source: trunk/source/visualization/OpenGL/src/G4OpenGLStoredQtViewer.cc @ 894

Last change on this file since 894 was 877, checked in by garnier, 16 years ago

OpenGL Qt improvments. See History file

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27// $Id: G4OpenGLStoredQtViewer.cc,v 1.20 2008/11/06 13:43:44 lgarnier Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and
32//                                G4OpenGLStoredViewer.
33
34#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
35
36#include "G4OpenGLStoredQtViewer.hh"
37
38#include "G4ios.hh"
39
40//#include <qmouseevent.h>
41#include <qevent.h> // include <qcontextmenuevent.h>
42
43G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer
44(G4OpenGLStoredSceneHandler& sceneHandler,
45 const G4String&  name):
46  G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
47  G4OpenGLViewer (sceneHandler),
48  G4OpenGLQtViewer (sceneHandler),
49  G4OpenGLStoredViewer (sceneHandler)             // FIXME : gerer le pb du parent !
50{
51
52  //set true to picking
53  fVP.SetPicking(true);
54#if QT_VERSION < 0x040000
55  setFocusPolicy(QWidget::StrongFocus); // enable keybord events
56#else
57  setFocusPolicy(Qt::StrongFocus); // enable keybord events
58#endif
59  hasToRepaint =false;
60
61  if (fViewId < 0) return;  // In case error in base class instantiation.
62}
63
64G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() {
65  makeCurrent();
66  // this is connect to the Dialog for deleting it properly
67  // when close event.
68  //   ((QDialog*)window())->reject();
69}
70
71void G4OpenGLStoredQtViewer::Initialise() {
72#ifdef G4DEBUG
73  printf("G4OpenGLStoredQtViewer::Initialise 1\n");
74#endif
75  readyToPaint = false;
76  CreateMainWindow (this,QString(fName));
77  CreateFontLists ();
78 
79  readyToPaint = true;
80}
81
82void G4OpenGLStoredQtViewer::initializeGL () {
83
84  InitializeGLView ();
85
86#ifdef G4DEBUG
87  printf("G4OpenGLStoredQtViewer::InitialiseGL () 1\n");
88#endif
89
90  // clear the buffers and window.
91  ClearView ();
92  FinishView ();
93   
94  glDepthFunc (GL_LEQUAL);
95  glDepthMask (GL_TRUE);
96
97  if (fSceneHandler.GetScene() == 0) {
98    hasToRepaint =false;
99  } else {
100    hasToRepaint =true;
101  }
102
103#ifdef G4DEBUG
104  printf("G4OpenGLStoredQtViewer::InitialiseGL  END\n");
105#endif
106}
107
108
109void G4OpenGLStoredQtViewer::DrawView () {
110#ifdef G4DEBUG
111  printf("G4OpenGLStoredQtViewer::DrawView  VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n");
112#endif
113  // That's no the same logic as Immediate Viewer, I don't know why...
114  // But if I send updateGL here, we go here :
115  //  updateQWidget -> paintGL -> ComputeView
116  // whih is not the same as ComputeView Directly
117  // And we loose the redraw of things !
118 
119  ComputeView();
120#ifdef G4DEBUG
121  printf("G4OpenGLStoredQtViewer::DrawView  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n");
122#endif
123}
124
125void G4OpenGLStoredQtViewer::ComputeView () {
126
127#ifdef G4DEBUG
128  printf("G4OpenGLStoredQtViewer::ComputeView %d %d   VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",WinSize_x, WinSize_y);
129#endif
130  makeCurrent();
131  G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
132
133  //Make sure current viewer is attached and clean...
134
135  //See if things have changed from last time and remake if necessary...
136  // The fNeedKernelVisit flag might have been set by the user in
137  // /vis/viewer/rebuild, but if not, make decision and set flag only
138  // if necessary...
139  if (!fNeedKernelVisit) {
140    KernelVisitDecision ();
141  }
142  G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
143  ProcessView ();
144   
145
146  if(style!=G4ViewParameters::hlr &&
147     haloing_enabled) {
148#ifdef G4DEBUG
149    printf("G4OpenGLStoredQtViewer::ComputeView DANS LE IF\n");
150#endif
151
152    HaloingFirstPass ();
153    DrawDisplayLists ();
154    glFlush ();
155
156    HaloingSecondPass ();
157
158    DrawDisplayLists ();
159    FinishView ();
160
161  } else {
162     
163    // If kernel visit was needed, drawing and FinishView will already
164    // have been done, so...
165    if (!kernelVisitWasNeeded) {
166#ifdef G4DEBUG
167      printf("**************************  G4OpenGLStoredQtViewer::ComputeView Don't need kernel Visit \n");
168#endif
169      DrawDisplayLists ();
170      FinishView ();
171    } else {
172#ifdef G4DEBUG
173      printf("**************************  G4OpenGLStoredQtViewer::ComputeView need kernel Visit \n");
174#endif
175      // However, union cutaways are implemented in DrawDisplayLists, so make
176      // an extra pass...
177      if (fVP.IsCutaway() &&
178          fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
179        ClearView();
180        DrawDisplayLists ();
181        FinishView ();
182#ifdef G4DEBUG
183        printf("***************************  CASE 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
184#endif
185      } else { // ADD TO AVOID KernelVisit=1 and nothing to display
186        DrawDisplayLists ();
187        FinishView ();
188      }
189    }
190  }
191
192  if (isRecording()) {
193    savePPMToTemp();
194  }
195
196#ifdef G4DEBUG
197  printf("G4OpenGLStoredQtViewer::ComputeView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",WinSize_x, WinSize_y);
198#endif
199  hasToRepaint =true;
200}
201
202
203/**
204   - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements
205*/
206void G4OpenGLStoredQtViewer::resizeGL(
207                                      int aWidth
208                                      ,int aHeight)
209
210  G4resizeGL(aWidth,aHeight);
211}
212
213
214void G4OpenGLStoredQtViewer::paintGL()
215{
216#ifdef G4DEBUG
217  printf("G4OpenGLStoredQtViewer::paintGL ??\n");
218#endif
219  if (!readyToPaint) {
220    readyToPaint= true;
221    return;
222  }
223  // DO NOT RESIZE IF SIZE HAS NOT CHANGE :
224  //    WHEN CLICK ON THE FRAME FOR EXAMPLE
225  //    EXECEPT WHEN MOUSE MOVE EVENT
226  if ( !hasToRepaint) {
227    if (((WinSize_x == (G4int)width())) &&(WinSize_y == (G4int) height())) {
228      return;
229    }
230  }
231#ifdef G4DEBUG
232  printf("G4OpenGLStoredQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV ready %d\n",readyToPaint);
233#endif
234  WinSize_x = (G4int) width();
235  WinSize_y = (G4int) height();
236
237  setupViewport(width(),height());
238
239  SetView();
240         
241  ClearView (); //ok, put the background correct
242  ComputeView();
243     
244  hasToRepaint =false;
245     
246#ifdef G4DEBUG
247  printf("G4OpenGLStoredQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ready %d\n",readyToPaint);
248#endif
249}
250
251void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event)
252{
253  G4MousePressEvent(event);
254}
255
256void G4OpenGLStoredQtViewer::keyPressEvent (QKeyEvent * event)
257{
258  G4keyPressEvent(event);
259}
260
261void G4OpenGLStoredQtViewer::wheelEvent (QWheelEvent * event)
262{
263  G4wheelEvent(event);
264}
265
266/**
267 * This function was build in order to make a zoom on double clic event.
268 * It was think to build a rubberband on the zoom area, but never work fine
269 */
270void G4OpenGLStoredQtViewer::mouseDoubleClickEvent(QMouseEvent *event)
271{
272  G4MouseDoubleClickEvent();
273}
274
275void G4OpenGLStoredQtViewer::mouseReleaseEvent(QMouseEvent *event)
276{
277  G4MouseReleaseEvent();
278}
279
280void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event)
281{
282  G4MouseMoveEvent(event);
283}
284
285
286void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e)
287{
288  G4manageContextMenuEvent(e);
289}
290
291void G4OpenGLStoredQtViewer::updateQWidget() {
292  hasToRepaint= true;
293  updateGL();
294  hasToRepaint= false;
295}
296
297void G4OpenGLStoredQtViewer::ShowView (
298)
299//////////////////////////////////////////////////////////////////////////////
300//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
301{
302#if QT_VERSION < 0x040000
303  setActiveWindow();
304#else
305  activateWindow();
306#endif
307  updateQWidget();
308}
309
310#endif
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