source: trunk/source/visualization/OpenGL/src/G4OpenGLStoredQtViewer.cc@ 1121

Last change on this file since 1121 was 1121, checked in by garnier, 16 years ago

en test...ca marche encore...

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
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17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4OpenGLStoredQtViewer.cc,v 1.26 2009/07/27 14:01:13 lgarnier Exp $
28// GEANT4 tag $Name: $
29//
30//
31// Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and
32// G4OpenGLStoredViewer.
33
34#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
35#define QT_STORE_46_DBG 1
36#define QT_STORE_46_DBG_INIT 1
37#define QT_STORE_46_DBG_COMPUTE 1 seul ok
38//#define QT_STORE_46_DBG_RESIZE 1 resize et compute ok
39//#define QT_STORE_46_DBG_PAINT 1
40
41#include "G4VViewer.hh"
42#include "G4OpenGLStoredQtViewer.hh"
43#include "G4OpenGLStoredSceneHandler.hh"
44
45#include "G4ios.hh"
46
47G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer
48(G4OpenGLStoredSceneHandler& sceneHandler,
49 const G4String& name):
50 G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
51 G4OpenGLViewer (sceneHandler),
52 G4OpenGLQtViewer (sceneHandler),
53 G4OpenGLStoredViewer (sceneHandler) // FIXME : gerer le pb du parent !
54{
55
56#if QT_VERSION < 0x040000
57 setFocusPolicy(QWidget::StrongFocus); // enable keybord events
58#else
59 setFocusPolicy(Qt::StrongFocus); // enable keybord events
60#endif
61 fHasToRepaint =false;
62
63 if (fViewId < 0) return; // In case error in base class instantiation.
64}
65
66G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() {
67 makeCurrent();
68 // this is connect to the Dialog for deleting it properly
69 // when close event.
70 // ((QDialog*)window())->reject();
71}
72
73void G4OpenGLStoredQtViewer::Initialise() {
74#ifdef G4DEBUG_VIS_OGL
75 printf("G4OpenGLStoredQtViewer::Initialise 1\n");
76#endif
77 fReadyToPaint = false;
78 CreateMainWindow (this,QString(fName));
79 CreateFontLists ();
80
81 fReadyToPaint = true;
82}
83
84#ifdef QT_STORE_46_DBG_INIT
85void G4OpenGLStoredQtViewer::initializeGL () {
86 glShadeModel(GL_SMOOTH); // Enable Smooth Shading
87 glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black Background
88 glClearDepth(1.0f); // Depth Buffer Setup
89 glEnable(GL_DEPTH_TEST); // Enables Depth Testing
90 glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do
91 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations
92
93
94 return; // Initialization Went OK
95
96 }
97#else
98void G4OpenGLStoredQtViewer::initializeGL () {
99
100 InitializeGLView ();
101
102#ifdef G4DEBUG_VIS_OGL
103 printf("G4OpenGLStoredQtViewer::InitialiseGL () 1\n");
104#endif
105
106 // clear the buffers and window.
107 ClearView ();
108 FinishView ();
109
110 glDepthFunc (GL_LEQUAL);
111 glDepthMask (GL_TRUE);
112#ifdef G4DEBUG_VIS_OGL
113 printf("glDepthFunc (GL_LEQUAL) G4OpenGLStoredQtViewer\n ");
114 printf("glDepthMask (GL_TRUE) G4OpenGLStoredQtViewer\n ");
115#endif
116
117 if (fSceneHandler.GetScene() == 0) {
118 fHasToRepaint =false;
119 } else {
120 fHasToRepaint =true;
121 }
122
123#ifdef G4DEBUG_VIS_OGL
124 printf("G4OpenGLStoredQtViewer::InitialiseGL END\n");
125#endif
126}
127
128#endif
129
130void G4OpenGLStoredQtViewer::DrawView () {
131#ifdef G4DEBUG_VIS_OGL
132 printf("G4OpenGLStoredQtViewer::DrawView VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n");
133#endif
134 // That's no the same logic as Immediate Viewer, I don't know why...
135 // But if I send updateGL here, we go here :
136 // updateQWidget -> paintGL -> ComputeView
137 // whih is not the same as ComputeView Directly
138 // And we loose the redraw of things !
139
140 ComputeView();
141#ifdef G4DEBUG_VIS_OGL
142 printf("G4OpenGLStoredQtViewer::DrawView ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n");
143#endif
144}
145
146#ifdef QT_STORE_46_DBG_COMPUTE
147void G4OpenGLStoredQtViewer::ComputeView () {
148 glBegin(GL_QUADS);
149 //carré rouge
150 glColor3ub(255,0,0);
151 glVertex3d(9,9,0);
152 glVertex3d(9,0,0);
153 glVertex3d(0,0,0);
154 glVertex3d(0,9,0);
155 //carré vert
156 glColor3ub(0,255,0);
157 glVertex3d(9,9,0);
158 glVertex3d(18,9,0);
159 glVertex3d(18,0,0);
160 glVertex3d(9,0,0);
161 //carré vert
162 glColor3ub(0,255,0);
163 glVertex3d(0,18,0);
164 glVertex3d(9,18,0);
165 glVertex3d(9,9,0);
166 glVertex3d(0,9,0);
167 //carré bleu
168 glColor3ub(0,0,255);
169 glVertex3d(18,18,0);
170 glVertex3d(18,9,0);
171 glVertex3d(9,9,0);
172 glVertex3d(9,18,0);
173 //carré bleu
174 glColor3ub(0,0,255);
175 glVertex3d(9,0,0);
176 glVertex3d(9,9,0);
177 glVertex3d(9,9,9);
178 glVertex3d(9,0,9);
179 //carré blanc
180 glColor3ub(255,255,255);
181 glVertex3d(9,9,0);
182 glVertex3d(0,9,0);
183 glVertex3d(0,9,9);
184 glVertex3d(9,9,9);
185 //carré rouge
186 glColor3ub(255,0,0);
187 glVertex3d(9,9,9);
188 glVertex3d(9,0,9);
189 glVertex3d(0,0,9);
190 glVertex3d(0,9,9);
191 glEnd();
192 }
193#else
194void G4OpenGLStoredQtViewer::ComputeView () {
195
196#ifdef G4DEBUG_VIS_OGL
197 printf("G4OpenGLStoredQtViewer::ComputeView %d %d VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",getWinWidth(), getWinHeight());
198#endif
199 makeCurrent();
200 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
201
202 //Make sure current viewer is attached and clean...
203
204 //See if things have changed from last time and remake if necessary...
205 // The fNeedKernelVisit flag might have been set by the user in
206 // /vis/viewer/rebuild, but if not, make decision and set flag only
207 // if necessary...
208 if (!fNeedKernelVisit) {
209 KernelVisitDecision ();
210 }
211 G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
212 ProcessView ();
213
214
215 if(style!=G4ViewParameters::hlr &&
216 haloing_enabled) {
217#ifdef G4DEBUG_VIS_OGL
218 printf("G4OpenGLStoredQtViewer::ComputeView DANS LE IF\n");
219#endif
220
221 HaloingFirstPass ();
222 DrawDisplayLists ();
223#ifdef G4DEBUG_VIS_OGL
224 printf("glFlush () G4OpenGLStoredQtViewer\n ");
225#endif
226 glFlush ();
227
228 HaloingSecondPass ();
229
230 DrawDisplayLists ();
231 FinishView ();
232
233 } else {
234
235 // If kernel visit was needed, drawing and FinishView will already
236 // have been done, so...
237 if (!kernelVisitWasNeeded) {
238#ifdef G4DEBUG_VIS_OGL
239 printf("************************** G4OpenGLStoredQtViewer::ComputeView Don't need kernel Visit \n");
240#endif
241 DrawDisplayLists ();
242 FinishView ();
243 } else {
244#ifdef G4DEBUG_VIS_OGL
245 printf("************************** G4OpenGLStoredQtViewer::ComputeView need kernel Visit \n");
246#endif
247 // However, union cutaways are implemented in DrawDisplayLists, so make
248 // an extra pass...
249 if (fVP.IsCutaway() &&
250 fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
251 ClearView();
252 DrawDisplayLists ();
253 FinishView ();
254#ifdef G4DEBUG_VIS_OGL
255 printf("*************************** CASE 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
256#endif
257 } else { // ADD TO AVOID KernelVisit=1 and nothing to display
258 DrawDisplayLists ();
259 FinishView ();
260 }
261 }
262 }
263
264 if (isRecording()) {
265 savePPMToTemp();
266 }
267
268#ifdef G4DEBUG_VIS_OGL
269 printf("G4OpenGLStoredQtViewer::ComputeView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",getWinWidth(), getWinHeight());
270#endif
271 fHasToRepaint =true;
272}
273#endif
274
275
276/**
277 - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements
278*/
279#ifdef QT_STORE_46_DBG_RESIZE
280void G4OpenGLStoredQtViewer::resizeGL(
281 int aWidth
282 ,int aHeight)
283{
284#ifdef G4DEBUG_VIS_OGL
285 printf("G4OpenGLStoredQtViewer::resizeGL\n");
286#endif
287 // Set new size, it will be update when next Repaint()->SetView() called
288 if (2 == 1) {
289 if (aHeight==0)
290 {
291 aHeight=1;
292 }
293
294 glViewport(0,0,aWidth,aHeight);
295
296 glMatrixMode(GL_PROJECTION);
297 glLoadIdentity();
298
299 // Calculate The Aspect Ratio Of The Window
300 gluPerspective(45.0f,(GLfloat)aWidth/(GLfloat)aHeight,0.1f,100.0f);
301
302 glMatrixMode(GL_MODELVIEW);
303 glLoadIdentity();
304 } else {
305 int side = qMin(aWidth, aHeight);
306 glViewport((aWidth - side) / 2, (aHeight - side) / 2, side, side);
307
308 glMatrixMode(GL_PROJECTION);
309 glLoadIdentity();
310 glOrtho(-0.5, +0.5, -0.5, +0.5, 4.0, 15.0);
311 glMatrixMode(GL_MODELVIEW);
312 }
313}
314#else
315void G4OpenGLStoredQtViewer::resizeGL(
316 int aWidth
317 ,int aHeight)
318{
319#ifdef G4DEBUG_VIS_OGL
320 printf("G4OpenGLStoredQtViewer::resizeGL\n");
321#endif
322 // Set new size, it will be update when next Repaint()->SetView() called
323
324 ResizeWindow(aWidth,aHeight);
325
326
327
328 SetView(); // en test .......................
329 // ResizeGLView(); // en test .......................
330
331
332
333
334 fHasToRepaint = sizeHasChanged();
335}
336#endif
337
338
339#ifdef QT_STORE_46_DBG_PAINT
340void G4OpenGLStoredQtViewer::paintGL()
341{
342#ifdef G4DEBUG_VIS_OGL
343 printf("G4OpenGLStoredQtViewer::paintGL\n");
344#endif
345 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
346 glMatrixMode(GL_MODELVIEW);
347 glLoadIdentity();
348 gluLookAt(15,15,15,0,0,0,0,0,1);
349
350 glBegin(GL_QUADS);
351 //carré rouge
352 glColor3ub(255,0,0);
353 glVertex3d(9,9,0);
354 glVertex3d(9,0,0);
355 glVertex3d(0,0,0);
356 glVertex3d(0,9,0);
357 //carré vert
358 glColor3ub(0,255,0);
359 glVertex3d(9,9,0);
360 glVertex3d(18,9,0);
361 glVertex3d(18,0,0);
362 glVertex3d(9,0,0);
363 //carré vert
364 glColor3ub(0,255,0);
365 glVertex3d(0,18,0);
366 glVertex3d(9,18,0);
367 glVertex3d(9,9,0);
368 glVertex3d(0,9,0);
369 //carré bleu
370 glColor3ub(0,0,255);
371 glVertex3d(18,18,0);
372 glVertex3d(18,9,0);
373 glVertex3d(9,9,0);
374 glVertex3d(9,18,0);
375 //carré bleu
376 glColor3ub(0,0,255);
377 glVertex3d(9,0,0);
378 glVertex3d(9,9,0);
379 glVertex3d(9,9,9);
380 glVertex3d(9,0,9);
381 //carré blanc
382 glColor3ub(255,255,255);
383 glVertex3d(9,9,0);
384 glVertex3d(0,9,0);
385 glVertex3d(0,9,9);
386 glVertex3d(9,9,9);
387 //carré rouge
388 glColor3ub(255,0,0);
389 glVertex3d(9,9,9);
390 glVertex3d(9,0,9);
391 glVertex3d(0,0,9);
392 glVertex3d(0,9,9);
393 glEnd();
394}
395
396#else
397void G4OpenGLStoredQtViewer::paintGL()
398{
399#ifdef G4DEBUG_VIS_OGL
400 printf("G4OpenGLStoredQtViewer::paintGL ready:%d fHasTo:%d??\n",fReadyToPaint,fHasToRepaint);
401#endif
402 if (!fReadyToPaint) {
403 fReadyToPaint= true;
404 return;
405 }
406 // DO NOT RESIZE IF SIZE HAS NOT CHANGE :
407 // WHEN CLICK ON THE FRAME FOR EXAMPLE
408 // EXECEPT WHEN MOUSE MOVE EVENT
409 if ( !fHasToRepaint) {
410 if (((getWinWidth() == (unsigned int)width())) &&(getWinHeight() == (unsigned int) height())) {
411 return;
412 }
413 }
414#ifdef G4DEBUG_VIS_OGL
415 printf("G4OpenGLStoredQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV ready %d\n",fReadyToPaint);
416#endif
417
418 SetView();
419
420 ClearView (); //ok, put the background correct
421 ComputeView();
422
423 fHasToRepaint =false;
424
425#ifdef G4DEBUG_VIS_OGL
426 printf("G4OpenGLStoredQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ready %d\n",fReadyToPaint);
427#endif
428}
429
430#endif
431
432void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event)
433{
434 G4MousePressEvent(event);
435}
436
437void G4OpenGLStoredQtViewer::keyPressEvent (QKeyEvent * event)
438{
439 G4keyPressEvent(event);
440}
441
442void G4OpenGLStoredQtViewer::wheelEvent (QWheelEvent * event)
443{
444 G4wheelEvent(event);
445}
446
447/**
448 * This function was build in order to make a zoom on double clic event.
449 * It was think to build a rubberband on the zoom area, but never work fine
450 */
451void G4OpenGLStoredQtViewer::mouseDoubleClickEvent(QMouseEvent *)
452{
453 G4MouseDoubleClickEvent();
454}
455
456void G4OpenGLStoredQtViewer::mouseReleaseEvent(QMouseEvent *)
457{
458 G4MouseReleaseEvent();
459}
460
461void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event)
462{
463 G4MouseMoveEvent(event);
464}
465
466
467void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e)
468{
469 G4manageContextMenuEvent(e);
470}
471
472void G4OpenGLStoredQtViewer::updateQWidget() {
473 fHasToRepaint= true;
474 updateGL();
475 fHasToRepaint= false;
476}
477
478void G4OpenGLStoredQtViewer::ShowView (
479)
480//////////////////////////////////////////////////////////////////////////////
481//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
482{
483#if QT_VERSION < 0x040000
484 setActiveWindow();
485#else
486 activateWindow();
487#endif
488}
489
490#endif
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