source: trunk/source/visualization/OpenGL/src/G4OpenGLStoredQtViewer.cc @ 936

Last change on this file since 936 was 931, checked in by garnier, 15 years ago

test pour GL_POINTS au lieu de glBitmap

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27// $Id: G4OpenGLStoredQtViewer.cc,v 1.23 2009/01/19 16:26:40 lgarnier Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and
32//                                G4OpenGLStoredViewer.
33
34#define G4DEBUG_VIS_OGL
35
36#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
37
38#include "G4OpenGLStoredQtViewer.hh"
39
40#include "G4ios.hh"
41
42//#include <qmouseevent.h>
43#include <qevent.h> // include <qcontextmenuevent.h>
44
45G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer
46(G4OpenGLStoredSceneHandler& sceneHandler,
47 const G4String&  name):
48  G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
49  G4OpenGLViewer (sceneHandler),
50  G4OpenGLQtViewer (sceneHandler),
51  G4OpenGLStoredViewer (sceneHandler)             // FIXME : gerer le pb du parent !
52{
53
54  //set true to picking
55  fVP.SetPicking(true);
56#if QT_VERSION < 0x040000
57  setFocusPolicy(QWidget::StrongFocus); // enable keybord events
58#else
59  setFocusPolicy(Qt::StrongFocus); // enable keybord events
60#endif
61  hasToRepaint =false;
62
63  if (fViewId < 0) return;  // In case error in base class instantiation.
64}
65
66G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() {
67  makeCurrent();
68  // this is connect to the Dialog for deleting it properly
69  // when close event.
70  //   ((QDialog*)window())->reject();
71}
72
73void G4OpenGLStoredQtViewer::Initialise() {
74#ifdef G4DEBUG_VIS_OGL
75  printf("G4OpenGLStoredQtViewer::Initialise 1\n");
76#endif
77  readyToPaint = false;
78  CreateMainWindow (this,QString(fName));
79  CreateFontLists ();
80 
81  readyToPaint = true;
82}
83
84void G4OpenGLStoredQtViewer::initializeGL () {
85
86  InitializeGLView ();
87
88#ifdef G4DEBUG_VIS_OGL
89  printf("G4OpenGLStoredQtViewer::InitialiseGL () 1\n");
90#endif
91
92  // clear the buffers and window.
93  ClearView ();
94  FinishView ();
95   
96  glDepthFunc (GL_LEQUAL);
97  glDepthMask (GL_TRUE);
98
99  if (fSceneHandler.GetScene() == 0) {
100    hasToRepaint =false;
101  } else {
102    hasToRepaint =true;
103  }
104
105#ifdef G4DEBUG_VIS_OGL
106  printf("G4OpenGLStoredQtViewer::InitialiseGL  END\n");
107#endif
108}
109
110
111void G4OpenGLStoredQtViewer::DrawView () {
112#ifdef G4DEBUG_VIS_OGL
113  printf("G4OpenGLStoredQtViewer::DrawView  VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n");
114#endif
115  // That's no the same logic as Immediate Viewer, I don't know why...
116  // But if I send updateGL here, we go here :
117  //  updateQWidget -> paintGL -> ComputeView
118  // whih is not the same as ComputeView Directly
119  // And we loose the redraw of things !
120 
121  ComputeView();
122#ifdef G4DEBUG_VIS_OGL
123  printf("G4OpenGLStoredQtViewer::DrawView  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n");
124#endif
125}
126
127void G4OpenGLStoredQtViewer::ComputeView () {
128
129#ifdef G4DEBUG_VIS_OGL
130  printf("G4OpenGLStoredQtViewer::ComputeView %d %d   VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",fWinSize_x, fWinSize_y);
131#endif
132  makeCurrent();
133  G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
134
135  //Make sure current viewer is attached and clean...
136
137  //See if things have changed from last time and remake if necessary...
138  // The fNeedKernelVisit flag might have been set by the user in
139  // /vis/viewer/rebuild, but if not, make decision and set flag only
140  // if necessary...
141  if (!fNeedKernelVisit) {
142    KernelVisitDecision ();
143  }
144  G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
145  ProcessView ();
146   
147
148  if(style!=G4ViewParameters::hlr &&
149     haloing_enabled) {
150#ifdef G4DEBUG_VIS_OGL
151    printf("G4OpenGLStoredQtViewer::ComputeView DANS LE IF\n");
152#endif
153
154    HaloingFirstPass ();
155    DrawDisplayLists ();
156    glFlush ();
157
158    HaloingSecondPass ();
159
160    DrawDisplayLists ();
161    FinishView ();
162
163  } else {
164     
165    // If kernel visit was needed, drawing and FinishView will already
166    // have been done, so...
167    if (!kernelVisitWasNeeded) {
168#ifdef G4DEBUG_VIS_OGL
169      printf("**************************  G4OpenGLStoredQtViewer::ComputeView Don't need kernel Visit \n");
170#endif
171      DrawDisplayLists ();
172      FinishView ();
173    } else {
174#ifdef G4DEBUG_VIS_OGL
175      printf("**************************  G4OpenGLStoredQtViewer::ComputeView need kernel Visit \n");
176#endif
177      // However, union cutaways are implemented in DrawDisplayLists, so make
178      // an extra pass...
179      if (fVP.IsCutaway() &&
180          fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
181        ClearView();
182        DrawDisplayLists ();
183        FinishView ();
184#ifdef G4DEBUG_VIS_OGL
185        printf("***************************  CASE 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
186#endif
187      } else { // ADD TO AVOID KernelVisit=1 and nothing to display
188        DrawDisplayLists ();
189        FinishView ();
190      }
191    }
192  }
193
194  if (isRecording()) {
195    savePPMToTemp();
196  }
197
198#ifdef G4DEBUG_VIS_OGL
199  printf("G4OpenGLStoredQtViewer::ComputeView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",fWinSize_x, fWinSize_y);
200#endif
201  hasToRepaint =true;
202}
203
204
205/**
206   - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements
207*/
208void G4OpenGLStoredQtViewer::resizeGL(
209                                      int aWidth
210                                      ,int aHeight)
211
212  // Set new size, it will be update when next Repaint()->SetView() called
213  fWinSize_x = aWidth;
214  fWinSize_y = aHeight;
215  hasToRepaint = true;
216}
217
218
219void G4OpenGLStoredQtViewer::paintGL()
220{
221#ifdef G4DEBUG_VIS_OGL
222  printf("G4OpenGLStoredQtViewer::paintGL ready %d hasTorepaint:%d\n",readyToPaint,hasToRepaint);
223#endif
224  if (!readyToPaint) {
225    readyToPaint= true;
226    return;
227  }
228  // DO NOT RESIZE IF SIZE HAS NOT CHANGE :
229  //    WHEN CLICK ON THE FRAME FOR EXAMPLE
230  //    EXECEPT WHEN MOUSE MOVE EVENT
231  if ( !hasToRepaint) {
232    if (((fWinSize_x == (unsigned int)width())) &&(fWinSize_y == (unsigned int) height())) {
233      return;
234    }
235  }
236#ifdef G4DEBUG_VIS_OGL
237  printf("G4OpenGLStoredQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV ready %d\n",readyToPaint);
238#endif
239
240  SetView();
241         
242  ClearView (); //ok, put the background correct
243  ComputeView();
244     
245  hasToRepaint =false;
246     
247#ifdef G4DEBUG_VIS_OGL
248  printf("G4OpenGLStoredQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ready %d\n",readyToPaint);
249#endif
250}
251
252void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event)
253{
254  G4MousePressEvent(event);
255}
256
257void G4OpenGLStoredQtViewer::keyPressEvent (QKeyEvent * event)
258{
259  G4keyPressEvent(event);
260}
261
262void G4OpenGLStoredQtViewer::wheelEvent (QWheelEvent * event)
263{
264  G4wheelEvent(event);
265}
266
267/**
268 * This function was build in order to make a zoom on double clic event.
269 * It was think to build a rubberband on the zoom area, but never work fine
270 */
271void G4OpenGLStoredQtViewer::mouseDoubleClickEvent(QMouseEvent *event)
272{
273  G4MouseDoubleClickEvent();
274}
275
276void G4OpenGLStoredQtViewer::mouseReleaseEvent(QMouseEvent *event)
277{
278  G4MouseReleaseEvent();
279}
280
281void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event)
282{
283  G4MouseMoveEvent(event);
284}
285
286
287void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e)
288{
289  G4manageContextMenuEvent(e);
290}
291
292void G4OpenGLStoredQtViewer::updateQWidget() {
293  hasToRepaint= true;
294  updateGL();
295  hasToRepaint= false;
296}
297
298void G4OpenGLStoredQtViewer::ShowView (
299)
300//////////////////////////////////////////////////////////////////////////////
301//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
302{
303#if QT_VERSION < 0x040000
304  setActiveWindow();
305#else
306  activateWindow();
307#endif
308  updateQWidget();
309}
310
311#endif
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