| [529] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| [975] | 27 | // $Id: G4OpenGLStoredViewer.cc,v 1.26 2009/04/08 16:55:44 lgarnier Exp $
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| [911] | 28 | // GEANT4 tag $Name: $
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| [529] | 29 | //
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| 30 | //
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| 31 | // Andrew Walkden 7th February 1997
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| 32 | // Class G4OpenGLStoredViewer : Encapsulates the `storedness' of
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| 33 | // an OpenGL view, for inheritance by
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| 34 | // derived (X, Xm...) classes.
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| 35 |
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| 36 | #ifdef G4VIS_BUILD_OPENGL_DRIVER
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| 37 |
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| 38 | #include "G4OpenGLStoredViewer.hh"
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| 39 |
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| 40 | #include "G4OpenGLStoredSceneHandler.hh"
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| 41 | #include "G4Text.hh"
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| 42 | #include "G4Circle.hh"
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| [1107] | 43 | #include "G4UnitsTable.hh" // for G4BestUnit
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| [529] | 44 | #include "G4Scene.hh"
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| 45 |
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| 46 | G4OpenGLStoredViewer::G4OpenGLStoredViewer
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| 47 | (G4OpenGLStoredSceneHandler& sceneHandler):
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| 48 | G4VViewer (sceneHandler, -1),
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| 49 | G4OpenGLViewer (sceneHandler),
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| 50 | fG4OpenGLStoredSceneHandler (sceneHandler)
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| 51 | {
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| 52 | fLastVP = fDefaultVP; // Not sure if this gets executed before or
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| 53 | // after G4VViewer::G4VViewer!! Doesn't matter much.
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| 54 | }
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| 55 |
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| 56 | G4OpenGLStoredViewer::~G4OpenGLStoredViewer () {}
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| 57 |
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| 58 | void G4OpenGLStoredViewer::KernelVisitDecision () {
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| 59 |
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| 60 | // If there's a significant difference with the last view parameters
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| 61 | // of either the scene handler or this viewer, trigger a rebuild.
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| 62 |
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| 63 | if (!fG4OpenGLStoredSceneHandler.fTopPODL ||
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| 64 | CompareForKernelVisit(fLastVP)) {
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| 65 | NeedKernelVisit ();
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| 66 | }
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| 67 | fLastVP = fVP;
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| 68 | }
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| 69 |
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| 70 | G4bool G4OpenGLStoredViewer::CompareForKernelVisit(G4ViewParameters& lastVP) {
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| 71 |
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| 72 | if (
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| 73 | (lastVP.GetDrawingStyle () != fVP.GetDrawingStyle ()) ||
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| 74 | (lastVP.IsAuxEdgeVisible () != fVP.IsAuxEdgeVisible ()) ||
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| 75 | (lastVP.GetRepStyle () != fVP.GetRepStyle ()) ||
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| 76 | (lastVP.IsCulling () != fVP.IsCulling ()) ||
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| 77 | (lastVP.IsCullingInvisible () != fVP.IsCullingInvisible ()) ||
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| 78 | (lastVP.IsDensityCulling () != fVP.IsDensityCulling ()) ||
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| 79 | (lastVP.IsCullingCovered () != fVP.IsCullingCovered ()) ||
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| 80 | (lastVP.IsSection () != fVP.IsSection ()) ||
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| 81 | // Section (DCUT) implemented locally. But still need to visit
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| 82 | // kernel if status changes so that back plane culling can be
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| 83 | // switched.
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| 84 | (lastVP.IsCutaway () != fVP.IsCutaway ()) ||
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| 85 | // Cutaways implemented locally. But still need to visit kernel
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| 86 | // if status changes so that back plane culling can be switched.
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| 87 | (lastVP.IsExplode () != fVP.IsExplode ()) ||
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| 88 | (lastVP.GetNoOfSides () != fVP.GetNoOfSides ()) ||
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| 89 | (lastVP.IsMarkerNotHidden () != fVP.IsMarkerNotHidden ()) ||
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| [593] | 90 | (lastVP.GetBackgroundColour ()!= fVP.GetBackgroundColour ())||
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| 91 | (lastVP.IsPicking () != fVP.IsPicking ())
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| 92 | )
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| [529] | 93 | return true;
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| [593] | 94 |
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| [529] | 95 | if (lastVP.IsDensityCulling () &&
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| 96 | (lastVP.GetVisibleDensity () != fVP.GetVisibleDensity ()))
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| 97 | return true;
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| 98 |
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| 99 | /**************************************************************
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| 100 | Section (DCUT) implemented locally. No need to visit kernel if
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| 101 | section plane itself changes.
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| 102 | if (lastVP.IsSection () &&
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| 103 | (lastVP.GetSectionPlane () != fVP.GetSectionPlane ()))
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| 104 | return true;
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| 105 | ***************************************************************/
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| 106 |
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| 107 | /**************************************************************
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| 108 | Cutaways implemented locally. No need to visit kernel if cutaway
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| 109 | planes themselves change.
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| 110 | if (lastVP.IsCutaway ()) {
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| 111 | if (lastVP.GetCutawayPlanes ().size () !=
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| 112 | fVP.GetCutawayPlanes ().size ()) return true;
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| 113 | for (size_t i = 0; i < lastVP.GetCutawayPlanes().size(); ++i)
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| 114 | if (lastVP.GetCutawayPlanes()[i] != fVP.GetCutawayPlanes()[i])
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| 115 | return true;
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| 116 | }
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| 117 | ***************************************************************/
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| 118 |
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| 119 | if (lastVP.IsExplode () &&
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| 120 | (lastVP.GetExplodeFactor () != fVP.GetExplodeFactor ()))
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| 121 | return true;
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| 122 |
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| 123 | return false;
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| 124 | }
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| 125 |
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| 126 | void G4OpenGLStoredViewer::DrawDisplayLists () {
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| [945] | 127 | #ifdef G4DEBUG_VIS_OGL
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| 128 | printf("G4OpenGLStoredViewer::DrawDisplayLists \n");
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| 129 | #endif
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| [529] | 130 |
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| 131 | const G4Planes& cutaways = fVP.GetCutawayPlanes();
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| 132 | G4bool cutawayUnion = fVP.IsCutaway() &&
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| 133 | fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion;
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| 134 | size_t nPasses = cutawayUnion? cutaways.size(): 1;
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| [946] | 135 | #ifdef G4DEBUG_VIS_OGL
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| [975] | 136 | printf("G4OpenGLStoredViewer::DrawDisplayLists");
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| [946] | 137 | #endif
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| [529] | 138 | for (size_t i = 0; i < nPasses; ++i) {
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| [945] | 139 | #ifdef G4DEBUG_VIS_OGL
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| [946] | 140 | printf("+");
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| [945] | 141 | #endif
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| [529] | 142 |
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| 143 | if (cutawayUnion) {
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| 144 | double a[4];
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| 145 | a[0] = cutaways[i].a();
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| 146 | a[1] = cutaways[i].b();
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| 147 | a[2] = cutaways[i].c();
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| 148 | a[3] = cutaways[i].d();
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| 149 | glClipPlane (GL_CLIP_PLANE2, a);
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| 150 | glEnable (GL_CLIP_PLANE2);
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| 151 | }
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| 152 |
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| [688] | 153 | if (fG4OpenGLStoredSceneHandler.fTopPODL)
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| [529] | 154 | glCallList (fG4OpenGLStoredSceneHandler.fTopPODL);
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| [688] | 155 |
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| [593] | 156 | for (size_t i = 0; i < fG4OpenGLStoredSceneHandler.fTOList.size(); ++i) {
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| [945] | 157 | #ifdef G4DEBUG_VIS_OGL
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| [946] | 158 | printf("-");
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| [945] | 159 | #endif
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| [529] | 160 | G4OpenGLStoredSceneHandler::TO& to =
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| 161 | fG4OpenGLStoredSceneHandler.fTOList[i];
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| [593] | 162 | if (to.fEndTime >= fStartTime && to.fStartTime <= fEndTime) {
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| [529] | 163 | glPushMatrix();
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| 164 | G4OpenGLTransform3D oglt (to.fTransform);
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| 165 | glMultMatrixd (oglt.GetGLMatrix ());
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| [593] | 166 | if (fVP.IsPicking()) glLoadName(to.fPickName);
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| [529] | 167 | G4Colour& c = to.fColour;
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| [593] | 168 | G4double bsf = 1.; // Brightness scaling factor.
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| [529] | 169 | if (fFadeFactor > 0. && to.fEndTime < fEndTime)
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| 170 | bsf = 1. - fFadeFactor *
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| 171 | ((fEndTime - to.fEndTime) / (fEndTime - fStartTime));
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| 172 | glColor3d(bsf * c.GetRed (), bsf * c.GetGreen (), bsf * c.GetBlue ());
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| 173 | glCallList (to.fDisplayListId);
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| 174 | glPopMatrix();
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| 175 | }
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| 176 | }
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| 177 |
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| 178 | if (cutawayUnion) glDisable (GL_CLIP_PLANE2);
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| 179 | }
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| [946] | 180 | #ifdef G4DEBUG_VIS_OGL
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| 181 | printf("\n");
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| 182 | #endif
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| [529] | 183 |
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| 184 | // Display time at "head" of time range, which is fEndTime...
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| [789] | 185 | if (fDisplayHeadTime && fEndTime < DBL_MAX) {
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| [529] | 186 | glMatrixMode (GL_PROJECTION);
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| 187 | glPushMatrix();
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| 188 | glLoadIdentity();
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| [789] | 189 | glOrtho (-1., 1., -1., 1., -G4OPENGL_FLT_BIG, G4OPENGL_FLT_BIG);
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| [529] | 190 | glMatrixMode (GL_MODELVIEW);
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| 191 | glPushMatrix();
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| 192 | glLoadIdentity();
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| 193 | G4Text headTimeText(G4BestUnit(fEndTime,"Time"),
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| 194 | G4Point3D(fDisplayHeadTimeX, fDisplayHeadTimeY, 0.));
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| 195 | headTimeText.SetScreenSize(fDisplayHeadTimeSize);
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| 196 | G4VisAttributes visAtts (G4Colour
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| 197 | (fDisplayHeadTimeRed,
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| 198 | fDisplayHeadTimeGreen,
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| 199 | fDisplayHeadTimeBlue));
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| 200 | headTimeText.SetVisAttributes(&visAtts);
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| [593] | 201 | static_cast<G4OpenGLSceneHandler&>(fSceneHandler).
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| 202 | G4OpenGLSceneHandler::AddPrimitive(headTimeText);
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| [529] | 203 | glMatrixMode (GL_PROJECTION);
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| 204 | glPopMatrix();
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| 205 | glMatrixMode (GL_MODELVIEW);
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| 206 | glPopMatrix();
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| 207 | }
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| 208 |
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| 209 | // Display light front...
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| [789] | 210 | if (fDisplayLightFront && fEndTime < DBL_MAX) {
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| [529] | 211 | G4double lightFrontRadius = (fEndTime - fDisplayLightFrontT) * c_light;
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| 212 | if (lightFrontRadius > 0.) {
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| 213 | G4Point3D lightFrontCentre(fDisplayLightFrontX, fDisplayLightFrontY, fDisplayLightFrontZ);
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| 214 | G4Point3D circleCentre = lightFrontCentre;
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| 215 | G4double circleRadius = lightFrontRadius;
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| 216 | if (fVP.GetFieldHalfAngle() > 0.) {
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| 217 | // Perspective view. Find horizon centre and radius...
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| 218 | G4Point3D targetPoint = fSceneHandler.GetScene()->GetStandardTargetPoint() +
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| 219 | fVP.GetCurrentTargetPoint();
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| 220 | G4double sceneRadius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
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| 221 | if(sceneRadius <= 0.) sceneRadius = 1.;
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| 222 | G4double cameraDistance = fVP.GetCameraDistance(sceneRadius);
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| 223 | G4Point3D cameraPosition = targetPoint + cameraDistance * fVP.GetViewpointDirection().unit();
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| 224 | G4Vector3D lightFrontToCameraDirection = cameraPosition - lightFrontCentre;
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| 225 | G4double lightFrontCentreDistance = lightFrontToCameraDirection.mag();
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| 226 | /*
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| 227 | G4cout << "cameraPosition: " << cameraPosition
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| 228 | << ", lightFrontCentre: " << lightFrontCentre
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| 229 | << ", lightFrontRadius: " << lightFrontRadius
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| 230 | << ", lightFrontCentreDistance: " << lightFrontCentreDistance
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| 231 | << ", dot: " << lightFrontToCameraDirection * fVP.GetViewpointDirection()
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| 232 | << G4endl;
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| 233 | */
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| 234 | if (lightFrontToCameraDirection * fVP.GetViewpointDirection() > 0. && lightFrontRadius < lightFrontCentreDistance) {
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| 235 | // Light front in front of camera...
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| 236 | G4double sineHorizonAngle = lightFrontRadius / lightFrontCentreDistance;
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| 237 | circleCentre = lightFrontCentre + (lightFrontRadius * sineHorizonAngle) * lightFrontToCameraDirection.unit();
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| 238 | circleRadius = lightFrontRadius * std::sqrt(1. - std::pow(sineHorizonAngle, 2));
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| 239 | /*
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| 240 | G4cout << "sineHorizonAngle: " << sineHorizonAngle
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| 241 | << ", circleCentre: " << circleCentre
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| 242 | << ", circleRadius: " << circleRadius
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| 243 | << G4endl;
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| 244 | */
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| 245 | } else {
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| 246 | circleRadius = -1.;
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| 247 | }
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| 248 | }
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| 249 | if (circleRadius > 0.) {
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| 250 | G4Circle lightFront(circleCentre);
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| 251 | lightFront.SetWorldRadius(circleRadius);
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| 252 | glColor3d(fDisplayLightFrontRed,
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| 253 | fDisplayLightFrontGreen,
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| 254 | fDisplayLightFrontBlue);
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| 255 | static_cast<G4OpenGLSceneHandler&>(fSceneHandler).
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| 256 | G4OpenGLSceneHandler::AddPrimitive(lightFront);
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| 257 | }
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| 258 | }
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| 259 | }
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| 260 | }
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| 261 |
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| 262 | #endif
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