source: trunk/source/visualization/OpenGL/src/G4OpenGLStoredQtViewer.cc @ 1172

Last change on this file since 1172 was 1172, checked in by garnier, 15 years ago

fix delete bug

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File size: 9.3 KB
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27// $Id: G4OpenGLStoredQtViewer.cc,v 1.28 2009/11/03 11:02:32 lgarnier Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and
32//                                G4OpenGLStoredViewer.
33
34#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
35
36#include "G4OpenGLStoredQtViewer.hh"
37
38#include "G4ios.hh"
39
40G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer
41(G4OpenGLStoredSceneHandler& sceneHandler,
42 const G4String&  name):
43  G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
44  G4OpenGLViewer (sceneHandler),
45  G4OpenGLQtViewer (sceneHandler),
46  G4OpenGLStoredViewer (sceneHandler),             // FIXME : gerer le pb du parent !
47  QGLWidget()
48{
49
50#if QT_VERSION < 0x040000
51  setFocusPolicy(QWidget::StrongFocus); // enable keybord events
52#else
53  setFocusPolicy(Qt::StrongFocus); // enable keybord events
54#endif
55  fHasToRepaint =false;
56
57  if (fViewId < 0) return;  // In case error in base class instantiation.
58}
59
60G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() {
61  makeCurrent();
62  // this is connect to the Dialog for deleting it properly
63  // when close event.
64  //   ((QDialog*)window())->reject();
65  GetSceneHandler()->RemoveViewerFromList(this);
66}
67
68void G4OpenGLStoredQtViewer::Initialise() {
69#ifdef G4DEBUG_VIS_OGL
70  printf("G4OpenGLStoredQtViewer::Initialise 1\n");
71#endif
72  fReadyToPaint = false;
73  CreateMainWindow (this,QString(GetName()));
74  CreateFontLists ();
75 
76  fReadyToPaint = true;
77}
78
79void G4OpenGLStoredQtViewer::initializeGL () {
80
81  InitializeGLView ();
82
83#ifdef G4DEBUG_VIS_OGL
84  printf("G4OpenGLStoredQtViewer::InitialiseGL () 1\n");
85#endif
86
87  // clear the buffers and window.
88  ClearView ();
89  FinishView ();
90   
91  glDepthFunc (GL_LEQUAL);
92  glDepthMask (GL_TRUE);
93
94  if (fSceneHandler.GetScene() == 0) {
95    fHasToRepaint =false;
96  } else {
97    fHasToRepaint =true;
98  }
99
100#ifdef G4DEBUG_VIS_OGL
101  printf("G4OpenGLStoredQtViewer::InitialiseGL  END\n");
102#endif
103}
104
105
106void G4OpenGLStoredQtViewer::DrawView () {
107#ifdef G4DEBUG_VIS_OGL
108  printf("G4OpenGLStoredQtViewer::DrawView  VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n");
109#endif
110  // That's no the same logic as Immediate Viewer, I don't know why...
111  // But if I send updateGL here, we go here :
112  //  updateQWidget -> paintGL -> ComputeView
113  // whih is not the same as ComputeView Directly
114  // And we loose the redraw of things !
115 
116  ComputeView();
117#ifdef G4DEBUG_VIS_OGL
118  printf("G4OpenGLStoredQtViewer::DrawView  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n");
119#endif
120}
121
122void G4OpenGLStoredQtViewer::ComputeView () {
123
124#ifdef G4DEBUG_VIS_OGL
125  printf("G4OpenGLStoredQtViewer::ComputeView %d %d   VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",getWinWidth(), getWinHeight());
126#endif
127  makeCurrent();
128  G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
129
130  //Make sure current viewer is attached and clean...
131
132  //See if things have changed from last time and remake if necessary...
133  // The fNeedKernelVisit flag might have been set by the user in
134  // /vis/viewer/rebuild, but if not, make decision and set flag only
135  // if necessary...
136  if (!fNeedKernelVisit) {
137    KernelVisitDecision ();
138  }
139  G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
140  ProcessView ();
141   
142
143  if(style!=G4ViewParameters::hlr &&
144     haloing_enabled) {
145#ifdef G4DEBUG_VIS_OGL
146    printf("G4OpenGLStoredQtViewer::ComputeView DANS LE IF\n");
147#endif
148
149    HaloingFirstPass ();
150    DrawDisplayLists ();
151    glFlush ();
152
153    HaloingSecondPass ();
154
155    DrawDisplayLists ();
156    FinishView ();
157
158  } else {
159     
160    // If kernel visit was needed, drawing and FinishView will already
161    // have been done, so...
162    if (!kernelVisitWasNeeded) {
163#ifdef G4DEBUG_VIS_OGL
164      printf("**************************  G4OpenGLStoredQtViewer::ComputeView Don't need kernel Visit \n");
165#endif
166      DrawDisplayLists ();
167      FinishView ();
168    } else {
169#ifdef G4DEBUG_VIS_OGL
170      printf("**************************  G4OpenGLStoredQtViewer::ComputeView need kernel Visit \n");
171#endif
172      // However, union cutaways are implemented in DrawDisplayLists, so make
173      // an extra pass...
174      if (fVP.IsCutaway() &&
175          fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
176        ClearView();
177        DrawDisplayLists ();
178        FinishView ();
179#ifdef G4DEBUG_VIS_OGL
180        printf("***************************  CASE 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
181#endif
182      } else { // ADD TO AVOID KernelVisit=1 and nothing to display
183        DrawDisplayLists ();
184        FinishView ();
185      }
186    }
187  }
188
189  if (isRecording()) {
190    savePPMToTemp();
191  }
192
193#ifdef G4DEBUG_VIS_OGL
194  printf("G4OpenGLStoredQtViewer::ComputeView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",getWinWidth(), getWinHeight());
195#endif
196  fHasToRepaint =true;
197}
198
199
200/**
201   - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements
202*/
203void G4OpenGLStoredQtViewer::resizeGL(
204                                      int aWidth
205                                      ,int aHeight)
206
207  // Set new size, it will be update when next Repaint()->SetView() called
208  ResizeWindow(aWidth,aHeight);
209  fHasToRepaint = sizeHasChanged();
210}
211
212
213void G4OpenGLStoredQtViewer::paintGL()
214{
215#ifdef G4DEBUG_VIS_OGL
216  printf("G4OpenGLStoredQtViewer::paintGL ready:%d fHasTo:%d??\n",fReadyToPaint,fHasToRepaint);
217#endif
218  if (!fReadyToPaint) {
219    fReadyToPaint= true;
220    return;
221  }
222  // DO NOT RESIZE IF SIZE HAS NOT CHANGE :
223  //    WHEN CLICK ON THE FRAME FOR EXAMPLE
224  //    EXECEPT WHEN MOUSE MOVE EVENT
225  if ( !fHasToRepaint) {
226#if QT_VERSION < 0x040000
227    if (((getWinWidth() == (unsigned int)width())) &&(getWinHeight() == (unsigned int) height())) {
228#else
229    // L. Garnier : Trap to get the size with mac OSX 10.6 and Qt 4.6(devel)
230    // Tested on Qt4.5 on mac, 4.4 on windows, 4.5 on unbuntu
231    int sw = 0;
232    int sh = 0;
233    if (!isMaximized() && !isFullScreen()) {
234      sw = normalGeometry().width();
235      sh = normalGeometry().height();
236    } else {
237      sw = frameGeometry().width();
238      sh = frameGeometry().height();
239    }
240    if ((getWinWidth() == (unsigned int)sw) &&(getWinHeight() == (unsigned int)sh)) {
241#endif
242      return;
243    }
244  }
245#ifdef G4DEBUG_VIS_OGL
246  printf("G4OpenGLStoredQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV ready %d\n",fReadyToPaint);
247#endif
248
249  SetView();
250         
251  ClearView (); //ok, put the background correct
252  ComputeView();
253     
254  fHasToRepaint =false;
255     
256#ifdef G4DEBUG_VIS_OGL
257  printf("G4OpenGLStoredQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ready %d\n",fReadyToPaint);
258#endif
259}
260
261void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event)
262{
263  G4MousePressEvent(event);
264}
265
266void G4OpenGLStoredQtViewer::keyPressEvent (QKeyEvent * event)
267{
268  G4keyPressEvent(event);
269}
270
271void G4OpenGLStoredQtViewer::wheelEvent (QWheelEvent * event)
272{
273  G4wheelEvent(event);
274}
275
276/**
277 * This function was build in order to make a zoom on double clic event.
278 * It was think to build a rubberband on the zoom area, but never work fine
279 */
280void G4OpenGLStoredQtViewer::mouseDoubleClickEvent(QMouseEvent *)
281{
282  G4MouseDoubleClickEvent();
283}
284
285void G4OpenGLStoredQtViewer::mouseReleaseEvent(QMouseEvent *)
286{
287  G4MouseReleaseEvent();
288}
289
290void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event)
291{
292  G4MouseMoveEvent(event);
293}
294
295
296void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e)
297{
298  G4manageContextMenuEvent(e);
299}
300
301void G4OpenGLStoredQtViewer::updateQWidget() {
302  fHasToRepaint= true;
303  updateGL();
304  fHasToRepaint= false;
305}
306
307void G4OpenGLStoredQtViewer::ShowView (
308)
309//////////////////////////////////////////////////////////////////////////////
310//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
311{
312#if QT_VERSION < 0x040000
313  setActiveWindow();
314#else
315  activateWindow();
316#endif
317}
318
319#endif
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