source: trunk/source/visualization/OpenGL/src/G4OpenGLStoredQtViewer.cc @ 1038

Last change on this file since 1038 was 1038, checked in by garnier, 15 years ago

en test pour les refresh, ne marche pas bien

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26//
27// $Id: G4OpenGLStoredQtViewer.cc,v 1.24 2009/03/31 17:14:42 lgarnier Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and
32//                                G4OpenGLStoredViewer.
33
34#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
35
36#include "G4OpenGLStoredQtViewer.hh"
37
38#include "G4ios.hh"
39
40//#include <qmouseevent.h>
41#include <qevent.h> // include <qcontextmenuevent.h>
42
43G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer
44(G4OpenGLStoredSceneHandler& sceneHandler,
45 const G4String&  name):
46  G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
47  G4OpenGLViewer (sceneHandler),
48  G4OpenGLQtViewer (sceneHandler),
49  G4OpenGLStoredViewer (sceneHandler)             // FIXME : gerer le pb du parent !
50{
51
52  //set true to picking
53  fVP.SetPicking(true);
54#if QT_VERSION < 0x040000
55  setFocusPolicy(QWidget::StrongFocus); // enable keybord events
56#else
57  setFocusPolicy(Qt::StrongFocus); // enable keybord events
58#endif
59  fNeedRepaint =false;
60
61  if (fViewId < 0) return;  // In case error in base class instantiation.
62}
63
64G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() {
65  makeCurrent();
66  // this is connect to the Dialog for deleting it properly
67  // when close event.
68  //   ((QDialog*)window())->reject();
69}
70
71void G4OpenGLStoredQtViewer::Initialise() {
72#ifdef G4DEBUG_VIS_OGL
73  printf("G4OpenGLStoredQtViewer::Initialise 1\n");
74#endif
75  readyToPaint = false;
76  CreateMainWindow (this,QString(fName));
77  CreateFontLists ();
78 
79  readyToPaint = true;
80#ifdef G4DEBUG_VIS_OGL
81  printf("G4OpenGLStoredQtViewer::Initialise END\n");
82#endif
83}
84
85void G4OpenGLStoredQtViewer::initializeGL () {
86
87  InitializeGLView ();
88
89#ifdef G4DEBUG_VIS_OGL
90  printf("G4OpenGLStoredQtViewer::InitialiseGL () 1\n");
91#endif
92
93  // clear the buffers and window.
94  ClearView ();
95  FinishView ();
96   
97  glDepthFunc (GL_LEQUAL);
98  glDepthMask (GL_TRUE);
99
100  if (fSceneHandler.GetScene() == 0) {
101    fNeedRepaint =false;
102  } else {
103    fNeedRepaint =true;
104  }
105
106#ifdef G4DEBUG_VIS_OGL
107  printf("G4OpenGLStoredQtViewer::InitialiseGL  END\n");
108#endif
109}
110
111
112void G4OpenGLStoredQtViewer::DrawView () {
113#ifdef G4DEBUG_VIS_OGL
114  printf("G4OpenGLStoredQtViewer::DrawView  VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n");
115#endif
116  // That's no the same logic as Immediate Viewer, I don't know why...
117  // But if I send updateGL here, we go here :
118  //  updateQWidget -> paintGL -> ComputeView
119  // whih is not the same as ComputeView Directly
120  // And we loose the redraw of things !
121 
122  // avoid problems at initialisation
123  if (readyToPaint) {
124    ComputeView();
125  }
126
127#ifdef G4DEBUG_VIS_OGL
128  printf("G4OpenGLStoredQtViewer::DrawView  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n");
129#endif
130}
131
132void G4OpenGLStoredQtViewer::ComputeView () {
133
134#ifdef G4DEBUG_VIS_OGL
135  printf("G4OpenGLStoredQtViewer::ComputeView  VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n");
136#endif
137  makeCurrent();
138  G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
139
140  //Make sure current viewer is attached and clean...
141
142  //See if things have changed from last time and remake if necessary...
143  // The fNeedKernelVisit flag might have been set by the user in
144  // /vis/viewer/rebuild, but if not, make decision and set flag only
145  // if necessary...
146  if (!fNeedKernelVisit) {
147    KernelVisitDecision ();
148  }
149  G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
150  ProcessView ();
151   
152
153  if(style!=G4ViewParameters::hlr &&
154     haloing_enabled) {
155#ifdef G4DEBUG_VIS_OGL
156    printf("G4OpenGLStoredQtViewer::ComputeView DANS LE IF\n");
157#endif
158
159    HaloingFirstPass ();
160    DrawDisplayLists ();
161    glFlush ();
162
163    HaloingSecondPass ();
164
165    DrawDisplayLists ();
166    FinishView ();
167
168  } else {
169     
170    // If kernel visit was needed, drawing and FinishView will already
171    // have been done, so...
172    if (!kernelVisitWasNeeded) {
173#ifdef G4DEBUG_VIS_OGL
174      printf("**************************  G4OpenGLStoredQtViewer::ComputeView Don't need kernel Visit \n");
175#endif
176      DrawDisplayLists ();
177      FinishView ();
178    } else {
179#ifdef G4DEBUG_VIS_OGL
180      printf("**************************  G4OpenGLStoredQtViewer::ComputeView need kernel Visit \n");
181#endif
182      // However, union cutaways are implemented in DrawDisplayLists, so make
183      // an extra pass...
184      if (fVP.IsCutaway() &&
185          fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
186        ClearView();
187        DrawDisplayLists ();
188        FinishView ();
189#ifdef G4DEBUG_VIS_OGL
190        printf("***************************  CASE 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
191#endif
192      } else { // ADD TO AVOID KernelVisit=1 and nothing to display
193        DrawDisplayLists ();
194        FinishView ();
195      }
196    }
197  }
198
199  if (isRecording()) {
200    savePPMToTemp();
201  }
202
203#ifdef G4DEBUG_VIS_OGL
204  printf("G4OpenGLStoredQtViewer::ComputeView ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
205#endif
206}
207
208
209/**
210   - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements
211*/
212void G4OpenGLStoredQtViewer::resizeGL(
213 int aWidth
214,int aHeight)
215
216  // Set new size, it will be update when next Repaint()->SetView() called
217  ResizeGLView(aWidth,aHeight);
218  //  fNeedRepaint = true;
219}
220
221
222void G4OpenGLStoredQtViewer::paintGL()
223{
224#ifdef G4DEBUG_VIS_OGL
225  printf("G4OpenGLStoredQtViewer::paintGL ??\n");
226#endif
227  if (!readyToPaint) {
228    readyToPaint= true;
229    return;
230  }
231  RepaintGLView();
232
233#ifdef G4DEBUG_VIS_OGL
234  printf("G4OpenGLStoredQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ready %d\n",readyToPaint);
235#endif
236}
237
238void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event)
239{
240  G4MousePressEvent(event);
241}
242
243void G4OpenGLStoredQtViewer::keyPressEvent (QKeyEvent * event)
244{
245  G4keyPressEvent(event);
246}
247
248void G4OpenGLStoredQtViewer::wheelEvent (QWheelEvent * event)
249{
250  G4wheelEvent(event);
251}
252
253/**
254 * This function was build in order to make a zoom on double clic event.
255 * It was think to build a rubberband on the zoom area, but never work fine
256 */
257void G4OpenGLStoredQtViewer::mouseDoubleClickEvent(QMouseEvent *)
258{
259  G4MouseDoubleClickEvent();
260}
261
262void G4OpenGLStoredQtViewer::mouseReleaseEvent(QMouseEvent *)
263{
264  G4MouseReleaseEvent();
265}
266
267void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event)
268{
269  G4MouseMoveEvent(event);
270}
271
272
273void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e)
274{
275  G4manageContextMenuEvent(e);
276}
277
278void G4OpenGLStoredQtViewer::updateQWidget() {
279  fNeedRepaint= true;
280  updateGL();
281  fNeedRepaint= false;
282}
283
284void G4OpenGLStoredQtViewer::ShowView (
285)
286//////////////////////////////////////////////////////////////////////////////
287//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
288{
289#if QT_VERSION < 0x040000
290  setActiveWindow();
291#else
292  activateWindow();
293#endif
294  updateQWidget();
295}
296
297#endif
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