source: trunk/source/visualization/OpenGL/src/G4OpenGLStoredQtViewer.cc@ 1331

Last change on this file since 1331 was 1328, checked in by garnier, 15 years ago

bug fix 2?

  • Property svn:mime-type set to text/cpp
File size: 9.8 KB
RevLine 
[531]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
[1324]27// $Id: G4OpenGLStoredQtViewer.cc,v 1.32 2010/06/23 13:29:23 lgarnier Exp $
[1307]28// GEANT4 tag $Name: $
[531]29//
[564]30//
[533]31// Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and
[564]32// G4OpenGLStoredViewer.
[531]33
[533]34#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
[531]35
[533]36#include "G4OpenGLStoredQtViewer.hh"
[531]37
38#include "G4ios.hh"
39
[533]40G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer
[531]41(G4OpenGLStoredSceneHandler& sceneHandler,
42 const G4String& name):
[682]43 G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
44 G4OpenGLViewer (sceneHandler),
45 G4OpenGLQtViewer (sceneHandler),
[1124]46 G4OpenGLStoredViewer (sceneHandler), // FIXME : gerer le pb du parent !
47 QGLWidget()
[682]48{
[863]49
[1327]50#ifdef G4DEBUG_VIS_OGL
51 printf("G4OpenGLStoredQtViewer::constructor VVVVVVVVVVVV\n");
52#endif
[709]53#if QT_VERSION < 0x040000
54 setFocusPolicy(QWidget::StrongFocus); // enable keybord events
55#else
[696]56 setFocusPolicy(Qt::StrongFocus); // enable keybord events
[709]57#endif
[1307]58 fHasToRepaint = false;
59 fIsRepainting = false;
[858]60
[1327]61#ifdef G4DEBUG_VIS_OGL
62 printf("G4OpenGLStoredQtViewer::constructor ^^^^^^^^^^^^\n");
63#endif
[531]64 if (fViewId < 0) return; // In case error in base class instantiation.
65}
66
[564]67G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() {
[682]68 makeCurrent();
69 // this is connect to the Dialog for deleting it properly
70 // when close event.
71 // ((QDialog*)window())->reject();
[564]72}
[531]73
[564]74void G4OpenGLStoredQtViewer::Initialise() {
[911]75#ifdef G4DEBUG_VIS_OGL
[1327]76 printf("G4OpenGLStoredQtViewer::Initialise VVVVVVVVVVVV\n");
[608]77#endif
[1040]78 fReadyToPaint = false;
[1327]79 initializeGL ();
[1164]80 CreateMainWindow (this,QString(GetName()));
[873]81 CreateFontLists ();
[564]82
[1040]83 fReadyToPaint = true;
[1327]84#ifdef G4DEBUG_VIS_OGL
85 printf("G4OpenGLStoredQtViewer::Initialise ^^^^^^^^^^^^\n");
86#endif
[564]87}
[531]88
[564]89void G4OpenGLStoredQtViewer::initializeGL () {
90
[1327]91 QGLWidget::initializeGL();
92#ifdef G4DEBUG_VIS_OGL
93 printf("G4OpenGLStoredQtViewer::InitialiseGL () 0\n");
94#endif
95 // return;
[1328]96 InitializeGLView ();
[564]97
[911]98#ifdef G4DEBUG_VIS_OGL
[682]99 printf("G4OpenGLStoredQtViewer::InitialiseGL () 1\n");
[608]100#endif
[564]101
[682]102 // clear the buffers and window.
[1295]103 ClearView ();
104 FinishView ();
[564]105
[682]106 glDepthFunc (GL_LEQUAL);
107 glDepthMask (GL_TRUE);
[564]108
[866]109 if (fSceneHandler.GetScene() == 0) {
[1040]110 fHasToRepaint =false;
[866]111 } else {
[1040]112 fHasToRepaint =true;
[866]113 }
[564]114
[911]115#ifdef G4DEBUG_VIS_OGL
[873]116 printf("G4OpenGLStoredQtViewer::InitialiseGL END\n");
[608]117#endif
[531]118}
119
[564]120
[1242]121void G4OpenGLStoredQtViewer::DrawView () {
[1238]122 updateQWidget();
[877]123}
[682]124
[877]125void G4OpenGLStoredQtViewer::ComputeView () {
[1122]126
127#ifdef G4DEBUG_VIS_OGL
[1039]128 printf("G4OpenGLStoredQtViewer::ComputeView %d %d VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",getWinWidth(), getWinHeight());
[608]129#endif
[877]130 makeCurrent();
[682]131 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
[531]132
[682]133 //Make sure current viewer is attached and clean...
[531]134
[682]135 //See if things have changed from last time and remake if necessary...
136 // The fNeedKernelVisit flag might have been set by the user in
137 // /vis/viewer/rebuild, but if not, make decision and set flag only
138 // if necessary...
[873]139 if (!fNeedKernelVisit) {
[877]140 KernelVisitDecision ();
[873]141 }
[682]142 G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
143 ProcessView ();
[564]144
[531]145
[682]146 if(style!=G4ViewParameters::hlr &&
147 haloing_enabled) {
[911]148#ifdef G4DEBUG_VIS_OGL
[877]149 printf("G4OpenGLStoredQtViewer::ComputeView DANS LE IF\n");
[608]150#endif
[531]151
[682]152 HaloingFirstPass ();
153 DrawDisplayLists ();
154 glFlush ();
[531]155
[682]156 HaloingSecondPass ();
[531]157
[682]158 DrawDisplayLists ();
159 FinishView ();
[531]160
[682]161 } else {
[564]162
[682]163 // If kernel visit was needed, drawing and FinishView will already
164 // have been done, so...
165 if (!kernelVisitWasNeeded) {
[911]166#ifdef G4DEBUG_VIS_OGL
[877]167 printf("************************** G4OpenGLStoredQtViewer::ComputeView Don't need kernel Visit \n");
[608]168#endif
[682]169 DrawDisplayLists ();
170 FinishView ();
171 } else {
[911]172#ifdef G4DEBUG_VIS_OGL
[877]173 printf("************************** G4OpenGLStoredQtViewer::ComputeView need kernel Visit \n");
[608]174#endif
[682]175 // However, union cutaways are implemented in DrawDisplayLists, so make
176 // an extra pass...
177 if (fVP.IsCutaway() &&
178 fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
179 ClearView();
180 DrawDisplayLists ();
181 FinishView ();
[911]182#ifdef G4DEBUG_VIS_OGL
[682]183 printf("*************************** CASE 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
[608]184#endif
[682]185 } else { // ADD TO AVOID KernelVisit=1 and nothing to display
186 DrawDisplayLists ();
187 FinishView ();
188 }
189 }
190 }
[564]191
[745]192 if (isRecording()) {
[739]193 savePPMToTemp();
[724]194 }
195
[911]196#ifdef G4DEBUG_VIS_OGL
[1039]197 printf("G4OpenGLStoredQtViewer::ComputeView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",getWinWidth(), getWinHeight());
[608]198#endif
[1307]199 fHasToRepaint = true;
[531]200}
201
[564]202
203/**
[682]204 - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements
205*/
[564]206void G4OpenGLStoredQtViewer::resizeGL(
[1039]207 int aWidth
208 ,int aHeight)
[564]209{
[1121]210 // Set new size, it will be update when next Repaint()->SetView() called
[1307]211 if ((aWidth > 0) && (aHeight > 0)) {
212 ResizeWindow(aWidth,aHeight);
213 fHasToRepaint = sizeHasChanged();
214 }
[1121]215}
216
[1124]217
[1227]218// We have to get several case :
219// - Only activate the windows (mouse click for example) -> Do not redraw
220// - resize window -> redraw
221// - try to avoid recompute everything if we do not rescale picture (side is the same)
222
[1121]223void G4OpenGLStoredQtViewer::paintGL()
224{
[1310]225#ifdef G4DEBUG_VIS_OGL
226 printf("G4OpenGLStoredQtViewer::paintGL \n");
227#endif
[1307]228 if (fIsRepainting) {
[1311]229 // return ;
[1307]230 }
231 fIsRepainting = true;
[1121]232#ifdef G4DEBUG_VIS_OGL
[1242]233 printf("G4OpenGLStoredQtViewer::paintGL ready:%d fHasTo:%d??\n",fReadyToPaint,fHasToRepaint);
[873]234#endif
[1040]235 if (!fReadyToPaint) {
236 fReadyToPaint= true;
[682]237 return;
238 }
[1039]239 // DO NOT RESIZE IF SIZE HAS NOT CHANGE :
240 // WHEN CLICK ON THE FRAME FOR EXAMPLE
241 // EXECEPT WHEN MOUSE MOVE EVENT
[1040]242 if ( !fHasToRepaint) {
[1141]243#if QT_VERSION < 0x040000
244 if (((getWinWidth() == (unsigned int)width())) &&(getWinHeight() == (unsigned int) height())) {
245#else
[1125]246 // L. Garnier : Trap to get the size with mac OSX 10.6 and Qt 4.6(devel)
247 // Tested on Qt4.5 on mac, 4.4 on windows, 4.5 on unbuntu
248 int sw = 0;
249 int sh = 0;
250 if (!isMaximized() && !isFullScreen()) {
251 sw = normalGeometry().width();
252 sh = normalGeometry().height();
253 } else {
254 sw = frameGeometry().width();
255 sh = frameGeometry().height();
256 }
[1126]257 if ((getWinWidth() == (unsigned int)sw) &&(getWinHeight() == (unsigned int)sh)) {
[1141]258#endif
[1039]259 return;
260 }
261 }
262#ifdef G4DEBUG_VIS_OGL
[1040]263 printf("G4OpenGLStoredQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV ready %d\n",fReadyToPaint);
[1039]264#endif
[873]265
[1141]266 SetView();
[1307]267
[1141]268 ClearView (); //ok, put the background correct
[1039]269 ComputeView();
[1227]270
[1307]271 fHasToRepaint = false;
[1242]272
[911]273#ifdef G4DEBUG_VIS_OGL
[1124]274 printf("G4OpenGLStoredQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ready %d\n",fReadyToPaint);
[608]275#endif
[1307]276 fIsRepainting = false;
[682]277}
[564]278
[1322]279void G4OpenGLStoredQtViewer::paintEvent(QPaintEvent *) {
[1235]280 if ( fHasToRepaint) {
281 updateGL();
282 }
283}
284
[564]285void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event)
286{
[1124]287 G4MousePressEvent(event);
[564]288}
289
[696]290void G4OpenGLStoredQtViewer::keyPressEvent (QKeyEvent * event)
291{
292 G4keyPressEvent(event);
293}
294
[804]295void G4OpenGLStoredQtViewer::wheelEvent (QWheelEvent * event)
296{
297 G4wheelEvent(event);
298}
299
[1322]300void G4OpenGLStoredQtViewer::showEvent (QShowEvent *)
[1240]301{
302 fHasToRepaint = true;
303}
304
[678]305/**
306 * This function was build in order to make a zoom on double clic event.
307 * It was think to build a rubberband on the zoom area, but never work fine
308 */
[955]309void G4OpenGLStoredQtViewer::mouseDoubleClickEvent(QMouseEvent *)
[673]310{
[873]311 G4MouseDoubleClickEvent();
[673]312}
313
[955]314void G4OpenGLStoredQtViewer::mouseReleaseEvent(QMouseEvent *)
[673]315{
[797]316 G4MouseReleaseEvent();
[673]317}
318
[564]319void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event)
320{
[873]321 G4MouseMoveEvent(event);
[564]322}
323
324
325void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e)
326{
[873]327 G4manageContextMenuEvent(e);
[564]328}
329
330void G4OpenGLStoredQtViewer::updateQWidget() {
[1040]331 fHasToRepaint= true;
[564]332 updateGL();
[1040]333 fHasToRepaint= false;
[564]334}
335
[877]336void G4OpenGLStoredQtViewer::ShowView (
337)
338//////////////////////////////////////////////////////////////////////////////
339//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
340{
341#if QT_VERSION < 0x040000
342 setActiveWindow();
343#else
344 activateWindow();
345#endif
346}
[673]347
[531]348#endif
Note: See TracBrowser for help on using the repository browser.