source: trunk/source/visualization/OpenGL/src/G4OpenGLStoredQtViewer.cc@ 1239

Last change on this file since 1239 was 1238, checked in by garnier, 16 years ago

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[531]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
[1141]27// $Id: G4OpenGLStoredQtViewer.cc,v 1.28 2009/11/03 11:02:32 lgarnier Exp $
[866]28// GEANT4 tag $Name: $
[531]29//
[564]30//
[533]31// Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and
[564]32// G4OpenGLStoredViewer.
[531]33
[533]34#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
[531]35
[533]36#include "G4OpenGLStoredQtViewer.hh"
[531]37
38#include "G4ios.hh"
39
[533]40G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer
[531]41(G4OpenGLStoredSceneHandler& sceneHandler,
42 const G4String& name):
[682]43 G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
44 G4OpenGLViewer (sceneHandler),
45 G4OpenGLQtViewer (sceneHandler),
[1124]46 G4OpenGLStoredViewer (sceneHandler), // FIXME : gerer le pb du parent !
47 QGLWidget()
[682]48{
[863]49
[709]50#if QT_VERSION < 0x040000
51 setFocusPolicy(QWidget::StrongFocus); // enable keybord events
52#else
[696]53 setFocusPolicy(Qt::StrongFocus); // enable keybord events
[709]54#endif
[1040]55 fHasToRepaint =false;
[858]56
[531]57 if (fViewId < 0) return; // In case error in base class instantiation.
58}
59
[564]60G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() {
[682]61 makeCurrent();
62 // this is connect to the Dialog for deleting it properly
63 // when close event.
64 // ((QDialog*)window())->reject();
[564]65}
[531]66
[564]67void G4OpenGLStoredQtViewer::Initialise() {
[911]68#ifdef G4DEBUG_VIS_OGL
[858]69 printf("G4OpenGLStoredQtViewer::Initialise 1\n");
[608]70#endif
[1040]71 fReadyToPaint = false;
[1164]72 CreateMainWindow (this,QString(GetName()));
[873]73 CreateFontLists ();
[564]74
[1040]75 fReadyToPaint = true;
[564]76}
[531]77
[564]78void G4OpenGLStoredQtViewer::initializeGL () {
79
[682]80 InitializeGLView ();
[564]81
[911]82#ifdef G4DEBUG_VIS_OGL
[682]83 printf("G4OpenGLStoredQtViewer::InitialiseGL () 1\n");
[608]84#endif
[564]85
[682]86 // clear the buffers and window.
87 ClearView ();
88 FinishView ();
[564]89
[682]90 glDepthFunc (GL_LEQUAL);
91 glDepthMask (GL_TRUE);
[564]92
[866]93 if (fSceneHandler.GetScene() == 0) {
[1040]94 fHasToRepaint =false;
[866]95 } else {
[1040]96 fHasToRepaint =true;
[866]97 }
[564]98
[911]99#ifdef G4DEBUG_VIS_OGL
[873]100 printf("G4OpenGLStoredQtViewer::InitialiseGL END\n");
[608]101#endif
[531]102}
103
[564]104
[533]105void G4OpenGLStoredQtViewer::DrawView () {
[911]106#ifdef G4DEBUG_VIS_OGL
[877]107 printf("G4OpenGLStoredQtViewer::DrawView VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n");
108#endif
109 // That's no the same logic as Immediate Viewer, I don't know why...
110 // But if I send updateGL here, we go here :
111 // updateQWidget -> paintGL -> ComputeView
112 // whih is not the same as ComputeView Directly
113 // And we loose the redraw of things !
114
[1238]115 // ComputeView();
[911]116#ifdef G4DEBUG_VIS_OGL
[1238]117 printf("G4OpenGLStoredQtViewer::DrawView ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ llllllllllllllllllllllllllllllll\n");
[877]118#endif
[1238]119 updateQWidget();
[877]120}
[682]121
[877]122void G4OpenGLStoredQtViewer::ComputeView () {
[1122]123
124#ifdef G4DEBUG_VIS_OGL
[1039]125 printf("G4OpenGLStoredQtViewer::ComputeView %d %d VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",getWinWidth(), getWinHeight());
[608]126#endif
[877]127 makeCurrent();
[682]128 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
[531]129
[682]130 //Make sure current viewer is attached and clean...
[531]131
[682]132 //See if things have changed from last time and remake if necessary...
133 // The fNeedKernelVisit flag might have been set by the user in
134 // /vis/viewer/rebuild, but if not, make decision and set flag only
135 // if necessary...
[873]136 if (!fNeedKernelVisit) {
[877]137 KernelVisitDecision ();
[873]138 }
[682]139 G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
140 ProcessView ();
[564]141
[531]142
[682]143 if(style!=G4ViewParameters::hlr &&
144 haloing_enabled) {
[911]145#ifdef G4DEBUG_VIS_OGL
[877]146 printf("G4OpenGLStoredQtViewer::ComputeView DANS LE IF\n");
[608]147#endif
[531]148
[682]149 HaloingFirstPass ();
150 DrawDisplayLists ();
151 glFlush ();
[531]152
[682]153 HaloingSecondPass ();
[531]154
[682]155 DrawDisplayLists ();
156 FinishView ();
[531]157
[682]158 } else {
[564]159
[682]160 // If kernel visit was needed, drawing and FinishView will already
161 // have been done, so...
162 if (!kernelVisitWasNeeded) {
[911]163#ifdef G4DEBUG_VIS_OGL
[877]164 printf("************************** G4OpenGLStoredQtViewer::ComputeView Don't need kernel Visit \n");
[608]165#endif
[682]166 DrawDisplayLists ();
167 FinishView ();
168 } else {
[911]169#ifdef G4DEBUG_VIS_OGL
[877]170 printf("************************** G4OpenGLStoredQtViewer::ComputeView need kernel Visit \n");
[608]171#endif
[682]172 // However, union cutaways are implemented in DrawDisplayLists, so make
173 // an extra pass...
174 if (fVP.IsCutaway() &&
175 fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
176 ClearView();
177 DrawDisplayLists ();
178 FinishView ();
[911]179#ifdef G4DEBUG_VIS_OGL
[682]180 printf("*************************** CASE 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
[608]181#endif
[682]182 } else { // ADD TO AVOID KernelVisit=1 and nothing to display
183 DrawDisplayLists ();
184 FinishView ();
185 }
186 }
187 }
[564]188
[745]189 if (isRecording()) {
[739]190 savePPMToTemp();
[724]191 }
192
[911]193#ifdef G4DEBUG_VIS_OGL
[1039]194 printf("G4OpenGLStoredQtViewer::ComputeView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",getWinWidth(), getWinHeight());
[608]195#endif
[1040]196 fHasToRepaint =true;
[531]197}
198
[564]199
200/**
[682]201 - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements
202*/
[564]203void G4OpenGLStoredQtViewer::resizeGL(
[1039]204 int aWidth
205 ,int aHeight)
[564]206{
[1121]207 // Set new size, it will be update when next Repaint()->SetView() called
[1124]208 ResizeWindow(aWidth,aHeight);
[1040]209 fHasToRepaint = sizeHasChanged();
[1121]210}
211
[1124]212
[1227]213// We have to get several case :
214// - Only activate the windows (mouse click for example) -> Do not redraw
215// - resize window -> redraw
216// - try to avoid recompute everything if we do not rescale picture (side is the same)
217
[1121]218void G4OpenGLStoredQtViewer::paintGL()
219{
220#ifdef G4DEBUG_VIS_OGL
[1238]221 printf("G4OpenGLStoredQtViewer::paintGL ready:%d fHasTo:%d?? context:%d\n",fReadyToPaint,fHasToRepaint,context());
[873]222#endif
[1040]223 if (!fReadyToPaint) {
224 fReadyToPaint= true;
[682]225 return;
226 }
[1039]227 // DO NOT RESIZE IF SIZE HAS NOT CHANGE :
228 // WHEN CLICK ON THE FRAME FOR EXAMPLE
229 // EXECEPT WHEN MOUSE MOVE EVENT
[1040]230 if ( !fHasToRepaint) {
[1141]231#if QT_VERSION < 0x040000
232 if (((getWinWidth() == (unsigned int)width())) &&(getWinHeight() == (unsigned int) height())) {
233#else
[1125]234 // L. Garnier : Trap to get the size with mac OSX 10.6 and Qt 4.6(devel)
235 // Tested on Qt4.5 on mac, 4.4 on windows, 4.5 on unbuntu
236 int sw = 0;
237 int sh = 0;
238 if (!isMaximized() && !isFullScreen()) {
239 sw = normalGeometry().width();
240 sh = normalGeometry().height();
241 } else {
242 sw = frameGeometry().width();
243 sh = frameGeometry().height();
244 }
[1126]245 if ((getWinWidth() == (unsigned int)sw) &&(getWinHeight() == (unsigned int)sh)) {
[1141]246#endif
[1039]247 return;
248 }
249 }
250#ifdef G4DEBUG_VIS_OGL
[1040]251 printf("G4OpenGLStoredQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV ready %d\n",fReadyToPaint);
[1039]252#endif
[873]253
[1141]254 SetView();
[1238]255
[1141]256 ClearView (); //ok, put the background correct
[1039]257 ComputeView();
[1227]258
[1040]259 fHasToRepaint =false;
[1039]260
[911]261#ifdef G4DEBUG_VIS_OGL
[1124]262 printf("G4OpenGLStoredQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ready %d\n",fReadyToPaint);
[608]263#endif
[682]264}
[564]265
[1235]266void G4OpenGLStoredQtViewer::paintEvent(QPaintEvent *event) {
267#ifdef G4DEBUG_VIS_OGL
[1238]268 printf("\n\nG4OpenGLStoredQtViewer::paintEvent VVVVVVVVV %d context : %d\n",fHasToRepaint,context());
[1235]269#endif
270 if ( fHasToRepaint) {
271 updateGL();
272 }
273#ifdef G4DEBUG_VIS_OGL
274 printf("\n\nG4OpenGLStoredQtViewer::paintEvent ^^^^^^^^^\n");
275#endif
276}
277
[564]278void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event)
279{
[1124]280 G4MousePressEvent(event);
[564]281}
282
[696]283void G4OpenGLStoredQtViewer::keyPressEvent (QKeyEvent * event)
284{
285 G4keyPressEvent(event);
286}
287
[804]288void G4OpenGLStoredQtViewer::wheelEvent (QWheelEvent * event)
289{
290 G4wheelEvent(event);
291}
292
[678]293/**
294 * This function was build in order to make a zoom on double clic event.
295 * It was think to build a rubberband on the zoom area, but never work fine
296 */
[955]297void G4OpenGLStoredQtViewer::mouseDoubleClickEvent(QMouseEvent *)
[673]298{
[873]299 G4MouseDoubleClickEvent();
[673]300}
301
[955]302void G4OpenGLStoredQtViewer::mouseReleaseEvent(QMouseEvent *)
[673]303{
[797]304 G4MouseReleaseEvent();
[673]305}
306
[564]307void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event)
308{
[873]309 G4MouseMoveEvent(event);
[564]310}
311
312
313void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e)
314{
[873]315 G4manageContextMenuEvent(e);
[564]316}
317
318void G4OpenGLStoredQtViewer::updateQWidget() {
[1040]319 fHasToRepaint= true;
[564]320 updateGL();
[1040]321 fHasToRepaint= false;
[564]322}
323
[877]324void G4OpenGLStoredQtViewer::ShowView (
325)
326//////////////////////////////////////////////////////////////////////////////
327//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
328{
329#if QT_VERSION < 0x040000
330 setActiveWindow();
331#else
332 activateWindow();
333#endif
334}
[673]335
[531]336#endif
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