source: trunk/source/visualization/OpenGL/src/G4OpenGLStoredQtViewer.cc@ 896

Last change on this file since 896 was 877, checked in by garnier, 17 years ago

OpenGL Qt improvments. See History file

  • Property svn:mime-type set to text/cpp
File size: 8.6 KB
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4OpenGLStoredQtViewer.cc,v 1.20 2008/11/06 13:43:44 lgarnier Exp $
28// GEANT4 tag $Name: $
29//
30//
31// Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and
32// G4OpenGLStoredViewer.
33
34#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
35
36#include "G4OpenGLStoredQtViewer.hh"
37
38#include "G4ios.hh"
39
40//#include <qmouseevent.h>
41#include <qevent.h> // include <qcontextmenuevent.h>
42
43G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer
44(G4OpenGLStoredSceneHandler& sceneHandler,
45 const G4String& name):
46 G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
47 G4OpenGLViewer (sceneHandler),
48 G4OpenGLQtViewer (sceneHandler),
49 G4OpenGLStoredViewer (sceneHandler) // FIXME : gerer le pb du parent !
50{
51
52 //set true to picking
53 fVP.SetPicking(true);
54#if QT_VERSION < 0x040000
55 setFocusPolicy(QWidget::StrongFocus); // enable keybord events
56#else
57 setFocusPolicy(Qt::StrongFocus); // enable keybord events
58#endif
59 hasToRepaint =false;
60
61 if (fViewId < 0) return; // In case error in base class instantiation.
62}
63
64G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() {
65 makeCurrent();
66 // this is connect to the Dialog for deleting it properly
67 // when close event.
68 // ((QDialog*)window())->reject();
69}
70
71void G4OpenGLStoredQtViewer::Initialise() {
72#ifdef G4DEBUG
73 printf("G4OpenGLStoredQtViewer::Initialise 1\n");
74#endif
75 readyToPaint = false;
76 CreateMainWindow (this,QString(fName));
77 CreateFontLists ();
78
79 readyToPaint = true;
80}
81
82void G4OpenGLStoredQtViewer::initializeGL () {
83
84 InitializeGLView ();
85
86#ifdef G4DEBUG
87 printf("G4OpenGLStoredQtViewer::InitialiseGL () 1\n");
88#endif
89
90 // clear the buffers and window.
91 ClearView ();
92 FinishView ();
93
94 glDepthFunc (GL_LEQUAL);
95 glDepthMask (GL_TRUE);
96
97 if (fSceneHandler.GetScene() == 0) {
98 hasToRepaint =false;
99 } else {
100 hasToRepaint =true;
101 }
102
103#ifdef G4DEBUG
104 printf("G4OpenGLStoredQtViewer::InitialiseGL END\n");
105#endif
106}
107
108
109void G4OpenGLStoredQtViewer::DrawView () {
110#ifdef G4DEBUG
111 printf("G4OpenGLStoredQtViewer::DrawView VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n");
112#endif
113 // That's no the same logic as Immediate Viewer, I don't know why...
114 // But if I send updateGL here, we go here :
115 // updateQWidget -> paintGL -> ComputeView
116 // whih is not the same as ComputeView Directly
117 // And we loose the redraw of things !
118
119 ComputeView();
120#ifdef G4DEBUG
121 printf("G4OpenGLStoredQtViewer::DrawView ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n");
122#endif
123}
124
125void G4OpenGLStoredQtViewer::ComputeView () {
126
127#ifdef G4DEBUG
128 printf("G4OpenGLStoredQtViewer::ComputeView %d %d VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",WinSize_x, WinSize_y);
129#endif
130 makeCurrent();
131 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
132
133 //Make sure current viewer is attached and clean...
134
135 //See if things have changed from last time and remake if necessary...
136 // The fNeedKernelVisit flag might have been set by the user in
137 // /vis/viewer/rebuild, but if not, make decision and set flag only
138 // if necessary...
139 if (!fNeedKernelVisit) {
140 KernelVisitDecision ();
141 }
142 G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
143 ProcessView ();
144
145
146 if(style!=G4ViewParameters::hlr &&
147 haloing_enabled) {
148#ifdef G4DEBUG
149 printf("G4OpenGLStoredQtViewer::ComputeView DANS LE IF\n");
150#endif
151
152 HaloingFirstPass ();
153 DrawDisplayLists ();
154 glFlush ();
155
156 HaloingSecondPass ();
157
158 DrawDisplayLists ();
159 FinishView ();
160
161 } else {
162
163 // If kernel visit was needed, drawing and FinishView will already
164 // have been done, so...
165 if (!kernelVisitWasNeeded) {
166#ifdef G4DEBUG
167 printf("************************** G4OpenGLStoredQtViewer::ComputeView Don't need kernel Visit \n");
168#endif
169 DrawDisplayLists ();
170 FinishView ();
171 } else {
172#ifdef G4DEBUG
173 printf("************************** G4OpenGLStoredQtViewer::ComputeView need kernel Visit \n");
174#endif
175 // However, union cutaways are implemented in DrawDisplayLists, so make
176 // an extra pass...
177 if (fVP.IsCutaway() &&
178 fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
179 ClearView();
180 DrawDisplayLists ();
181 FinishView ();
182#ifdef G4DEBUG
183 printf("*************************** CASE 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
184#endif
185 } else { // ADD TO AVOID KernelVisit=1 and nothing to display
186 DrawDisplayLists ();
187 FinishView ();
188 }
189 }
190 }
191
192 if (isRecording()) {
193 savePPMToTemp();
194 }
195
196#ifdef G4DEBUG
197 printf("G4OpenGLStoredQtViewer::ComputeView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",WinSize_x, WinSize_y);
198#endif
199 hasToRepaint =true;
200}
201
202
203/**
204 - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements
205*/
206void G4OpenGLStoredQtViewer::resizeGL(
207 int aWidth
208 ,int aHeight)
209{
210 G4resizeGL(aWidth,aHeight);
211}
212
213
214void G4OpenGLStoredQtViewer::paintGL()
215{
216#ifdef G4DEBUG
217 printf("G4OpenGLStoredQtViewer::paintGL ??\n");
218#endif
219 if (!readyToPaint) {
220 readyToPaint= true;
221 return;
222 }
223 // DO NOT RESIZE IF SIZE HAS NOT CHANGE :
224 // WHEN CLICK ON THE FRAME FOR EXAMPLE
225 // EXECEPT WHEN MOUSE MOVE EVENT
226 if ( !hasToRepaint) {
227 if (((WinSize_x == (G4int)width())) &&(WinSize_y == (G4int) height())) {
228 return;
229 }
230 }
231#ifdef G4DEBUG
232 printf("G4OpenGLStoredQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV ready %d\n",readyToPaint);
233#endif
234 WinSize_x = (G4int) width();
235 WinSize_y = (G4int) height();
236
237 setupViewport(width(),height());
238
239 SetView();
240
241 ClearView (); //ok, put the background correct
242 ComputeView();
243
244 hasToRepaint =false;
245
246#ifdef G4DEBUG
247 printf("G4OpenGLStoredQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ready %d\n",readyToPaint);
248#endif
249}
250
251void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event)
252{
253 G4MousePressEvent(event);
254}
255
256void G4OpenGLStoredQtViewer::keyPressEvent (QKeyEvent * event)
257{
258 G4keyPressEvent(event);
259}
260
261void G4OpenGLStoredQtViewer::wheelEvent (QWheelEvent * event)
262{
263 G4wheelEvent(event);
264}
265
266/**
267 * This function was build in order to make a zoom on double clic event.
268 * It was think to build a rubberband on the zoom area, but never work fine
269 */
270void G4OpenGLStoredQtViewer::mouseDoubleClickEvent(QMouseEvent *event)
271{
272 G4MouseDoubleClickEvent();
273}
274
275void G4OpenGLStoredQtViewer::mouseReleaseEvent(QMouseEvent *event)
276{
277 G4MouseReleaseEvent();
278}
279
280void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event)
281{
282 G4MouseMoveEvent(event);
283}
284
285
286void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e)
287{
288 G4manageContextMenuEvent(e);
289}
290
291void G4OpenGLStoredQtViewer::updateQWidget() {
292 hasToRepaint= true;
293 updateGL();
294 hasToRepaint= false;
295}
296
297void G4OpenGLStoredQtViewer::ShowView (
298)
299//////////////////////////////////////////////////////////////////////////////
300//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
301{
302#if QT_VERSION < 0x040000
303 setActiveWindow();
304#else
305 activateWindow();
306#endif
307 updateQWidget();
308}
309
310#endif
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