source: trunk/source/visualization/OpenGL/src/G4OpenGLStoredQtViewer.cc @ 955

Last change on this file since 955 was 955, checked in by garnier, 15 years ago

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26//
27// $Id: G4OpenGLStoredQtViewer.cc,v 1.23 2009/01/19 16:26:40 lgarnier Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and
32//                                G4OpenGLStoredViewer.
33
34#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
35
36#include "G4OpenGLStoredQtViewer.hh"
37
38#include "G4ios.hh"
39
40//#include <qmouseevent.h>
41#include <qevent.h> // include <qcontextmenuevent.h>
42
43G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer
44(G4OpenGLStoredSceneHandler& sceneHandler,
45 const G4String&  name):
46  G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
47  G4OpenGLViewer (sceneHandler),
48  G4OpenGLQtViewer (sceneHandler),
49  G4OpenGLStoredViewer (sceneHandler)             // FIXME : gerer le pb du parent !
50{
51
52  //set true to picking
53  fVP.SetPicking(true);
54#if QT_VERSION < 0x040000
55  setFocusPolicy(QWidget::StrongFocus); // enable keybord events
56#else
57  setFocusPolicy(Qt::StrongFocus); // enable keybord events
58#endif
59  hasToRepaint =false;
60
61  if (fViewId < 0) return;  // In case error in base class instantiation.
62}
63
64G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() {
65  makeCurrent();
66  // this is connect to the Dialog for deleting it properly
67  // when close event.
68  //   ((QDialog*)window())->reject();
69}
70
71void G4OpenGLStoredQtViewer::Initialise() {
72#ifdef G4DEBUG_VIS_OGL
73  printf("G4OpenGLStoredQtViewer::Initialise 1\n");
74#endif
75  readyToPaint = false;
76  CreateMainWindow (this,QString(fName));
77  CreateFontLists ();
78 
79  readyToPaint = true;
80}
81
82void G4OpenGLStoredQtViewer::initializeGL () {
83
84  InitializeGLView ();
85
86#ifdef G4DEBUG_VIS_OGL
87  printf("G4OpenGLStoredQtViewer::InitialiseGL () 1\n");
88#endif
89
90  // clear the buffers and window.
91  ClearView ();
92  FinishView ();
93   
94  glDepthFunc (GL_LEQUAL);
95  glDepthMask (GL_TRUE);
96
97  if (fSceneHandler.GetScene() == 0) {
98    hasToRepaint =false;
99  } else {
100    hasToRepaint =true;
101  }
102
103#ifdef G4DEBUG_VIS_OGL
104  printf("G4OpenGLStoredQtViewer::InitialiseGL  END\n");
105#endif
106}
107
108
109void G4OpenGLStoredQtViewer::DrawView () {
110#ifdef G4DEBUG_VIS_OGL
111  printf("G4OpenGLStoredQtViewer::DrawView  VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n");
112#endif
113  // That's no the same logic as Immediate Viewer, I don't know why...
114  // But if I send updateGL here, we go here :
115  //  updateQWidget -> paintGL -> ComputeView
116  // whih is not the same as ComputeView Directly
117  // And we loose the redraw of things !
118 
119  ComputeView();
120#ifdef G4DEBUG_VIS_OGL
121  printf("G4OpenGLStoredQtViewer::DrawView  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n");
122#endif
123}
124
125void G4OpenGLStoredQtViewer::ComputeView () {
126
127#ifdef G4DEBUG_VIS_OGL
128  printf("G4OpenGLStoredQtViewer::ComputeView %d %d   VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",fWinSize_x, fWinSize_y);
129#endif
130  makeCurrent();
131  G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
132
133  //Make sure current viewer is attached and clean...
134
135  //See if things have changed from last time and remake if necessary...
136  // The fNeedKernelVisit flag might have been set by the user in
137  // /vis/viewer/rebuild, but if not, make decision and set flag only
138  // if necessary...
139  if (!fNeedKernelVisit) {
140    KernelVisitDecision ();
141  }
142  G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
143  ProcessView ();
144   
145
146  if(style!=G4ViewParameters::hlr &&
147     haloing_enabled) {
148#ifdef G4DEBUG_VIS_OGL
149    printf("G4OpenGLStoredQtViewer::ComputeView DANS LE IF\n");
150#endif
151
152    HaloingFirstPass ();
153    DrawDisplayLists ();
154    glFlush ();
155
156    HaloingSecondPass ();
157
158    DrawDisplayLists ();
159    FinishView ();
160
161  } else {
162     
163    // If kernel visit was needed, drawing and FinishView will already
164    // have been done, so...
165    if (!kernelVisitWasNeeded) {
166#ifdef G4DEBUG_VIS_OGL
167      printf("**************************  G4OpenGLStoredQtViewer::ComputeView Don't need kernel Visit \n");
168#endif
169      DrawDisplayLists ();
170      FinishView ();
171    } else {
172#ifdef G4DEBUG_VIS_OGL
173      printf("**************************  G4OpenGLStoredQtViewer::ComputeView need kernel Visit \n");
174#endif
175      // However, union cutaways are implemented in DrawDisplayLists, so make
176      // an extra pass...
177      if (fVP.IsCutaway() &&
178          fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
179        ClearView();
180        DrawDisplayLists ();
181        FinishView ();
182#ifdef G4DEBUG_VIS_OGL
183        printf("***************************  CASE 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
184#endif
185      } else { // ADD TO AVOID KernelVisit=1 and nothing to display
186        DrawDisplayLists ();
187        FinishView ();
188      }
189    }
190  }
191
192  if (isRecording()) {
193    savePPMToTemp();
194  }
195
196#ifdef G4DEBUG_VIS_OGL
197  printf("G4OpenGLStoredQtViewer::ComputeView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",fWinSize_x, fWinSize_y);
198#endif
199  hasToRepaint =true;
200}
201
202
203/**
204   - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements
205*/
206void G4OpenGLStoredQtViewer::resizeGL(
207                                      int aWidth
208                                      ,int aHeight)
209
210  // Set new size, it will be update when next Repaint()->SetView() called
211  fWinSize_x = aWidth;
212  fWinSize_y = aHeight;
213  hasToRepaint = true;
214}
215
216
217void G4OpenGLStoredQtViewer::paintGL()
218{
219#ifdef G4DEBUG_VIS_OGL
220  printf("G4OpenGLStoredQtViewer::paintGL ??\n");
221#endif
222  if (!readyToPaint) {
223    readyToPaint= true;
224    return;
225  }
226  // DO NOT RESIZE IF SIZE HAS NOT CHANGE :
227  //    WHEN CLICK ON THE FRAME FOR EXAMPLE
228  //    EXECEPT WHEN MOUSE MOVE EVENT
229  if ( !hasToRepaint) {
230    if (((fWinSize_x == (unsigned int)width())) &&(fWinSize_y == (unsigned int) height())) {
231      return;
232    }
233  }
234#ifdef G4DEBUG_VIS_OGL
235  printf("G4OpenGLStoredQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV ready %d\n",readyToPaint);
236#endif
237
238  SetView();
239         
240  ClearView (); //ok, put the background correct
241  ComputeView();
242     
243  hasToRepaint =false;
244     
245#ifdef G4DEBUG_VIS_OGL
246  printf("G4OpenGLStoredQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ready %d\n",readyToPaint);
247#endif
248}
249
250void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event)
251{
252  G4MousePressEvent(event);
253}
254
255void G4OpenGLStoredQtViewer::keyPressEvent (QKeyEvent * event)
256{
257  G4keyPressEvent(event);
258}
259
260void G4OpenGLStoredQtViewer::wheelEvent (QWheelEvent * event)
261{
262  G4wheelEvent(event);
263}
264
265/**
266 * This function was build in order to make a zoom on double clic event.
267 * It was think to build a rubberband on the zoom area, but never work fine
268 */
269void G4OpenGLStoredQtViewer::mouseDoubleClickEvent(QMouseEvent *)
270{
271  G4MouseDoubleClickEvent();
272}
273
274void G4OpenGLStoredQtViewer::mouseReleaseEvent(QMouseEvent *)
275{
276  G4MouseReleaseEvent();
277}
278
279void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event)
280{
281  G4MouseMoveEvent(event);
282}
283
284
285void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e)
286{
287  G4manageContextMenuEvent(e);
288}
289
290void G4OpenGLStoredQtViewer::updateQWidget() {
291  hasToRepaint= true;
292  updateGL();
293  hasToRepaint= false;
294}
295
296void G4OpenGLStoredQtViewer::ShowView (
297)
298//////////////////////////////////////////////////////////////////////////////
299//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
300{
301#if QT_VERSION < 0x040000
302  setActiveWindow();
303#else
304  activateWindow();
305#endif
306  updateQWidget();
307}
308
309#endif
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