else { // ADD TO AVOID KernelVisit=1 and nothing to display
182 DrawDisplayLists ();
183 FinishView ();
184 }
185 }
186 }
[564]187
[745]188 if (isRecording()) {
[739]189 savePPMToTemp();
[724]190 }
191
[911]192#ifdef G4DEBUG_VIS_OGL
[1039]193 printf("G4OpenGLStoredQtViewer::ComputeView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",getWinWidth(), getWinHeight());
[608]194#endif
[1040]195 fHasToRepaint =true;
[531]196}
197
[564]198
199/**
[682]200 - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements
201*/
[564]202void G4OpenGLStoredQtViewer::resizeGL(
[1039]203 int aWidth
204 ,int aHeight)
[564]205{
[1121]206 // Set new size, it will be update when next Repaint()->SetView() called
[1124]207 ResizeWindow(aWidth,aHeight);
[1040]208 fHasToRepaint = sizeHasChanged();
[1121]209}
210
[1124]211
[1227]212// We have to get several case :
213// - Only activate the windows (mouse click for example) -> Do not redraw
214// - resize window -> redraw
215// - try to avoid recompute everything if we do not rescale picture (side is the same)
216
[1121]217void G4OpenGLStoredQtViewer::paintGL()
218{
219#ifdef G4DEBUG_VIS_OGL
[1040]220 printf("G4OpenGLStoredQtViewer::paintGL ready:%d fHasTo:%d??\n",fReadyToPaint,fHasToRepaint);
[873]221#endif
[1040]222 if (!fReadyToPaint) {
223 fReadyToPaint= true;
[682]224 return;
225 }
[1039]226 // DO NOT RESIZE IF SIZE HAS NOT CHANGE :
227 // WHEN CLICK ON THE FRAME FOR EXAMPLE
228 // EXECEPT WHEN MOUSE MOVE EVENT
[1040]229 if ( !fHasToRepaint) {
[1141]230#if QT_VERSION < 0x040000
231 if (((getWinWidth() == (unsigned int)width())) &&(getWinHeight() == (unsigned int) height())) {
232#else
[1125]233 // L. Garnier : Trap to get the size with mac OSX 10.6 and Qt 4.6(devel)
234 // Tested on Qt4.5 on mac, 4.4 on windows, 4.5 on unbuntu
235 int sw = 0;
236 int sh = 0;
237 if (!isMaximized() && !isFullScreen()) {
238 sw = normalGeometry().width();
239 sh = normalGeometry().height();
240 } else {
241 sw = frameGeometry().width();
242 sh = frameGeometry().height();
243 }
[1126]244 if ((getWinWidth() == (unsigned int)sw) &&(getWinHeight() == (unsigned int)sh)) {
[1141]245#endif
[1039]246 return;
247 }
248 }
249#ifdef G4DEBUG_VIS_OGL
[1040]250 printf("G4OpenGLStoredQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV ready %d\n",fReadyToPaint);
[1039]251#endif
[873]252
[1141]253 SetView();
[1039]254
[1141]255 ClearView (); //ok, put the background correct
[1039]256 ComputeView();
[1227]257
[1040]258 fHasToRepaint =false;
[1039]259
[911]260#ifdef G4DEBUG_VIS_OGL
[1124]261 printf("G4OpenGLStoredQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ready %d\n",fReadyToPaint);
[608]262#endif
[682]263}
[564]264
265void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event)
266{
[1124]267 G4MousePressEvent(event);
[564]268}
269
[696]270void G4OpenGLStoredQtViewer::keyPressEvent (QKeyEvent * event)
271{
272 G4keyPressEvent(event);
273}
274
[804]275void G4OpenGLStoredQtViewer::wheelEvent (QWheelEvent * event)
276{
277 G4wheelEvent(event);
278}
279
[678]280/**
281 * This function was build in order to make a zoom on double clic event.
282 * It was think to build a rubberband on the zoom area, but never work fine
283 */
[955]284void G4OpenGLStoredQtViewer::mouseDoubleClickEvent(QMouseEvent *)
[673]285{
[873]286 G4MouseDoubleClickEvent();
[673]287}
288
[955]289void G4OpenGLStoredQtViewer::mouseReleaseEvent(QMouseEvent *)
[673]290{
[797]291 G4MouseReleaseEvent();
[673]292}
293
[564]294void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event)
295{
[873]296 G4MouseMoveEvent(event);
[564]297}
298
299
300void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e)
301{
[873]302 G4manageContextMenuEvent(e);
[564]303}
304
305void G4OpenGLStoredQtViewer::updateQWidget() {
[1040]306 fHasToRepaint= true;
[564]307 updateGL();
[1040]308 fHasToRepaint= false;
[564]309}
310
[877]311void G4OpenGLStoredQtViewer::ShowView (
312)
313//////////////////////////////////////////////////////////////////////////////
314//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
315{
316#if QT_VERSION < 0x040000
317 setActiveWindow();
318#else
319 activateWindow();
320#endif
321}
[673]322
[531]323#endif
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