// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4OpenGLStoredQtViewer.cc,v 1.26 2009/07/27 14:01:13 lgarnier Exp $ // GEANT4 tag $Name: $ // // // Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and // G4OpenGLStoredViewer. #ifdef G4VIS_BUILD_OPENGLQT_DRIVER #define QT_STORE_46_DBG 1 #define QT_STORE_46_DBG_INIT 1 #define QT_STORE_46_DBG_COMPUTE 1 seul ok //#define QT_STORE_46_DBG_RESIZE 1 resize et compute ok //#define QT_STORE_46_DBG_PAINT 1 #include "G4VViewer.hh" #include "G4OpenGLStoredQtViewer.hh" #include "G4OpenGLStoredSceneHandler.hh" #include "G4ios.hh" G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer (G4OpenGLStoredSceneHandler& sceneHandler, const G4String& name): G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name), G4OpenGLViewer (sceneHandler), G4OpenGLQtViewer (sceneHandler), G4OpenGLStoredViewer (sceneHandler) // FIXME : gerer le pb du parent ! { #if QT_VERSION < 0x040000 setFocusPolicy(QWidget::StrongFocus); // enable keybord events #else setFocusPolicy(Qt::StrongFocus); // enable keybord events #endif fHasToRepaint =false; if (fViewId < 0) return; // In case error in base class instantiation. } G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() { makeCurrent(); // this is connect to the Dialog for deleting it properly // when close event. // ((QDialog*)window())->reject(); } void G4OpenGLStoredQtViewer::Initialise() { #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLStoredQtViewer::Initialise 1\n"); #endif fReadyToPaint = false; CreateMainWindow (this,QString(fName)); CreateFontLists (); fReadyToPaint = true; } #ifdef QT_STORE_46_DBG_INIT void G4OpenGLStoredQtViewer::initializeGL () { glShadeModel(GL_SMOOTH); // Enable Smooth Shading glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black Background glClearDepth(1.0f); // Depth Buffer Setup glEnable(GL_DEPTH_TEST); // Enables Depth Testing glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations return; // Initialization Went OK } #else void G4OpenGLStoredQtViewer::initializeGL () { InitializeGLView (); #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLStoredQtViewer::InitialiseGL () 1\n"); #endif // clear the buffers and window. ClearView (); FinishView (); glDepthFunc (GL_LEQUAL); glDepthMask (GL_TRUE); #ifdef G4DEBUG_VIS_OGL printf("glDepthFunc (GL_LEQUAL) G4OpenGLStoredQtViewer\n "); printf("glDepthMask (GL_TRUE) G4OpenGLStoredQtViewer\n "); #endif if (fSceneHandler.GetScene() == 0) { fHasToRepaint =false; } else { fHasToRepaint =true; } #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLStoredQtViewer::InitialiseGL END\n"); #endif } #endif void G4OpenGLStoredQtViewer::DrawView () { #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLStoredQtViewer::DrawView VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n"); #endif // That's no the same logic as Immediate Viewer, I don't know why... // But if I send updateGL here, we go here : // updateQWidget -> paintGL -> ComputeView // whih is not the same as ComputeView Directly // And we loose the redraw of things ! ComputeView(); #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLStoredQtViewer::DrawView ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n"); #endif } #ifdef QT_STORE_46_DBG_COMPUTE void G4OpenGLStoredQtViewer::ComputeView () { glBegin(GL_QUADS); //carré rouge glColor3ub(255,0,0); glVertex3d(9,9,0); glVertex3d(9,0,0); glVertex3d(0,0,0); glVertex3d(0,9,0); //carré vert glColor3ub(0,255,0); glVertex3d(9,9,0); glVertex3d(18,9,0); glVertex3d(18,0,0); glVertex3d(9,0,0); //carré vert glColor3ub(0,255,0); glVertex3d(0,18,0); glVertex3d(9,18,0); glVertex3d(9,9,0); glVertex3d(0,9,0); //carré bleu glColor3ub(0,0,255); glVertex3d(18,18,0); glVertex3d(18,9,0); glVertex3d(9,9,0); glVertex3d(9,18,0); //carré bleu glColor3ub(0,0,255); glVertex3d(9,0,0); glVertex3d(9,9,0); glVertex3d(9,9,9); glVertex3d(9,0,9); //carré blanc glColor3ub(255,255,255); glVertex3d(9,9,0); glVertex3d(0,9,0); glVertex3d(0,9,9); glVertex3d(9,9,9); //carré rouge glColor3ub(255,0,0); glVertex3d(9,9,9); glVertex3d(9,0,9); glVertex3d(0,0,9); glVertex3d(0,9,9); glEnd(); } #else void G4OpenGLStoredQtViewer::ComputeView () { #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLStoredQtViewer::ComputeView %d %d VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",getWinWidth(), getWinHeight()); #endif makeCurrent(); G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); //Make sure current viewer is attached and clean... //See if things have changed from last time and remake if necessary... // The fNeedKernelVisit flag might have been set by the user in // /vis/viewer/rebuild, but if not, make decision and set flag only // if necessary... if (!fNeedKernelVisit) { KernelVisitDecision (); } G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets). ProcessView (); if(style!=G4ViewParameters::hlr && haloing_enabled) { #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLStoredQtViewer::ComputeView DANS LE IF\n"); #endif HaloingFirstPass (); DrawDisplayLists (); #ifdef G4DEBUG_VIS_OGL printf("glFlush () G4OpenGLStoredQtViewer\n "); #endif glFlush (); HaloingSecondPass (); DrawDisplayLists (); FinishView (); } else { // If kernel visit was needed, drawing and FinishView will already // have been done, so... if (!kernelVisitWasNeeded) { #ifdef G4DEBUG_VIS_OGL printf("************************** G4OpenGLStoredQtViewer::ComputeView Don't need kernel Visit \n"); #endif DrawDisplayLists (); FinishView (); } else { #ifdef G4DEBUG_VIS_OGL printf("************************** G4OpenGLStoredQtViewer::ComputeView need kernel Visit \n"); #endif // However, union cutaways are implemented in DrawDisplayLists, so make // an extra pass... if (fVP.IsCutaway() && fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) { ClearView(); DrawDisplayLists (); FinishView (); #ifdef G4DEBUG_VIS_OGL printf("*************************** CASE 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n"); #endif } else { // ADD TO AVOID KernelVisit=1 and nothing to display DrawDisplayLists (); FinishView (); } } } if (isRecording()) { savePPMToTemp(); } #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLStoredQtViewer::ComputeView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",getWinWidth(), getWinHeight()); #endif fHasToRepaint =true; } #endif /** - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements */ #ifdef QT_STORE_46_DBG_RESIZE void G4OpenGLStoredQtViewer::resizeGL( int aWidth ,int aHeight) { #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLStoredQtViewer::resizeGL\n"); #endif // Set new size, it will be update when next Repaint()->SetView() called if (2 == 1) { if (aHeight==0) { aHeight=1; } glViewport(0,0,aWidth,aHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); // Calculate The Aspect Ratio Of The Window gluPerspective(45.0f,(GLfloat)aWidth/(GLfloat)aHeight,0.1f,100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } else { int side = qMin(aWidth, aHeight); glViewport((aWidth - side) / 2, (aHeight - side) / 2, side, side); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-0.5, +0.5, -0.5, +0.5, 4.0, 15.0); glMatrixMode(GL_MODELVIEW); } } #else void G4OpenGLStoredQtViewer::resizeGL( int aWidth ,int aHeight) { #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLStoredQtViewer::resizeGL\n"); #endif // Set new size, it will be update when next Repaint()->SetView() called ResizeWindow(aWidth,aHeight); SetView(); // en test ....................... // ResizeGLView(); // en test ....................... fHasToRepaint = sizeHasChanged(); } #endif #ifdef QT_STORE_46_DBG_PAINT void G4OpenGLStoredQtViewer::paintGL() { #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLStoredQtViewer::paintGL\n"); #endif glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(15,15,15,0,0,0,0,0,1); glBegin(GL_QUADS); //carré rouge glColor3ub(255,0,0); glVertex3d(9,9,0); glVertex3d(9,0,0); glVertex3d(0,0,0); glVertex3d(0,9,0); //carré vert glColor3ub(0,255,0); glVertex3d(9,9,0); glVertex3d(18,9,0); glVertex3d(18,0,0); glVertex3d(9,0,0); //carré vert glColor3ub(0,255,0); glVertex3d(0,18,0); glVertex3d(9,18,0); glVertex3d(9,9,0); glVertex3d(0,9,0); //carré bleu glColor3ub(0,0,255); glVertex3d(18,18,0); glVertex3d(18,9,0); glVertex3d(9,9,0); glVertex3d(9,18,0); //carré bleu glColor3ub(0,0,255); glVertex3d(9,0,0); glVertex3d(9,9,0); glVertex3d(9,9,9); glVertex3d(9,0,9); //carré blanc glColor3ub(255,255,255); glVertex3d(9,9,0); glVertex3d(0,9,0); glVertex3d(0,9,9); glVertex3d(9,9,9); //carré rouge glColor3ub(255,0,0); glVertex3d(9,9,9); glVertex3d(9,0,9); glVertex3d(0,0,9); glVertex3d(0,9,9); glEnd(); } #else void G4OpenGLStoredQtViewer::paintGL() { #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLStoredQtViewer::paintGL ready:%d fHasTo:%d??\n",fReadyToPaint,fHasToRepaint); #endif if (!fReadyToPaint) { fReadyToPaint= true; return; } // DO NOT RESIZE IF SIZE HAS NOT CHANGE : // WHEN CLICK ON THE FRAME FOR EXAMPLE // EXECEPT WHEN MOUSE MOVE EVENT if ( !fHasToRepaint) { if (((getWinWidth() == (unsigned int)width())) &&(getWinHeight() == (unsigned int) height())) { return; } } #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLStoredQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV ready %d\n",fReadyToPaint); #endif SetView(); ClearView (); //ok, put the background correct ComputeView(); fHasToRepaint =false; #ifdef G4DEBUG_VIS_OGL printf("G4OpenGLStoredQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ready %d\n",fReadyToPaint); #endif } #endif void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event) { G4MousePressEvent(event); } void G4OpenGLStoredQtViewer::keyPressEvent (QKeyEvent * event) { G4keyPressEvent(event); } void G4OpenGLStoredQtViewer::wheelEvent (QWheelEvent * event) { G4wheelEvent(event); } /** * This function was build in order to make a zoom on double clic event. * It was think to build a rubberband on the zoom area, but never work fine */ void G4OpenGLStoredQtViewer::mouseDoubleClickEvent(QMouseEvent *) { G4MouseDoubleClickEvent(); } void G4OpenGLStoredQtViewer::mouseReleaseEvent(QMouseEvent *) { G4MouseReleaseEvent(); } void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event) { G4MouseMoveEvent(event); } void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e) { G4manageContextMenuEvent(e); } void G4OpenGLStoredQtViewer::updateQWidget() { fHasToRepaint= true; updateGL(); fHasToRepaint= false; } void G4OpenGLStoredQtViewer::ShowView ( ) ////////////////////////////////////////////////////////////////////////////// //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// { #if QT_VERSION < 0x040000 setActiveWindow(); #else activateWindow(); #endif } #endif