source: trunk/source/visualization/OpenGL/src/G4OpenGLStoredQtViewer.cc@ 1148

Last change on this file since 1148 was 1141, checked in by garnier, 16 years ago

update

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4OpenGLStoredQtViewer.cc,v 1.28 2009/11/03 11:02:32 lgarnier Exp $
28// GEANT4 tag $Name: $
29//
30//
31// Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and
32// G4OpenGLStoredViewer.
33
34#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
35
36#include "G4OpenGLStoredQtViewer.hh"
37
38#include "G4ios.hh"
39
40G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer
41(G4OpenGLStoredSceneHandler& sceneHandler,
42 const G4String& name):
43 G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
44 G4OpenGLViewer (sceneHandler),
45 G4OpenGLQtViewer (sceneHandler),
46 G4OpenGLStoredViewer (sceneHandler), // FIXME : gerer le pb du parent !
47 QGLWidget()
48{
49
50#if QT_VERSION < 0x040000
51 setFocusPolicy(QWidget::StrongFocus); // enable keybord events
52#else
53 setFocusPolicy(Qt::StrongFocus); // enable keybord events
54#endif
55 fHasToRepaint =false;
56
57 if (fViewId < 0) return; // In case error in base class instantiation.
58}
59
60G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() {
61 makeCurrent();
62 // this is connect to the Dialog for deleting it properly
63 // when close event.
64 // ((QDialog*)window())->reject();
65}
66
67void G4OpenGLStoredQtViewer::Initialise() {
68#ifdef G4DEBUG_VIS_OGL
69 printf("G4OpenGLStoredQtViewer::Initialise 1\n");
70#endif
71 fReadyToPaint = false;
72 CreateMainWindow (this,QString(fName));
73 CreateFontLists ();
74
75 fReadyToPaint = true;
76}
77
78void G4OpenGLStoredQtViewer::initializeGL () {
79
80 InitializeGLView ();
81
82#ifdef G4DEBUG_VIS_OGL
83 printf("G4OpenGLStoredQtViewer::InitialiseGL () 1\n");
84#endif
85
86 // clear the buffers and window.
87 ClearView ();
88 FinishView ();
89
90 glDepthFunc (GL_LEQUAL);
91 glDepthMask (GL_TRUE);
92
93 if (fSceneHandler.GetScene() == 0) {
94 fHasToRepaint =false;
95 } else {
96 fHasToRepaint =true;
97 }
98
99#ifdef G4DEBUG_VIS_OGL
100 printf("G4OpenGLStoredQtViewer::InitialiseGL END\n");
101#endif
102}
103
104
105void G4OpenGLStoredQtViewer::DrawView () {
106#ifdef G4DEBUG_VIS_OGL
107 printf("G4OpenGLStoredQtViewer::DrawView VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n");
108#endif
109 // That's no the same logic as Immediate Viewer, I don't know why...
110 // But if I send updateGL here, we go here :
111 // updateQWidget -> paintGL -> ComputeView
112 // whih is not the same as ComputeView Directly
113 // And we loose the redraw of things !
114
115 ComputeView();
116#ifdef G4DEBUG_VIS_OGL
117 printf("G4OpenGLStoredQtViewer::DrawView ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n");
118#endif
119}
120
121void G4OpenGLStoredQtViewer::ComputeView () {
122
123#ifdef G4DEBUG_VIS_OGL
124 printf("G4OpenGLStoredQtViewer::ComputeView %d %d VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",getWinWidth(), getWinHeight());
125#endif
126 makeCurrent();
127 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
128
129 //Make sure current viewer is attached and clean...
130
131 //See if things have changed from last time and remake if necessary...
132 // The fNeedKernelVisit flag might have been set by the user in
133 // /vis/viewer/rebuild, but if not, make decision and set flag only
134 // if necessary...
135 if (!fNeedKernelVisit) {
136 KernelVisitDecision ();
137 }
138 G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
139 ProcessView ();
140
141
142 if(style!=G4ViewParameters::hlr &&
143 haloing_enabled) {
144#ifdef G4DEBUG_VIS_OGL
145 printf("G4OpenGLStoredQtViewer::ComputeView DANS LE IF\n");
146#endif
147
148 HaloingFirstPass ();
149 DrawDisplayLists ();
150 glFlush ();
151
152 HaloingSecondPass ();
153
154 DrawDisplayLists ();
155 FinishView ();
156
157 } else {
158
159 // If kernel visit was needed, drawing and FinishView will already
160 // have been done, so...
161 if (!kernelVisitWasNeeded) {
162#ifdef G4DEBUG_VIS_OGL
163 printf("************************** G4OpenGLStoredQtViewer::ComputeView Don't need kernel Visit \n");
164#endif
165 DrawDisplayLists ();
166 FinishView ();
167 } else {
168#ifdef G4DEBUG_VIS_OGL
169 printf("************************** G4OpenGLStoredQtViewer::ComputeView need kernel Visit \n");
170#endif
171 // However, union cutaways are implemented in DrawDisplayLists, so make
172 // an extra pass...
173 if (fVP.IsCutaway() &&
174 fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
175 ClearView();
176 DrawDisplayLists ();
177 FinishView ();
178#ifdef G4DEBUG_VIS_OGL
179 printf("*************************** CASE 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
180#endif
181 } else { // ADD TO AVOID KernelVisit=1 and nothing to display
182 DrawDisplayLists ();
183 FinishView ();
184 }
185 }
186 }
187
188 if (isRecording()) {
189 savePPMToTemp();
190 }
191
192#ifdef G4DEBUG_VIS_OGL
193 printf("G4OpenGLStoredQtViewer::ComputeView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",getWinWidth(), getWinHeight());
194#endif
195 fHasToRepaint =true;
196}
197
198
199/**
200 - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements
201*/
202void G4OpenGLStoredQtViewer::resizeGL(
203 int aWidth
204 ,int aHeight)
205{
206 // Set new size, it will be update when next Repaint()->SetView() called
207 ResizeWindow(aWidth,aHeight);
208 fHasToRepaint = sizeHasChanged();
209}
210
211
212void G4OpenGLStoredQtViewer::paintGL()
213{
214#ifdef G4DEBUG_VIS_OGL
215 printf("G4OpenGLStoredQtViewer::paintGL ready:%d fHasTo:%d??\n",fReadyToPaint,fHasToRepaint);
216#endif
217 if (!fReadyToPaint) {
218 fReadyToPaint= true;
219 return;
220 }
221 // DO NOT RESIZE IF SIZE HAS NOT CHANGE :
222 // WHEN CLICK ON THE FRAME FOR EXAMPLE
223 // EXECEPT WHEN MOUSE MOVE EVENT
224 if ( !fHasToRepaint) {
225#if QT_VERSION < 0x040000
226 if (((getWinWidth() == (unsigned int)width())) &&(getWinHeight() == (unsigned int) height())) {
227#else
228 // L. Garnier : Trap to get the size with mac OSX 10.6 and Qt 4.6(devel)
229 // Tested on Qt4.5 on mac, 4.4 on windows, 4.5 on unbuntu
230 int sw = 0;
231 int sh = 0;
232 if (!isMaximized() && !isFullScreen()) {
233 sw = normalGeometry().width();
234 sh = normalGeometry().height();
235 } else {
236 sw = frameGeometry().width();
237 sh = frameGeometry().height();
238 }
239 if ((getWinWidth() == (unsigned int)sw) &&(getWinHeight() == (unsigned int)sh)) {
240#endif
241 return;
242 }
243 }
244#ifdef G4DEBUG_VIS_OGL
245 printf("G4OpenGLStoredQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV ready %d\n",fReadyToPaint);
246#endif
247
248 SetView();
249
250 ClearView (); //ok, put the background correct
251 ComputeView();
252
253 fHasToRepaint =false;
254
255#ifdef G4DEBUG_VIS_OGL
256 printf("G4OpenGLStoredQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ready %d\n",fReadyToPaint);
257#endif
258}
259
260void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event)
261{
262 G4MousePressEvent(event);
263}
264
265void G4OpenGLStoredQtViewer::keyPressEvent (QKeyEvent * event)
266{
267 G4keyPressEvent(event);
268}
269
270void G4OpenGLStoredQtViewer::wheelEvent (QWheelEvent * event)
271{
272 G4wheelEvent(event);
273}
274
275/**
276 * This function was build in order to make a zoom on double clic event.
277 * It was think to build a rubberband on the zoom area, but never work fine
278 */
279void G4OpenGLStoredQtViewer::mouseDoubleClickEvent(QMouseEvent *)
280{
281 G4MouseDoubleClickEvent();
282}
283
284void G4OpenGLStoredQtViewer::mouseReleaseEvent(QMouseEvent *)
285{
286 G4MouseReleaseEvent();
287}
288
289void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event)
290{
291 G4MouseMoveEvent(event);
292}
293
294
295void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e)
296{
297 G4manageContextMenuEvent(e);
298}
299
300void G4OpenGLStoredQtViewer::updateQWidget() {
301 fHasToRepaint= true;
302 updateGL();
303 fHasToRepaint= false;
304}
305
306void G4OpenGLStoredQtViewer::ShowView (
307)
308//////////////////////////////////////////////////////////////////////////////
309//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
310{
311#if QT_VERSION < 0x040000
312 setActiveWindow();
313#else
314 activateWindow();
315#endif
316}
317
318#endif
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